guide:skills

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guide:skills [2018/11/11 00:10] – [PSI] Added skill ranks, description. lucaguide:skills [2023/12/21 17:27] (current) – update to advancement luca
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 ==== Advancement ==== ==== Advancement ====
-Characters may improve or modify their existing skills as a result of roleplaying, or pick up and learn new ones with education or experience.+Characters may improve or modify their existing skills as a result of roleplaying, or pick up and learn new ones with education or experience. A guideline for how long it takes to learn enough to advance is as follows, assuming it's all the character's doing besides eating and sleeping. 
 + 
 +^ Skill Level ^ Time Needed | 
 +^ Unskilled | 0 Weeks / 0 Days | 
 +^ Beginner | 1 Week / 7 Days | 
 +^ Basic | 2 Weeks / 14 Days | 
 +^ Intermediate | 4 Weeks / 28 Days | 
 +^ Advanced | 10 Weeks / 70 Days | 
 +^ Expert | 24 Weeks / 160 Days | 
 +^ Master | 52 Weeks / 364 Days | 
 + 
 +Consult your GM to work out how your character has been studying up and improving on a skill.
  
 ====== Skills by Area ====== ====== Skills by Area ======
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 {{  :guide:skill_handtohand.png?128|}} {{  :guide:skill_handtohand.png?128|}}
  
-Fighting off someone who can't take no for an answer with a nearby bottle, slipping the punch and landing a sweet counterattack in the ribs, unleashing a flurry of immobilising blows. The Hand to Hand skill covers the use of bare fists, brass knuckles, claws, small knives, garottes, and powered fists.+Fighting off someone who can't take no for an answer with a nearby bottle, slipping the punch and landing a sweet counterattack in the ribs, unleashing a flurry of immobilising blows. The **Hand to Hand** skill covers the use of bare fists, brass knuckles, claws, small knives, garottes, and powered fists.
  
 It also covers the techniques of grappling, wrestling, throwing, tripping, disarming an opponent, and more. Species and characters with natural weapons such as claws, horns, talons, a tail, or a bite can use the Hand to Hand skill can represent skill and proficiency in fighting with them. It also covers the techniques of grappling, wrestling, throwing, tripping, disarming an opponent, and more. Species and characters with natural weapons such as claws, horns, talons, a tail, or a bite can use the Hand to Hand skill can represent skill and proficiency in fighting with them.
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 {{  :guide:skill_poweredarmour.png?128|}} {{  :guide:skill_poweredarmour.png?128|}}
  
-Ensuring you don't break the egg or squash the tomato when you pick it up in suit, recognising the suit's ranges of motion and blind spots, flying on hardlight wings and raining hell from above. Powered armour is different from wearing regular armour, since unpowered armour only needs to be worn to be effective.+Ensuring you don't break the egg or squash the tomato when you pick it up in suit, recognising the suit's ranges of motion and blind spots, flying on hardlight wings and raining hell from above. **Powered Armour** is different from wearing regular armour, since unpowered armour only needs to be worn to be effective. Powered armour needs to be //operated// to get the most out of it, and requires training with different makes and models.
  
-Powered armour needs to be //operated// to get the most out of it, and requires training with different makes and models. Simulations can often provide the experiences necessary for basic training, but the rest must come from the field. This skill also covers the specifics of powered armour tactics, fine motor control, reading and decoding the HUD, using integrated thrusters and propulsion systems effectively, aerobatic and air combat manoeuvres, and operating powered armour scale weaponry to the fullest potential.+Simulations can provide the experiences necessary for basic training, but the rest must come from the field. This skill also covers the specifics of powered armour tactics, fine motor control, reading and decoding the HUD, using integrated thrusters and propulsion systems effectively, aerobatic and air combat manoeuvres, and operating powered armour scale weaponry to the fullest potential.
  
 This skill is not necessary for the use of EVAC suits or space suits, as they are made to be readily usable by civilians and civilian-trained operators. Powered armour isn't always person-sized, and pilots powered armour models similar to Frames can benefit from the principles in the **Piloting** skill. This skill is not necessary for the use of EVAC suits or space suits, as they are made to be readily usable by civilians and civilian-trained operators. Powered armour isn't always person-sized, and pilots powered armour models similar to Frames can benefit from the principles in the **Piloting** skill.
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 {{  :guide:skill_culinary.png?128|}} {{  :guide:skill_culinary.png?128|}}
  
-Preparing cup noodles and adding a little spice, preparing a hearty meal for a family of six or catering to a cafeteria of fifty, managing a restaurant chain, publishing cookbooks, and yelling. The Culinary skill is used for preparing and serving food and drink. With a higher skill levels, a complex and broad variety of recipes becomes available, with better tasting and better presented food.+Preparing cup noodles and adding a little spice, preparing a hearty meal for a family of six or catering to a cafeteria of fifty, managing a restaurant chain, publishing cookbooks, and yelling. The **Culinary** skill is used for preparing and serving food and drink. With a higher skill levels, a complex and broad variety of recipes becomes available, with better tasting and better presented food.
  
