location:york

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location:york [2017/02/22 01:58] – locations finished off, just need to finish the people lucalocation:york [2018/12/28 07:21] (current) – [Phenomena] sasquatch may be -A- species luca
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-====== York (Grey Sector) ====== +====== York ====== 
-|  :!Logo Pending!  |+|  {{:location:yorksymbol.png|}}  |
  
 York is a city-state of [[planet/albion|Albion]], situated in the tundra spread across the southwest area of [[planet/albion#nalbin|Nalbin]]. York is governed by the [[society/kingdom_of_albion|Kingdom of Albion]]. It is also called the Grey Sector by locals thanks to the chilly weather and expanses of taiga. York is a city-state of [[planet/albion|Albion]], situated in the tundra spread across the southwest area of [[planet/albion#nalbin|Nalbin]]. York is governed by the [[society/kingdom_of_albion|Kingdom of Albion]]. It is also called the Grey Sector by locals thanks to the chilly weather and expanses of taiga.
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 Shortly after building lodgings and infrastructure begun in [[calendar/pa_0|PA 0]], solutions were floated to combat the sector's infamously temperamental weather. The first, proposed shortly afterwards was the design of hulking 'brick like' buildings of stone and steel - foundations striking into the land - and each building fastening to each other; Rooted all in place, and connected by 'plug and play' infrastructure. Once 'rings' of these brick buildings were erected and layered atop each other, a logical conclusion became apparent: It involved building massive domes, capable of rendering its interior suitable for habitation, while leaving the Object Null Node out in the open. From there, it was possible to render portions of York within the rings much more pleasant, and eventually colonise the area. Shortly after building lodgings and infrastructure begun in [[calendar/pa_0|PA 0]], solutions were floated to combat the sector's infamously temperamental weather. The first, proposed shortly afterwards was the design of hulking 'brick like' buildings of stone and steel - foundations striking into the land - and each building fastening to each other; Rooted all in place, and connected by 'plug and play' infrastructure. Once 'rings' of these brick buildings were erected and layered atop each other, a logical conclusion became apparent: It involved building massive domes, capable of rendering its interior suitable for habitation, while leaving the Object Null Node out in the open. From there, it was possible to render portions of York within the rings much more pleasant, and eventually colonise the area.
  
-Even so, you don't come to York to admire the blizzards/+Even so, you don't come to York to admire the blizzards.
  
 ==== People ==== ==== People ====
 York's demographics are mostly human, with other humanoid aliens who thrive in cold conditions present. Amongst humans, the cultural demographics are primarily Hagbloods and Greasehearts. The presence of Hagbloods goes back a long way due to magic colleges being established locally after the Old War concluded, and Greasehearts were responsible for erecting the protective domes over populated areas and creating the industry to support it. Other cultures have enclaves here and there, but deign to live outside of the domes of York. York's demographics are mostly human, with other humanoid aliens who thrive in cold conditions present. Amongst humans, the cultural demographics are primarily Hagbloods and Greasehearts. The presence of Hagbloods goes back a long way due to magic colleges being established locally after the Old War concluded, and Greasehearts were responsible for erecting the protective domes over populated areas and creating the industry to support it. Other cultures have enclaves here and there, but deign to live outside of the domes of York.
  
-The outlook of York's populace is a traditional-leaning, and conservative outlook amongst residents whose families have direct connections to the Old War - either affected by it, participating in it, or building a future out of it. Expatriates and travellers who come to York for the universities and rich magical culture are steadily introducing liberal ideas, but they are resisted by the traditionally inclined Governor and political establishment. The most common crimes include public nuisance, arson, blanket of magic misuse laws, and contacting Weird Things without proper protections or qualifications.+The outlook of York's populace is a traditional-leaning, and conservative outlook amongst residents whose families have direct connections to the Old War - either affected by it, participating in it, or building a future out of it. Expatriates and travellers who come to York for the universities and rich magical culture are steadily introducing liberal ideas, but they are resisted by the traditionally inclined Governor and political establishment. The most common crimes include public nuisance, arson, infractions in the blanket of magic misuse laws, and contacting [[/weird_things]] without proper protections or qualifications.
  
 === Notable People === === Notable People ===
- The following player character and non-player characters are natives of York:+The following player character and non-player characters are noteworthy natives of York:
  