-Recipes and cultural favourite dishes will vary by society and locale, but there are common staples in cooking, along with easily prepared pre-packaged or preserved food in Wandering Star((Or, you can order a pizza...)).+Recipes and cultural favourite dishes will vary by society and locale, but there are common staples in cooking, along with easily prepared pre-packaged or preserved food in Wandering Star((Or, you can order a pizza or get some Billy Boy's Burgers...)).
  
   * **Unskilled:** Cup/packet noodles, microwave meals, prepackaged food, ordering pizza.   * **Unskilled:** Cup/packet noodles, microwave meals, prepackaged food, ordering pizza.
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 {{  :guide:skill_engineer.png?128|}} {{  :guide:skill_engineer.png?128|}}
  
-Assembling a wind-up toy robot, diagnosing the faulty component in an assembly line's machinery, having the knowledge and gumption to build a suit of powered armour in a cavewith a box of scraps. The **Engineering** skill covers the understanding, operation, and component installation in a given mechanical system.+Assembling a wind-up toy robot, diagnosing the faulty component in an assembly line's machinery, having the knowledge and gumption to build a suit of powered armour in a cave with a box of scraps. The **Engineering** skill covers the understanding, operation, and component installation in a given mechanical system.
  
 This can include the disciplines of gadgeteering, car mechanics, model construction, drone building, automated defences. Engineering can benefit from **Mathematics**, **Construction**, or **Vehicles** depending on career. Enchanters of a technical persuasion lend themselves to engineering, creating 'magitek'. This can include the disciplines of gadgeteering, car mechanics, model construction, drone building, automated defences. Engineering can benefit from **Mathematics**, **Construction**, or **Vehicles** depending on career. Enchanters of a technical persuasion lend themselves to engineering, creating 'magitek'.
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 ===== Knowledge ===== ===== Knowledge =====
-These skills concern academic pursuits, research techniques, and the practical outcomes of investigation.+These skills concern academic pursuits, research techniques, and interpreting and applying the practical outcomes of an investigation.
  
 ==== Biology ==== ==== Biology ====
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   * **Beginner:** Knows about local plants, animals, and their behaviour or obvious characteristics. This also includes identifying natural landmarks such as waterfalls, rivers, and changes in elevation.   * **Beginner:** Knows about local plants, animals, and their behaviour or obvious characteristics. This also includes identifying natural landmarks such as waterfalls, rivers, and changes in elevation.
   * **Basic:** Studied more on local flora and fauna and understands their ecosystem dynamics, learns scientific techniques for carrying out some experiments, identifies obvious hazards derived from natural surroundings.   * **Basic:** Studied more on local flora and fauna and understands their ecosystem dynamics, learns scientific techniques for carrying out some experiments, identifies obvious hazards derived from natural surroundings.
-  * **Intermediate:** tbd +  * **Intermediate:** Capable of working on a nature documentary on animals around their area, and familiar with their behaviours and dynamics. 
-  * **Advanced:** tbd +  * **Advanced:** A documentary-level naturalist who can headline a show on a specific species' habits or a habitat's movements, familiar with the behaviour and patterns of wildlife on a providence. 
-  * **Expert:** Capable of using cutting-edge lab equipment to carry out extensive examination and taxonomy on plants, creatures, or people. Intimately familiar with physiology and anatomy of a species, their distribution, overall behaviour, and abilities. +  * **Expert:** Capable of using cutting-edge lab equipment to carry out extensive examination and taxonomy on plants, creatures, or people. Intimately familiar with physiology and anatomy of a species, their distribution, overall behaviour, and abilities. Familiar with the wildlife on an entire continent
-  * **Master:** Responsible for cataloguing entire species of animals or plants, can document ecosystem on an entire continent or moon.+  * **Master:** Responsible for cataloguing entire species of animals or plants, can document the ecosystem on an entire planet or moons.
  
 ==== Chemistry ==== ==== Chemistry ====
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 Cleanly bandaging up a shallow cut on a limb, extracting a parasite from a patient without killing the host, performing keyhole heart surgery through an interface. The **Medical** skill concerns keeping people alive and breathing, identifying afflictions and diseases, and monitoring the effects of drugs, medicines and other forms of treatment on a patient. Cleanly bandaging up a shallow cut on a limb, extracting a parasite from a patient without killing the host, performing keyhole heart surgery through an interface. The **Medical** skill concerns keeping people alive and breathing, identifying afflictions and diseases, and monitoring the effects of drugs, medicines and other forms of treatment on a patient.
 +
 +Some elements of the Medical skill can overlap with **Biology**, **Chemistry** or **Technician**, as medical treatment can be administered through chemical or biological treatments and therapies, or through the use of interfaces for things like keyhole surgery or auto-doc machines.
  
   * **Unskilled:** //I'm a bricklayer, not a doctor!//   * **Unskilled:** //I'm a bricklayer, not a doctor!//
   * **Beginner:** Familiar with common over-the-counter drugs and medicine, home remedies, and putting people in the recovery position.   * **Beginner:** Familiar with common over-the-counter drugs and medicine, home remedies, and putting people in the recovery position.
-  * **Basic:** Can administer First Aid, knows DRABC((Danger, Response, Airway, Breathing and Circulation)), CPR, blood flow, could be a med school student if they tried. +  * **Basic:** Can administer First Aid, bandage wounds, knows DRABC((Danger, Response, Airway, Breathing and Circulation)) procedure, CPR, blood flow, could be a med school student if they tried. 
-  * **Intermediate:** , medical intern/graduate. Can provide ongoing care for a handful of patients. +  * **Intermediate:** Knows which way the blood in arteries and veins goknows to keep wounds clean and disinfected,medical intern/graduate. Could install a prosthetic limb with the assistance of an auto-doc. Can provide ongoing care for a handful of patients with some assistance
-  * **Advanced:** tbd, nurse, doctor, field medic. Can provide ongoing care for dozens of people. +  * **Advanced:** nurse, trained doctor, field medic. Can install a cybernetic limb without the assistance of an autodoc, or a finer/sensitive organ change (like an eye, lung, trachea, or neural implant) with one. Can provide ongoing care for dozens of people. 
-  * **Expert:** tbd, general practitionerspecialist, advanced clinical technician. Can provide ongoing care for scores of people. +  * **Expert:** tbd, well-rounded general practitioner or specialist, advanced clinical technician. Can install a complex cybernetic object into a patient by hand. Can provide ongoing care for scores of people. 
-  * **Master:** Advanced neurosurgeon, radiologist or pharmacist. The doctor in the house.+  * **Master:** Advanced neurosurgeon, radiologist or pharmacist. Capable of making person more man than machine by hand. The senior doctor in the house responsible for wards of patients.
  
 ==== Research ==== ==== Research ====
 {{  :guide:skill_research.png?128|}} {{  :guide:skill_research.png?128|}}
  
-  * **Unskilled:** Yoinked it off the network without citing or verifying it +Hopping on the network and to look up a recipe for apple crumble, poring through a database of records for a research paper on geology, tracking down a hidden grimoire and gleaning knowledge that wasn't meant to be known. The **Research** skill allows characters to undertake work to increase their knowledge by using search engines, stepping through libraries, databases or microfilm archives, interviewing and more.
-  * **Beginner:** tbd +
-  * **Basic:** tbd +
-  * **Intermediate:** tbd +
-  * **Advanced:** tbd +
-  * **Expert:** tbd +
-  * **Master:** tbd+
  