   * **Politicians**   * **Politicians**
     * **Ulysses Vernon** - The current Governor of York. A Hagblood man connected to an influential family of magicians, whose ancestors provided Gavin the Younger with their services and skills during the Old War. For their efforts, the family was awarded knighthood, and currently enjoys political office. Ulysses is the latest heir to govern, showing interest in topics such as freedom, magecraft, and making York a more attractive place to live in.     * **Ulysses Vernon** - The current Governor of York. A Hagblood man connected to an influential family of magicians, whose ancestors provided Gavin the Younger with their services and skills during the Old War. For their efforts, the family was awarded knighthood, and currently enjoys political office. Ulysses is the latest heir to govern, showing interest in topics such as freedom, magecraft, and making York a more attractive place to live in.
-    * **tbd** - (someone contrasting or complementing vernon goes here) +    * **Erin "Emmy" Lee Pardo** - A foreigner in York's parliament, Erin Lee the sister of the governor of Poyning, Amy Lee. Erin and Ulysses Vernon are working with each other to ensure the refinery technology used throughout York is working up to spec and standard. The agreed end-goal is the modernisation of York, making it a more attractive place for travellers, workers, and investors. In return, a handful of key exports to Poyning have reduced or completely eliminated tariffs. She is concerned primarily by worker's rights, union thuggery, and auditing and repealing useless or counterproductive regulation. 
-    * **Dame Geraldine Massey** - (knightReligious) +    * **Dame Geraldine Massey** - Head of the Parliament Guard, and nicknamed "Vernon's Shadow" for her unwavering loyalty to the Governor of the day, particularly the Vernon family. Dame Massey is a soldier at heart, previously holding the rank of Colonel in Albion's military, fighting with archaic weaponry, caster rifles, and wearing archaic armour empowered by magic runes. In addition to overseeing the protection of York's parliamentarians, she serves as one of York's chief defence strategists. She is commonly alleged to have fought a dragon, and bears numerous scars across her body from the fight. She neither confirms, nor denies this, and refuses to go into further detail
-    * **tbd** - (someone dead, (in)famous, and suspected to be undead or otherwise not dead)+    * **Harald Stowe** - Harald Stowe was, by even the kindest of accounts from his peers, an arsehole. He was originally a lecturer at Horrigan University who went on to try his hand at local politics for the benefit of the institution. As his lust for power rose, he found himself a thrall of a wicked thing beyond his control, and became an unnatural creature of dead flesh and hunger for the weak. The rest of the Stowe family quickly cut ties with his bloody works when they came to lightand were quick to assist authorities in outing his lairs. He was hanged from the neck in [[calendar/pa_66]] and entombed in an unmarked grave with a brick in his mouth((It's tradition for undesirable mages to get 'bricked' after execution and superstition - as they will not be able to move their mouth to use a spell in death.)). York's citizens are glad that he's gone, that his name is mud, and his legacy is buried, but allege Harald's wickedness lives on in his bloodline. They see it in the behaviour of his offspring, particularly Lady Jessica Stowe...
   * **Businesspeople**   * **Businesspeople**
     * **Terrence McCann** - An industrialist and a contender for York's governance. A Greaseheart man whose family was responsible for building the first countermeasures to York's harsh temperatures. The McCann family's innovations were since refined by others into the flexible domes currently used throughout, and the McCann family business became a secondary, but long-running player in York. Terrence has aspirations to go for the position of Governor, but his word as a businessman in McCann Metals is better respected.     * **Terrence McCann** - An industrialist and a contender for York's governance. A Greaseheart man whose family was responsible for building the first countermeasures to York's harsh temperatures. The McCann family's innovations were since refined by others into the flexible domes currently used throughout, and the McCann family business became a secondary, but long-running player in York. Terrence has aspirations to go for the position of Governor, but his word as a businessman in McCann Metals is better respected.
 +    * **Lady Jessica Stowe** - The current ruler of the Stowe family, living in Stowe Citadel overlooking Packer's Row, and responsible for coordinating the grand corporate strategy of Stowe Exports Incorporated. She makes no illusions as to her predatory and aggressive business tactics, earning the derision of more ethical businesspeople, but undeniably effective. The Stowe family is currently at loggerheads with the McCanns, for being a persistent rival and a bottleneck for most of the civilian-grade materials exports from York, to the rest of Albion.
   * **Celebrities**   * **Celebrities**
     * **Crunch Fistkick** and **Crush Footpunch** - Real names Pierre and Adrian Brewer, Crunch and Crush are a brother-pair of outlandishly manly celebrities, renowned for being typecast as the largest, muscular, and most intimidating bad guys on screen. Together revelling in the image of being huge and full on. On set, they often compete against each other playfully if they are within shouting distance. It isn't uncommon to see them get injured when they try to one up each other in front of the camera. A solution was soon found: Don't cast them together. People are unsure of whether these two are serious about being so manly, but they sure look like it!     * **Crunch Fistkick** and **Crush Footpunch** - Real names Pierre and Adrian Brewer, Crunch and Crush are a brother-pair of outlandishly manly celebrities, renowned for being typecast as the largest, muscular, and most intimidating bad guys on screen. Together revelling in the image of being huge and full on. On set, they often compete against each other playfully if they are within shouting distance. It isn't uncommon to see them get injured when they try to one up each other in front of the camera. A solution was soon found: Don't cast them together. People are unsure of whether these two are serious about being so manly, but they sure look like it!