-===== Magic and Psionics =====+With this, the character can create a report or document which summarises their findings and their intended outcomes to prove, disprove, state a theory or add to an existing body of work. Naturally, this skill has a lot of traction with scientists, boffins, eggheads, librarians, statisticians and clerks. There is some overlap with **Technician**, as a bulk of the universe's knowledge is stored digitally but there are exceptions - knowledge can take many forms - oral traditions, carved upon stone, hand-written, imparted by Weirds, and others. 
 + 
 +There are several forms of research which can be undertaken: scientific, humanities, artistic, economic, social, business, marketing, practitioner research, life, technological, thaumatological, and so on. Overlaps with the other skills can happen as the research demands. 
 + 
 +  * **Unskilled:** Yoinked some information off the network without citing or verifying it. Unable to make heads or ends of a database or search engine, lost in the interface. 
 +  * **Beginner:** Checks for secondary sources from common networked resources and cites them haphazardly, but cites them all the same. Can get 'close enough' results from a search engine or database. Can compile their findings into a loose document or blog post. 
 +  * **Basic:** Familiar with local library and database organisation codes and common search-engines. Familiar with local academic citation methods and models. Can interview a layman or familiar person. Can write an a short, structured essay or report on their findings, suitable for a school assignment or personal blogging. 
 +  * **Intermediate:** Familiar with larger libraries of specific information, specialised search engines for things like census data, geological records, or bank statements. Can conduct rigorous interviews with unfamiliar people and glean findings. Can compile their findings into a robust essay or report which could be published in a local newspaper. 
 +  * **Advanced:** University level research that's passed around a faculty and reviewed by peers. Can compile their report into something which can be published in an international/galactic news reporting service. 
 +  * **Expert:** PHD level research, taking years of interviews, trials and tests; Reading through dozens of libraries and bodies of work, neatly and clearly compiling their findings into a thick, annotated book or file - which if peer-reviewed and successful, will be cited by future researchers for years to come. 
 +  * **Master:** Capable of creating a timeless example of findings and research over a decade of knowledge which can define an age or era, such as the industrial revolution, modernisation of the world, or the beginnings of commercially viable space flight. 
 + 
 +===== Magic and Mental =====
 This section covers skills relating to magical and psionic talents, as well as proficiency in other brainpower and senses dependent tasks. This section covers skills relating to magical and psionic talents, as well as proficiency in other brainpower and senses dependent tasks.
  
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 {{  :guide:skill_concentration.png?128|}} {{  :guide:skill_concentration.png?128|}}
  
-Holding breath as you're dragged underwater by a tentacle, keeping your attention on a quarry as they blend into a crowd, eliminating all possibility of botching the manifestation. **Concentration** is a skill which allows mages and psions to maintain their focus on a casting a spell, manifesting psionics, or withstanding negative effects. Concentration also has benefits for non-spellcasters, as the discipline used can have practical benefits for willpower and mental fortitude.+Holding breath as you're dragged underwater by a tentacle, keeping your attention on a quarry as they blend into a crowd, eliminating all possibility of botching the manifestation. **Concentration** is a skill which allows mages and psions to maintain their focus on a casting a spell, manifesting psionics, or withstanding negative effects. 
 + 
 +Concentration also has benefits for non-spellcasters, as the discipline used can have practical benefits for willpower and mental fortitude. This can include remaining brave in the face of horrific imagery or revelations, resisting interrogation, or staying cool in a highly stressful or dangerous environment, such as bomb defusal.
  
   * **Unskilled:** //Look, a butterfly!//   * **Unskilled:** //Look, a butterfly!//
-  * **Beginner:** tbd +  * **Beginner:** Able to focus on simple tasks, character is able to understand the basics of their mental state - understands when something's not right. 
-  * **Basic:** tbd +  * **Basic:** Staying focussed on a simple task with extenuating circumstances, or a complex task with no major complications, like reassembling a ship in a bottle. Can put on a brave face against interrogation, but will crack within minutes. 
-  * **Intermediate:** tbd +  * **Intermediate:** Can stay concentrated on a complex task in complicated circumstances, such as spellcasting during a natural disaster. Can catalogue their mental state and assess problems or flaws in their mental state with some time and discussion. Can resist interrogation for a few hours. 
-  * **Advanced:** tbd +  * **Advanced:** Can stay concentrated on a complex task with deadly consequences, such as defusing a bomb. Capable of resisting interrogation for at least a couple of days. 
-  * **Expert:** tbd +  * **Expert:** Can stay concentrated on a complex task with deadly consequences for failure, like defusing a bomb under enemy fire or with less than a minute remaining. Completely aware of current mental state and its ails by oneself. Can resist interrogation for a week. 
-  * **Master:** Mentally immovable object, immune to minor mental effects - or able to resist for a prolonged period+  * **Master:** Mentally immovable and unflappable object, immune to minor mental effects - or able to resist torturous interrogation for a prolonged period.
  
 ==== PSI ==== ==== PSI ====
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 Having a gut feeling about the cave you're walking into, feeling the presence of a ghost in an old house, tracking down the lair of a Phasma terrorising the land by following the wisps. The **Senses** skill is a reflection on the character's connection to magic or psionics, and how they recognise different spells, manifestations, or other effects cast around them. Having a gut feeling about the cave you're walking into, feeling the presence of a ghost in an old house, tracking down the lair of a Phasma terrorising the land by following the wisps. The **Senses** skill is a reflection on the character's connection to magic or psionics, and how they recognise different spells, manifestations, or other effects cast around them.
  