-    * **Jessica Stowe** - (currently owns Stowe Citadelwrite on that latersomething something )+    * **Bridget Kuniklo** - The local contact and reporter for [[company/astro_news_radio]]responsible for collating and transmitting local news broadcasts to Astro. Bridget is a plain looking lady in her mid thirties, known for the distinctive beanie and goggles she wears on cold days. She is surprisingly deadpan on camera, despite the numerous and frequently bizzare magic-related accidents she covers for the evening news. 
 +    * **Geoffrey Magnussen** - This athlete native to Manhaven has competed in dozens of amateur wrestling tournaments around York, and Albion. He became an interplanetary sensation in the Aleph Cluster, rising to fame in the Albion Wrestling Tournament by putting his enemies from far and wide away with the patented Blizzard Suplex. After winning a handful of gold and silver medals, he decided to start competing in professional wrestling shows - acting as a face who relies on his olympic pedigree and clout. [[https://steamcommunity.com/sharedfiles/filedetails/?id=1309541320|He can also be downloaded for use in Fire Pro Wrestling World.]] 
 +    * **Maxwell Pantera** - A star football player for the York Boreals, and its captain. Boys and girls alike are likely to have a picture of him somewhere in their bedroom. In addition to captaining the team, Pantera also fields as a striker or attacker. Max frequently uses the lulls in his schedule to make visits to schools, teaching kids the importance of good fitness, teamwork, and charity - as well as signing autographs and showing them his awesome kicking skills.
   * **Other**   * **Other**
-    * **Bridget Kuniklo** - The local contact and reporter for [[company/astro_news_radio|Astro News Radio]], responsible for collating and transmitting local news broadcasts to AstroBridget is a plain looking lady in her mid thirtiesknown for the distinctive beanie and goggles she wears on cold daysShe is surprisingly deadpan on cameradespite the numerous and frequently bizzare magic-related accidents she covers for the evening news.+    * **Professor James Ulrich** - A grey-haired, bearded and bespectacled lecturer at Horrigan University in his late fifties, Professor Ulrich is famous in the Thaumatology community for writing dozens of papers on the physics and properties of [[/weird_things#physics_of_weirds_and_the_weald|The Weald and Weird Things]], including how to communicate with and summon them. He is also noted to have travelled into planes on the Weald in his younger days with his faithful companion - a spectral sighthound by the name of **Billy**. At the moment between lectures and lulls in his research, Professor Ulrich shares some of his findings with the world at large via video blogging. He's not familiar with the computer technology involved however, but Billy knows how to fill the gap. 
 + 
 +==== Phenomena ==== 
 +As one of Albion's oldest cities and a nexus for magicians, and lots of raw resources through trade and refinery, York is a hot-spot of strange phenomena. 
 + 
 +  * **Spirit Lights** - Out in **Freyr's Fen**, travellers and locals report seeing glowing wisps hovering over the bogs and marshes. Old wives say that these lights are the spirits of people who died traversing the swamp. Said spirits are full of hate and malice, trying to lure others to a similar fateModernised locals believe it could just be self-igniting swamp gas, and following them into a dark marsh is a bad idea generally. 
 +  * **Ragwood** and the **Guiding Larch Trees of Ragwood** - As described in [[/location/york#the_wilderness|The Wilderness of York]] down belowRagwood is a strange location, where no tree or plant appears to respect each other's personal space - often growing into and through each other, gnarling and tangling to create an unnavigable, dark mess of a forest that continually shifts each month. In addition, the forest beneath the canopy is always shrouded in a dark, sometimes purple fog. 
 +    * Conversely, the only type of tree that does not tangle, crook, or appear 'wrong' are [[wp>Larch]] trees, even exuding a small area of exclusion where roots do not trip, the leaves filter sunlight in. The reason for this occurrence is not known, but locals believe it is a curse of some sort upon the woods, and the forest is fighting back by placing its will in the Larch. 
 +  * **Solstice and Equinox Events** - Mages, Psionics, and others with a connection to the Weald, or those interested in traditional crafts and worships find the solar events of Solstice and Equinox to be auspicious. The position of Albion in relation to Aleph Null's sun is not magical in of itselfbut many spell-casters believe that such events lend power to certain rituals. 
 +    * In addition to normal, state-hosted celebrations of these events, mages will come together to perform large rituals together, bolstered by their belief. This gives the York Constabulary and Police Department a headache - as the increased international traffic means there's more people with potentially ill intention to worry about. 
 +  * **Gremlins** - Derived from Greaseheart tall tales and mythos, Gremlins are responsible for all the misplaced tools, small and annoying faults in machinery, and the one item in a batch of product being faulty. They are frequently characterised as little, foot-tall things with wicked grins and innate technical knowledge aiming to sabotage and waylay work. 
 +    * Workers sometimes engage in inane tasks during lulls in their job to ward off Gremlins, such as leaving a cold beer and chips out to placate the creatures or dancing and singing bawdy songs to entertain the Gremlins and stop them from wrecking havoc. 
 +    * It isn't unheard of for Gremlins to interrupt the works of magicians by causing similar annoyances. Misplacing magical reagents, spoiling ingredients, and spilling hazardous liquids. Mages are better equipped at keeping Gremlins away with wards and guards, instead of negotiating by proxy or entertaining the Gremlin's wicked sense of humour. 
 +  * **Sasquatch** - A common tall tale among the lumberjacks and timber yard workers of York is a large, furred humanoid who wanders through the woods and living as a nomadic hunter-gatherer, leaving large footprints the size of a man's forearm in the forest floor. Attempts to capture pictures of the creature are bound to fail somehow - photographs are blurry, camera footage is out of focus throughout, and surveying drones experience data corruption upon return. 
 +    * The only reliable source of information regarding the creature's movements are eyewitness accounts and word of mouth. Some huntsmen take it on themselves to track the Sasquatch down, and follow its movements. Witnesses reports come from all over York's outskirts, suggesting that there is more than one, or the Sasquatch may be a species. The Sasquatch is generally shy towards humanoids, and shuns civilisation.
  