-This skill also allows spellcasters and psions to feel and identify presences, such as dispelling fields, haunting, consecration, distortions, or Witchspace. With advanced Senses, it becomes possible to accurately pinpoint the locations of magical and psionic phenomena, and visualise them if they aren't visible with some concentration. Non-spellcasters with access to the Senses skill are prone to 'gut feelings' when danger or weird phenomena occur.+This skill also allows spellcasters and psions to feel and identify presences, such as dispelling fields, haunting, consecration, distortions, non-simply connected space, Weald, or Witchspace. With advanced levels of Senses, it becomes possible to accurately pinpoint the locations of magical and psionic phenomena, and visualise them if they aren't visible with some concentration.
  
-  * **Unskilled:** tbd +Non-spellcasters with access to the Senses skill are prone to 'gut feelings' and hunches when danger or weird phenomena occur - reacting to protect themselves before they have thought about what's happening. 
-  * **Beginner:** tbd + 
-  * **Basic:** tbd +  * **Unskilled:** Unobservant to magical or psionic phenomena. Sees illusions as is. Can identify spellcasters by asking them as directly as possible. 
-  * **Intermediate:** tbd +  * **Beginner:** Gets gut feelings and hunches when magic or psionic phenomena are present, but doesn't know what these sensations are formally. Might see through an outlandish and highly improbable illusion, but will be confused at seeing an illusion laid bare. 
-  * **Advanced:** tbd +  * **Basic:** Can identify obvious spellcasters with some observation of their habits and behaviour. Can get a hunch when someone is weaving a spell into words or music. Can make out obvious illusions for what they are. 
-  * **Expert:** tbd +  * **Intermediate:** Can identify spellcasters or psions with a glance. Can perceive 'auras' around people and get a read on their emotional and mental state. Can understand when something or somewhere is 'not right' and can act accordingly, can 'feel' magical fields. 
-  * **Master:** tbd+  * **Advanced:** Aware of reality distorting spells or perception-changes, familiar with large-scale illusions such as mirage terrain or non-simply connected space. Can soundly identify if magic is woven into speech or musical performance. Can identify magical fields. 
 +  * **Expert:** Can see through lesser forms of reality warping and illusory terrain, and navigate through non-simply connected space without incident. Potentially overstimulated by what they see, but sees and hears the world around them for what it is. 
 +  * **Master:** One with the world around them. Hyper-aware without being overstimulated by all the input.
  
 ==== Thaumatology ==== ==== Thaumatology ====
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   * **Intermediate:** Becomes proficient in runic arcane writings, with syntaxes from their native/taught traditions. Is able to make contact with the Weald and bargain a contract with a well-understood type of Weird Thing. Can enchant items with a minor amount of power.   * **Intermediate:** Becomes proficient in runic arcane writings, with syntaxes from their native/taught traditions. Is able to make contact with the Weald and bargain a contract with a well-understood type of Weird Thing. Can enchant items with a minor amount of power.
   * **Advanced:** An accomplished writer of arcane languages, or proficient in several traditions/dialects. Begins to understand common phrases within Weird Speech without the assistance of a contracting spell and becomes aware of more dangerous Weirds. Can ensorcell items with a moderate amount of power.   * **Advanced:** An accomplished writer of arcane languages, or proficient in several traditions/dialects. Begins to understand common phrases within Weird Speech without the assistance of a contracting spell and becomes aware of more dangerous Weirds. Can ensorcell items with a moderate amount of power.
-  * **Expert:** Common may be considered a second language for the user's intimate understanding on arcane writing styles. Understands many different phrases, commands, and other actions in Weird Speech. Can bind items with a major amount of power.+  * **Expert:** Basic may be considered a second language for the user's intimate understanding on arcane writing styles. Understands many different phrases, commands, and other actions in Weird Speech. Can bind items with a major amount of power.
   * **Master:** Their third eye is open, the user is in tune with the arcane without effort. Is able to get the ear of an Elder Weird, can understand Weird Speech without impediment. Can seal items with a **maximum** amount of power!   * **Master:** Their third eye is open, the user is in tune with the arcane without effort. Is able to get the ear of an Elder Weird, can understand Weird Speech without impediment. Can seal items with a **maximum** amount of power!
  