 ==== Economy ==== ==== Economy ====
 York's economy is reliant on its trade of refinery and export of materials. York's forests provide lumber, which is refined into timber and shipped throughout Albion. The attraction of working with heavy machinery drew throngs of Greasehearts willing to put their back into working with foundries, mills, and getting it all moved around and sold. York also shares close trade ties with Longuyon for its raw materials. Once prepared and packed onto a train or through Null, the products are exported primarily to Regum, Iwerddon, Myrddin, and back to Longuyon. York's economy is reliant on its trade of refinery and export of materials. York's forests provide lumber, which is refined into timber and shipped throughout Albion. The attraction of working with heavy machinery drew throngs of Greasehearts willing to put their back into working with foundries, mills, and getting it all moved around and sold. York also shares close trade ties with Longuyon for its raw materials. Once prepared and packed onto a train or through Null, the products are exported primarily to Regum, Iwerddon, Myrddin, and back to Longuyon.
  
-The Boreal star of the Grey Sector is famous for hosting a handful of magic schools. They were built shortly after [[calendar/pa_0|PA 0]] as monuments to victory. Many Albionites flock to York for its magic tuition, and other magic-derived services such as divination, apothecary, and transmuting. Scores of casters meet twice-yearly in loose convention at Solstice and Equinox. In doing so, they the town a tourist and business attraction, becoming home to many jewellers and gemcutters((Spellcasters, Psions, and anyone in between are highly lucrative clients.)). However, this concentration of power also attracts attention from unwelcome influences, such as Weird Things, fiends, or malign spellcasters.+The Boreal star of the Grey Sector is famous for hosting a handful of magic schools. They were built shortly after [[calendar/pa_0|PA 0]] as monuments to victory. Many Albionites flock to York for its magic tuition, and other magic-derived services such as divination, apothecary, and transmuting. Scores of casters meet twice-yearly in loose convention at Solstice and Equinox. In doing so, they the town a tourist and business attraction, becoming home to many jewellers and gemcutters((Spellcasters, Psions, and anyone in between are highly lucrative clients.)). However, this concentration of power also attracts attention from unwelcome influences, such as [[/weird_things]], fiends, or malign spellcasters.
  
 === Common Occupations === === Common Occupations ===
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 |**Service Spellcaster**|Magic|Sells magic spells as a service, and other magic-related items to the public.|AC50000.00 to AC100000.00|Requires good connections and magery.| |**Service Spellcaster**|Magic|Sells magic spells as a service, and other magic-related items to the public.|AC50000.00 to AC100000.00|Requires good connections and magery.|
 |**Wilderness Ranger**|Civic|Patrols the taiga for pest species, monitors the state of the wilderness, and scouts for bandits.|AC43000.00 to AC75000.00|Hazardous. Arctic survival skills desired.| |**Wilderness Ranger**|Civic|Patrols the taiga for pest species, monitors the state of the wilderness, and scouts for bandits.|AC43000.00 to AC75000.00|Hazardous. Arctic survival skills desired.|
 +
 +|  {{:location:york_viewingobnull.png|}}\\ A far-off view of York from the north-east shore of Nalbin looking inland, capturing a nuclear halo event on [[planet/albion/null|Orbital Object Null]] in the distance.\\ //Art by [[user/osaka]]//  |
  
 ==== Aesthetics ==== ==== Aesthetics ====
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 === Creating the Dome === === Creating the Dome ===
-Viewed from above, these buildings often look like a series of circles and other interlocking shapes, designed to keep the biting wind and rain of the tundra out, and create a controlled environment. Viewed from the side, most of the dome is covered with transparent [[material:hellenium]], while the very cap, any points which support load, and are opaque. Underneath this dome, artificial weather creates semi-temperate conditions, and better soil. Heat is recycled from industrial processes, in addition to providing power. The exterior domes sport solar panels, alongside fusion power for York's city-state.+Viewed from above, these buildings often look like a series of circles and other interlocking shapes, designed to keep the biting wind and rain of the tundra out, and create a controlled environment. Viewed from the side, most of the dome is covered with transparent [[material:hellenium]], while the very cap, any points which support load, and edges near the walls are opaque. Underneath this dome, artificial weather creates semi-temperate conditions, and better soil. Heat is recycled from industrial processes, in addition to providing power. The exterior domes sport solar panels, alongside fusion power for York's city-state.
  
 === Under the Dome === === Under the Dome ===
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 ===== Provinces ===== ===== Provinces =====
-|  :!Map pending!  |+|  {{:location:york_map.png|}}  |
  
 York is divided into three major provinces, and a surrounding wilderness. Running through York is the **River Unestam**, dividing Valley run and Richard's Lake from Mt. Cranth. Each province of York contains (at minimum) a school, a supermarket, a police station, a fire station, a hospital, a community centre, and the infrastructure and opportunities to find employment. Notably, each providence of York hosts a university of spellcasting tuition: **Greyvander Academy** in Valley Run, **Horrigan University** in Richard's Lake, and **Ulminster College** in Mt. Cranth. York is divided into three major provinces, and a surrounding wilderness. Running through York is the **River Unestam**, dividing Valley run and Richard's Lake from Mt. Cranth. Each province of York contains (at minimum) a school, a supermarket, a police station, a fire station, a hospital, a community centre, and the infrastructure and opportunities to find employment. Notably, each providence of York hosts a university of spellcasting tuition: **Greyvander Academy** in Valley Run, **Horrigan University** in Richard's Lake, and **Ulminster College** in Mt. Cranth.
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 The reason for such buzzing trade and rapid industry is the existence of the [[planet/albion#orbital_object_null|Orbital Object Null]] node, located at the southern end of Valley Run. The majority of York's aerospace traffic accumulates around the Node, most often flying up through Ordonlea's **Trader's Run**, or splitting off and heading towards other places in York. Spires and skyscrapers of bustling commerce, busy hangar complexes, and hazy water docks are common sights on the north and south banks of the **River Unestam**, with //appropriate// traffic over the river. The reason for such buzzing trade and rapid industry is the existence of the [[planet/albion#orbital_object_null|Orbital Object Null]] node, located at the southern end of Valley Run. The majority of York's aerospace traffic accumulates around the Node, most often flying up through Ordonlea's **Trader's Run**, or splitting off and heading towards other places in York. Spires and skyscrapers of bustling commerce, busy hangar complexes, and hazy water docks are common sights on the north and south banks of the **River Unestam**, with //appropriate// traffic over the river.
  
-  * **Burgeonwood** - In the north-east of Valley Run and bordering Rightshore is a primordial redwood forest. The mighty trees dwarf the buildings at its edges. York's mark on the forest is the **Journey to the Canopy**, weaving through the bark husks of fallen trees, through holes in trees, and upwards into the leaves. Up on the mountain is a sunny-looking dome standing out from the snow. It protects the **Northstar Observatory**'s sensors and scopes, observing and recording Albion's space phenomena. +  * **Burgeonwood** - In the north-east of Valley Run and bordering Rightshore is a primordial redwood forest. The mighty trees dwarf the buildings at its edges. 
-  * **Greyvander Academy** - By chance, fate, or bloodline, Greyvander ensures all of its students reach their potential, catering for spellcasters whose talents come from within. Greyvander's tuition is conducted outdoors at the **York Mage Range**, a clearing in the woods north-east with ample space and little of value((A lot of things tend to blow up spectacularly here, so having little of material value nearby - including potential targets - is a value unto itself.)). Greyvander is also home to the **Ring of Fire**, a traditional mage's arena. In some matches, obstacles are spirited into the field in a flash, demanding attention and sharp reflexes.+    * York's mark on the forest is the **Journey to the Canopy**, weaving through the bark husks of fallen trees, through holes in trees, and upwards into the leaves. Then, the path reaches above the treeline, providing unforgettable views. 
 +    * Up on the mountain is a sunny-looking dome standing out from the snow. It protects the **Northstar Observatory**'s sensors and scopes, observing and recording Albion's space phenomena. 
 +  * **Greyvander Academy** - By chance, fate, or bloodline, Greyvander ensures all of its students reach their potential, catering for spellcasters whose talents come from within.
     * **Football Team:** Greyvander Gorgons (Green and Silver, Scales, "We'll stand them still, and run them through! Carn the Gorgons!")     * **Football Team:** Greyvander Gorgons (Green and Silver, Scales, "We'll stand them still, and run them through! Carn the Gorgons!")
-  * **Manhaven** - Known as the place named by Greasehearts, Manhaven is a gaudy, loud, and flashy place, where ego burns bright and dies hard. Bodybuilders, fitness freaks, and those who must be ripped to do their job congregate at the **Iron Church**, a 25 hour((Because it's all about discovering your boundaries, and piercing through them to be the best!)) fitness centre which invites all to get strong together. Not far away and at odds with its surroundings is the **Practical Person's Library**, stocked with instructions, manuals, and guides for living well. Knowledge is power, read a book! +    * Greyvander's tuition is conducted outdoors at the **York Mage Range**, a clearing in the woods north-east with ample space and little of value. A //lot// of things tend to blow up spectacularly here, and the range has hourly rates for non-university personnel to hire the place! 
-  * **Rightshore** - This lakeside neighbourhood has a rich industrial history, with a high concentration of refineries, furnaces, and tankage. Floating out by the western point of Rightshore is the flotilla of **Daroonga Point**. Originally intended to be a dock for yachts, the space had to be utilised as a hiding place during the Old War, and became a residential dock for houseboats. One of the largest smelting crucibles in Albion is located in **Gladstone Foundry**. Most of York's industrial population have worked with this furnace, specialising in fabricating steel and titanium alloys for spacecraft parts and hulls.+    * The academy is also home to the **Ring of Fire**, a traditional mage's arena. In some matches, obstacles are spirited into the field in a flash, demanding attention and sharp reflexes. 
 +  * **Manhaven** - Known as the place named by Greasehearts, Manhaven is a gaudy, loud, and flashy place, where ego burns bright and dies hard. 
 +    * Bodybuilders, fitness freaks, and those who must be ripped to do their job congregate at the **Iron Church**, a 25 hour((Because it's all about discovering your boundaries, and piercing through them to be the best!)) fitness centre which invites all to get strong together. 
 +    * Not far away and at odds with its surroundings is the **Practical Person's Library**, stocked with instructions, manuals, and guides for living well, being healthy, handy, and becoming a practical person. Knowledge is power as wellso read a book! 
 +  * **Rightshore** - This lakeside neighbourhood has a rich industrial history, with a high concentration of refineries, furnaces, and tankage. 
 +    * Floating out by the western point of Rightshore is the flotilla of **Daroonga Point**. Originally intended to be a dock for yachts, the space had to be utilised as a hiding place during the Old War, and became a residential dock for houseboats.  
 +    * One of the largest smelting crucibles in Albion is located in **Gladstone Foundry**. Most of York's industrial population have worked with this furnace, specialising in fabricating steel and titanium alloys for spacecraft parts and hulls.
  