 +
 +==== Weald/Occult ====
 +{{  :guide:skill_weald.png?128|}}
 +
 +Knowing the identity of that thing in the corner of your vision who keeps offering you magic (at a cost), knowing what to do and how to answer a strange being calling your name, travelling comfortably in the ever-shifting bright and terrible realities of the Weald. The **Weald/Occult** skill imparts the burden of knowledge that not only is space a place where alien life exists, but different dimensions of being where creatures who are even stranger to behold and unpredictable to interact with roam, obeying different rules.
 +
 +This skill also helps identify [[/weird_things]] of all sorts, whether they are creatures, places, or objects. Spell casters and psionics are expected to have a surface level (Basic) understanding of the Weald and Weird Things since the practices of magic and psionics often get the attention of, or are bestowed by Weirds.
 +
 +  * **Unskilled:** Whether your subconscious papers over the oddities presented by the Weald's incursions, or you choose to be ignorant to them, they're still there; And they can still affect you. When they do affect you, you won't have an answer for why, pushing you towards seeking answers without knowing where to look.
 +  * **Beginner:** You've heard that there's realms beyond the Here and Now, and occasionally creatures incur on this reality or are summoned into it via spellcasters - usually. You can identify Weirds and phenomena that most people are expected to know about in the local area, whether this knowledge is passed down via family, community, or granted by organised education.
 +  * **Basic:** You know there's places beyond the Here and Now, and a few of the common entities from it. At this point, someone interested in the Weald would be able to identify most of the low-rank classifications of Weird native to their area and surroundings, and interact safely with controlled weirdness. In an academic context, this is where most students would end learning about the Weald unless they pursue higher education in the subject.
 +  * **Intermediate:** At this point, you're capable of reaching out and communicating with the places beyond the Here and Now and making an offer with the lower ranked classifications of Weird Things, confidently laying out your capabilities and offerings to the entities beyond. When dangerous Weirds descend upon the neighbourhood, you know what to do in order to deal with the Weirds or who to call if the problem's beyond your scope.
 +  * **Advanced:** You've got some 'travel guides' written about places in the Weald on your reading list - the promise of exotic and strange knowledge to behold and well-written travelogue prose draw you into the idea of visiting the Weald yourself someday soon. You can confidently identify common Weirds and know enough about the higher classifications of Weirds to try making deals with them: Their boons and prowess are worth the risks.
 +  * **Expert:** At this point, around four years into your fervent study you've crossed the threshold between worlds, and didn't fall apart on impact with the new and unknown horizons. You have the ear of a strange and terrifying entity older than your family tree's most primordial roots - they lend their knowledge and skills to you, along with asking favours or tasks of you that risk life, limb, and mind.
 +  * **Master:** You are more comfortable traversing the Weald than the Here and Now, moving through the myriad pocket dimensions with ease, and multiple safe havens scattered thoughout over several years of heartache. You have //several// strange and terrifying entities on speed dial, and they call frequently with favours to call in and offers to be made on //you//; Heck, sometimes they just want to chat.
 ===== Mobility ===== ===== Mobility =====
 Mobility Skills concern character movement. Whether it's on foot, in a vehicle, in a spacecraft, or across hostile terrain. Mobility Skills concern character movement. Whether it's on foot, in a vehicle, in a spacecraft, or across hostile terrain.
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   * **Unskilled:** Plane Crash. Cannot fly a plane/light spacecraft correctly in a simulator. Should not be trusted with aerospace craft.   * **Unskilled:** Plane Crash. Cannot fly a plane/light spacecraft correctly in a simulator. Should not be trusted with aerospace craft.
   * **Beginner:** Is learning how to fly via a commercial-grade or high-end civilian recreational flight simulator, going for piloting license in the future. Mecha Pilot enthusiast/collector.   * **Beginner:** Is learning how to fly via a commercial-grade or high-end civilian recreational flight simulator, going for piloting license in the future. Mecha Pilot enthusiast/collector.
-  * **Basic:** Can perform basic takeoffs and landings in a aerospace-craft safely. Familiar with flight radio operations and contact protocols. Can read a HUD to get an idea of how their vessel is handling. Learning how to operate Mecha. +  * **Basic:** Can perform basic takeoffs and landings in a aerospace-craft safely. Familiar with flight radio operations and contact protocols. Can read a HUD to get an idea of how their vessel is handling. Learning awareness and pursuit curves in dogfighting. Learning how to operate Mecha and learning of the six-axis discipline
-  * **Intermediate:** tbd +  * **Intermediate:** Can perform takeoffs and landings in poor weather/visibility and/or at night time, or on a constrained runway. Learning dogfighting moves like the Immelmann Turn, Chandelle, Break, and Split S among others and becoming familiar with their craft's energy and momentum. A student of the six-axis discipline of Mecha combat. 
-  * **Advanced:** tbd +  * **Advanced:** Can land on a moving platform or carrier, following control tower procedures. Becoming familiar with the basics of dogfighting and branching into advanced techniques, like Cobra Turns, the Kulbit Loop, and High and Low Yo-Yos. An experienced practitioner of the six-axis discipline of Mecha combat. 
-  * **Expert:** tbd +  * **Expert:** Can land on a constrained, moving object in space. Able to undertake death-defying moves such as Pugachev's Cobra or Herbst Manoeuvre without breaking a sweat, and intimate with a craft's use of energy, momentum, thrust and lift. Comfortable and deadly in any of the six-axis of Mecha combat. 
-  * **Master:** Ace pilot, terror of the skies and space.+  * **Master:** Ace pilot or Mecha operator, terror of the skies and space in __seven__-axis combat.
  