 === Orbital Object Null Node === === Orbital Object Null Node ===
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 This providence of York connects to Valley Run via the Northlog and Southlog bridges to the east over **Lumber's Rapids**, and towards Mt. Cranth in the south over the **River Unestam**. This providence of York connects to Valley Run via the Northlog and Southlog bridges to the east over **Lumber's Rapids**, and towards Mt. Cranth in the south over the **River Unestam**.
  
-  * **Horrigan University** - Founded by a pact of warlocks who aided York for mutual survival, the castle-like grounds of Horrigan University stretch around the mountain. The academic centre on campus is the **Library of Others**, a building containing volumes on Weird Things, entities, patrons, and other denizens - friendly or otherwise. In an effort to attract scholars and cultivate contemporary sciences, Horrigan hosts a bustling **Biology Dome** for cultivating and studying exotic flora and fauna.+  * **Horrigan University** - Founded by a pact of warlocks who aided York for mutual survival, the castle-like grounds of Horrigan University stretch around the mountain.
     * **Football Team:** Horrigan Harriers (Blue and White, Lancers, "Cry havoc! Loose the Harriers! Rah rah rah!")     * **Football Team:** Horrigan Harriers (Blue and White, Lancers, "Cry havoc! Loose the Harriers! Rah rah rah!")
-  * **Packer's Row** - Stretching north is the pan-like valley of Packer's Row, built atop stony outcroppings and occasionally reinforced with steel. Aloof and lonely on the eastern portion of Packer's Row is **Stowe Citadel**, an enormous castle built by the eponymous merchant family in [[calendar/pa_67]]. Competing for space and income is the grand **Bummaree Stadium**, where York's most prominent football matches are held((Particularly between the rivalling universities, as its considered a 'neutral' territory, being far away from each competitor's influence.)), in addition to other games. +    * The academic centre on campus is the **Library of Others**, a building containing volumes on [[/weird_things]], entities, patrons, and other denizens - friendly or otherwise. 
-    * **Football Team:** York Boreals (Grey and Mint, Redwood Trees, "Walking tall, smashing them all, Boreal's enemies fall!") +    * In an effort to attract scholars and cultivate contemporary sciences, Horrigan hosts a bustling **Biology Dome** for cultivating and studying exotic flora and fauna. 
-  * **Rittbaster** - A sleepy stretch of mountainside gently following the Rapids, Rittbaster is home to most of York's population. The most prominent residential block towers through the dome built around its base: The **Rustam Arms**; A mixed property with apartments above the dome, and shops underneath. Many residents enjoy the comforts of **Matilda's** in particular, a bawdy cabaret restaurant on the edge of Skinny Creek. +  * **Packer's Row** - Stretching north is the pan-like valley of Packer's Row, built atop stony outcroppings and occasionally reinforced with steel. 
-  * **Skinny Creek** - The cultural and commercial heart of York, Skinny Creek is a cosmopolitan stretch where traders and moguls mull over figures and data. One of York's biggest non-refinery businesses is the **Kirin's Peak** towerthe airy headquarters of [[company/kirin_games_manufacture]]. For traders and stockbrokers, there's nothing better than sharing data over a cup at **Thicc Coffee**, a purveyor of soupy brews with more punch than normal coffee.+    * **Football Team:** York Boreals (Grey and Mint, Redwood Trees, "Walking tall, smashing them all, Boreals' enemies fall!"
 +    * Aloof and lonely on the eastern portion of Packer's Row is **Stowe Citadel**, an enormous castle estate, built by the eponymous merchant family in [[calendar/pa_13]]. 
 +    * Competing for space and income is the grand **Bummaree Stadium**, where York's most prominent football matches are held((Particularly between the rivalling universities, as its considered a 'neutral' territory, being far away from each competitor's influence.)), in addition to other games. 
 +  * **Rittbaster** - A sleepy stretch of mountainside gently following the Rapids, Rittbaster is home to most of York's population. 
 +    * The most prominent residential block towers through the dome built around its base: The **Rustam Arms**; A mixed property with apartments above the dome, and shops underneath. 
 +    * Many residents locally and from other corners of York enjoy the comforts of **Matilda's** in particular, a bawdy cabaret restaurant located on the intermediate space between Rittbaster in the north, and Skinny Creek down south
 +  * **Skinny Creek** - The cultural and commercial heart of York, Skinny Creek is a cosmopolitan stretch where traders and moguls mull over figures and data in relative comfort and ease, exchanging money, language, and ideas alike. 
 +    * One of York's biggest non-refinery businesses headquarters is **Kirin's Peak** towerthe mysterious, aerie-like den of [[company/kirin_games_manufacture]]. It is partially built into the mountainside, looking down at the Unestam and towards Ordonela. Down at ground level, it has a games shop((Video games, board games, card games, pen/paper games; made locally or entirely alien. You name it - they got it!)) - one of the //biggest// in the Aleph Cluster! 
 +    * For traders and stockbrokers, there's nothing better than sharing data over a cup at **Thicc Coffee**, a purveyor of soupy and unusually thick brews of coffee, alongside normal staples. The 'Thicc' coffee, which appears to be some form of semi-liquid coffee bean mousse, comes with much more punch than normal, liquid coffee.
  