 ==== Starship Operation ==== ==== Starship Operation ====
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 {{  :guide:skill_entertainment.png?128|}} {{  :guide:skill_entertainment.png?128|}}
  
-Telling a bawdy tale while playing a guitar at the pub, designing and programming a computer game, performing a rock concert to a packed stadium. The **Entertainment** skill represents a character's ability to rock an audience through performance or media presence. Depending on how your character chooses to entertain their key audience, abilities or skills in fields like **Arts**, **Technician**, or **Communication** to name a few can factor into a character's performance.+Telling a bawdy tale while playing a guitar at the pub, designing and programming a computer game, performing a rock concert to a packed stadium. The **Entertainment** skill represents a character's ability to rock an audience through performancemedia presence, gambling, and games of skill and chance both physical and digital. Depending on how your character chooses to entertain, perform or play for their key audience or peers, abilities or skills in fields like **Arts**, **Technician**, or **Communication** to name a few can factor into the specifics of a character's performance.
  
-This skill also governs topics like applying makeup, rehearsal, scheduling, stagecraft, maintaining stage presence, onscreen persona, staying in character((So you're a person, playing as a character, who in turn is playing as //another// character...)), and staminareading the audience, and a sense of timing.+This skill also governs topics like applying makeup, rehearsal, scheduling, stagecraft, maintaining stage presence, onscreen/online persona, staying in character((So you're a person, playing as a character, who in turn is playing as //another// character...)), staminareading the audience players, and a sense of timing. For use of the skill in playing games or gambling, it can represent familiarity with games, their rules and variants, recognising and working strategies, mind games with other players, and more.
  
-  * **Unskilled:** Bad slapstick, fart jokes, bad dad jokes. A total sucker in gambling. +  * **Unskilled:** Bad slapstick, fart jokes, bad dad jokes. A total sucker in gambling. Eats the pieces of a board game. Can't play video games
-  * **Beginner:** Tells tall tales, okay dad jokes, can do charades. Plays a few video games. +  * **Beginner:** Tells tall tales, okay dad jokes, can do charades, could get roped into a school play. Knows basic card games like Poker, Hold 'Em, and Fish. Familiar with children's board games or commonly played ones in a family, like checkers. Plays a few video games, results vary but they enjoy themselves
-  * **Basic:** Local comedian or jokester, good dad jokes, school play actor, knows a few party tricks. Avid video gamer with a local online presence+  * **Basic:** Local comedian or jokester, good dad jokes, local college actor, knows a few party tricks. Familiar with casino games like Blackjack, Craps, Roulette, and complicated card/board games like Chess, Bridge, Rummy, Go, Durak, Mahjong, or Baccarat to name a few. Can play tabletop roleplaying games. Avid video gamer with a circle of friends
-  * **Intermediate:** R +  * **Intermediate:** Garage band member, self publishing music/audio online or physically to their local area or playing at local or school venues. An understudy for a stage/entertainment company or a regular extra for a TV show. Stage magician who has mastered the basic party tricks and card shuffles. Regular player of casino games who comes away with slim profits from their efforts. Regular chess player or Double-Digit Kyu Go player(([[wp>Go_ranks_and_ratings|Go Ranks and Ratings]])). Avid tabletop roleplayer learning game mastery, or player of a complex wargame with lots of pieces. A video gamer with a notable online presence and skills to match. 
-  * **Advanced:** tbd +  * **Advanced:** Could work in a for-hire band, playing popular [[wp>Standard_(music)|standards]] and other popular songs depending on the venue. An actor in stage plays or television, working basic roles with a handful of lines. Stage magician who can captivate an audience with the basics and some of their own flourishes. Casino regular with a few tricks up his sleeve and some intuition to come away with modest winnings - may even be learning how to count cards. Chess tournament regular or Single-Digit Kyu Go player. An accomplished game master and player of a tabletop game, or a half-crazed wargamer who can keep track of battles going on for //weeks//. A potential candidate for an E-Sports team with their video gaming skills. 
-  * **Expert:** tbd +  * **Expert:** A member of a successful band which regularly publishes songs with an audience - done themselves or via a record label. Actor with regular roles in stage or on a television show. Stage magician who can keep the attention of distracted children((A much tougher audience than willing, paying customers.)). Card counting gambler with an intimate knowledge of a broad range of casino games and supplement their income with their gambling. Chess Master or 1 Dan Professional Go player. Writer and publisher of content for a popular tabletop roleplaying or war game. An E-Sports video gamer officially recognised by a game's developers/publishers. 
-  * **Master:** tbd+  * **Master:** A centrepiece soloist and/or pianist for a prestigious galaxy-travelling orchestra, or the lead singer or guitarist of a wildly popular rock band with multiple hit songs. The actor responsible for carrying a three hour play, every weekend for a month, with the heaviest script to memorise - or a television show actor for a long-running series. Chess Grandmaster or 9 Dan Professional Go player. Inscrutable and successful gambler able to live comfortably off their winnings alone - possibly banned from a few casinos or monitored. A veritable video gaming master and curator endorsed by developers and a wider community to provide their insights.
  