 ==== Mt. Cranth ==== ==== Mt. Cranth ====
Line 122: Line 157:
 In either case, drivers and pilots can go offroad or around the mountains on either of the bridges leading into the providence, or near turnoffs the western and north-eastern tunnels into the mountains. Both peaks of Mt. Cranth are chilly and tall enough to have a constant peak of snow, bleeding down to the neighbourhoods in winter, melting away during spring, flowing into **Lake Longthaw** and through windy rivers. In either case, drivers and pilots can go offroad or around the mountains on either of the bridges leading into the providence, or near turnoffs the western and north-eastern tunnels into the mountains. Both peaks of Mt. Cranth are chilly and tall enough to have a constant peak of snow, bleeding down to the neighbourhoods in winter, melting away during spring, flowing into **Lake Longthaw** and through windy rivers.
  
-  * **Goldmeadow** - In the middle spring, the fields around this neighbourhood turn gold as they bloom into dandelions, hence the name. In winter, and up Cranth North is **Whitefall Slopes**, a prime skiing location for intermediates and experts - while up further are death-defying trails. Meanwhile, on the opposite mountain, is the **Resort Dacha**, an enclave of mountain chalets looking over Goldmeadow, built around volcanic hot springs. The conduct of the staff, and feel of the place are ... titillating. +  * **Goldmeadow** - In the middle spring, the fields around this neighbourhood turn gold as they bloom into dandelions, hence the name. 
-  * **Lake Longthaw** - A small lake known for its fishing, strip of holiday houses facing the lake, and other tourist attractions. With the fish is **Chippy Strip**, a marketplace of excellent fish food - the quickest order being fried fish and hot chips. Another attraction are sightings of the elusive **Longthaw Monsters**: Large, shy, reptilian creatures not unlike plesiosaurs, capable of surviving the lake's wintery conditions. They eat kelp, fish, and frequently steal meals from fishermen. +    * In winter, and up Cranth North is **Whitefall Slopes**, a prime skiing location for intermediates and experts - while up further are death-defying trails. 
-  * **Ordonlea** - Along the banks of the Unestam and overshadowed by Cranth North is York's trade terminus with Regum, and anything through Null. The clear approach up the river makes it the fastest air and sea route to the ports, called the **Trader's Run**, always bustling with activity. The most common stop for affluent traders and travellers is the **Cragview Inn**, a combination restaurant and hotel up a winding mountain path, with a scenic overlook of York from Cranth North. +    * On the opposite mountain of the valley is **Resort Dacha**. An enclave of mountain chalets looking over Goldmeadow, built around volcanic hot springs. The conduct of the staff, and feel of the place are ... titillating. 
-  * **Ulminster College** - This college seeks students who wish to learn from those before them. In a word: Wizards; Standing together on the shoulders of Albion's greatest minds. Its main attraction is the **Halls of the Mighty**, containing statues of great wizards in Albion's history. Those looking past the glitz find themselves behind the **Falls of Augury**, where Gavin the Younger once meditated long and deep on Albion's state during the Old War, before delivering victory.+  * **Lake Longthaw** - A small lake known for its freshwater fishing, the long strip of holiday houses facing the lake, and other tourist attractions. 
 +    * With the fishing sprung the **Chippy Strip**, a raucous marketplace of excellent food, and prime cuts of fresh fish. The quickest and most common order is, unsurprisingly, batter fried fish and hot chips, served with lemon. 
 +    * Another attraction are sightings of the elusive **Longthaw Monsters**: Large, shy, reptilian creatures not unlike plesiosaurs, capable of surviving the lake's wintery conditions. They eat kelp, fish, and frequently steal meals from fishermen. 
 +  * **Ordonlea** - Along the banks of the Unestam and overshadowed by Cranth North is York's trade terminus with Regum, and anything through Null. 
 +    * The clear approach up the river makes it the fastest air and sea route to the ports, called the **Trader's Run**, always bustling with activity. 
 +    * The most common stop for affluent traders and travellers is the **Cragview Inn**, a combination restaurant and hotel up a winding mountain path, with a scenic overlook of York from Cranth North. 
 +  * **Ulminster College** - This college seeks students who wish to learn from those before them. In a word: Wizards; Standing together on the shoulders of Albion's greatest minds.
     * **Football Team:** Ulminster Mindstorm (Red and Gold, Brain and Thunderbolts, "Here comes the fighting red, game to mess with your heads!")     * **Football Team:** Ulminster Mindstorm (Red and Gold, Brain and Thunderbolts, "Here comes the fighting red, game to mess with your heads!")
 +    * Its main attraction is the **Halls of the Mighty**, containing statues of great wizards in Albion's history, and leading into the college's databanks and libraries.
 +    * Those looking past the glitz find themselves behind the **Falls of Augury**, where Gavin the Younger once meditated long and deep on Albion's state during the Old War, before delivering Albion a decisive and unexpected victory.
  
 ==== The Wilderness ==== ==== The Wilderness ====
 An area of unspoiled, tundra wilderness which surrounds York's civilised areas. Host to chilling winds, wild weather. Animals native to the area include deer, elk, bears, wolves, squirrels, rabbits, foxes, frogs, many birds, and the occasional tiger or moose. In the rivers and lakes, fishers are likely to find salmon, trout, eels, and whitefish. The wilderness around York is prime territory for hiking, and many trails are considered scenic walks. However, the extremities of civilisation around York are host to a variety of boreal phenomena: Snow, freezing winds, marshy trails, and dangerous wildlife. An area of unspoiled, tundra wilderness which surrounds York's civilised areas. Host to chilling winds, wild weather. Animals native to the area include deer, elk, bears, wolves, squirrels, rabbits, foxes, frogs, many birds, and the occasional tiger or moose. In the rivers and lakes, fishers are likely to find salmon, trout, eels, and whitefish. The wilderness around York is prime territory for hiking, and many trails are considered scenic walks. However, the extremities of civilisation around York are host to a variety of boreal phenomena: Snow, freezing winds, marshy trails, and dangerous wildlife.
  
-  * **Freyr's Fen** - Residing just north of Greyvander Academy and over a river, Freyr's Fen is a misty, syrupy marsh, known to produce eerie lights. Authorities claim they're just incidents of self-igniting **Swamp Gas**, but more suspicious townsfolk believe they are malign spirits trying to lure wanderers to their doom. It's not unusual to spot animals trapped and drowned at the fen's edges. It is possible to glide over the moor using a hovercraft or airbike. Hikers are urged to stay away for their safety. +  * **Freyr's Fen** - Residing just north of Greyvander Academy and over a river, Freyr's Fen is a misty, syrupy marsh, known to produce eerie lights. Authorities claim they're just incidents of self-igniting **Swamp Gas**, but more suspicious townsfolk believe they are malign spirits trying to lure wanderers to their doom.  
-  * **Lumber's Rapids** - Named for the frequent occurrences of trees and lumber found caught amidst the rapids, Lumber's Rapids is a fast-flowing river, flowing north-east and towards the edge of Nalbin. Later on down Lumber's Rapids, the river splits into smaller forks and tributaries, leading to a marshy delta near Albion's north pole. In calmer portions of the Rapids closer to the River Unestam, **Lumberjack's Logs** are often floated or dragged towards sawmills by 'traditionalists'+    * It's not unusual to spot animals trapped and drowned at the fen's edges. It is possible to glide over the moor using a hovercraft or airbike. Hikers are urged to stay away for their safety. 
-  * **Ragwood** - A skinny and crooked forest populated by birches, pines, spruces, and the occasional, strikingly upright and healthy larch tree. The others don't seem to respect each other's space, growing into and against each other - twisting and curling. A dense and intertwined canopy chokes light, roots plunging deep for moisture. Piercing through the blanket of leaves and providing clearings are **Larch Trees**. After it rains, fog rolls through Ragwood without fail. Locals //suspect// the place is cursed((It's definitely cursed.)). +  * **Lumber's Rapids** - Named for the frequent occurrences of trees and lumber found caught amidst the rapids, Lumber's Rapids is a fast-flowing river, flowing north-west and towards the edge of Nalbin. Later on down Lumber's Rapids, the river splits into smaller forks and tributaries, leading to a marshy delta near Albion's north pole. 
-  * **River Unestam** - This large, wide river divides York. It flows from the north-east, with a connection to the lake where Rightshore and Greyander reside. It offshoots into Lumber's Rapids and flows north-west, while the majority of the river continues southwest, reaching through Nalbin, splitting off into the **Forks**. The eastern fork reaches the ocean into Regum, while the southbound one lurches into the inland ocean of Pendragon.+    * In calmer portions of the Rapids closer to the River Unestam, **Lumberjack's Logs** are often floated or dragged towards sawmills by 'traditionalists'.  
 +  * **Ragwood** - A skinny and crooked forest populated by birches, pines, spruces, and the occasional, strikingly upright and healthy larch tree. The other plants don't seem to respect each other's space, growing into and against each other - twisting and curling. 
 +    * A dense and intertwined canopy chokes light, roots plunging deep for moisture. Piercing through the blanket of leaves and providing clearings are **Larch Trees**. After it rains, fog rolls through Ragwood without fail. Locals //suspect// the place is cursed((It's definitely cursed.)). 
 +  * **River Unestam** - This large, wide river divides York. It flows from the north-east, with connections to the lake where Rightshore and Greyander reside, and into Richard's Lake. It offshoots into Lumber's Rapids, which flows north-west, while the majority of the river continues southwest
 +    * Reaching through Nalbin through York's limitsthe Unestam splits off into the **Forks**. The eastern tine of the fork reaches the ocean into Regum, while the southbound one lurches towards the inland ocean of Pendragon
 +    * From either direction, it isn't uncommon to see merchant freighters sailing through the Forks and up towards York. The trip to Regum usually takes seven days, and getting to Pendragon's inland ocean takes five days maximum.
  • location/york.1487746699.txt.gz
  • Last modified: 2017/02/22 01:58
  • by luca