 ==== Humanities ==== ==== Humanities ====
 {{  :guide:skill_humanities.png?128|}} {{  :guide:skill_humanities.png?128|}}
  
-Knowing the customs, manners and ideas of a culture; fostering positive relations with a new group of arrivals, brokering a contract between two corporations. **Humanities** is the study of reading the customs, language, culture, and attitudes of a society, company, or other group of people. Characters are //usually// considered to know the customs of their local area without needing the **Humanities** skill. Exceptions are lone travellers and amnesiacs.+Knowing the customs, manners and ideas of a culture; fostering positive relations and finding common ground with a new group of arrivals, brokering a contract between two corporations. **Humanities** is the study of reading the customs, language, culture, and attitudes of a society, company, or other group of people.
  
-It can also represent study in the metrics of a society, such as birth rates, death rates, census data, polling, and other information gatheringIt is most often used by politiciansdiplomatsinterpreters, translators, aid workers, and government officials((You'd hope they put it to good use if they ARE using it, anyway.)).+Characters are considered to know the customs of their local area without needing the **Humanities** skillExceptions include lone travellersrefugeesamnesiacs, and the very alien who perceive and interpret the world around them entirely differently to the local population.
  
-  * **Unskilled:** Unfamiliar with local ideas and customs, clueless tourist +The Humanities skill can represent study in the metrics of a society, such as birth rates, death rates, census data, polling, and other information gathering. It is most often used by politicians, diplomats, interpreters, translators, aid workers, and government officials((You'd hope they put it to good use if they ARE using it, anyway.)). 
-  * **Beginner:** Familiar with local ideas, customs, and general mindset + 
-  * **Basic:** Understands recent world situation and their place within it +  * **Unskilled:** Unfamiliar with local ideas, customs and important people. A clueless tourist in a loud shirt and a louder mouth. 
-  * **Intermediate:** tbd +  * **Beginner:** Familiar with local area'ideas, customs, and general mindset. Aware of what is considered definitely acceptable or brazenly offensive all-around - ie: casual murder is not okay, sociable eye contact is okay. 
-  * **Advanced:** tbd +  * **Basic:** Understands recent world situation and their place within it, as well as the cultural ideas which have shaped it. Aware of what's acceptable and what's not, and aware of common exceptions or 'small things'. 
-  * **Expert:** tbd +  * **Intermediate:** Could work as a statistician, census worker, aid worker. Studied the ideas of the people who have created the world around them, and of the '-isms and '-cies which have governed them; Or in the process of actively gathering and learning these facts. 
-  * **Master:** Intimately understands the world around them and the events which shaped it+  * **Advanced:** Could work as a translator or interpreter towards another society, or a government worker. Familiar with obscure customs within their society, which while not practised commonly are greatly appreciated when performed with tact. 
 +  * **Expert:** Could work as a blue-ribbon diplomat, working on behalf of a society, or a minister/senator in a government. A curator for a society's database of cultural information, arts, and ideas. Aware of counter-intuitive or alien mannerisms within the world. 
 +  * **Master:** Intimately understands the world around them and the events which shaped it.
  
 ==== Leadership ==== ==== Leadership ====
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 Taking charge of a tough situation and persevering, assessing and managing a group of unfamiliar allies, marching and leading an army into battle. **Leadership** is a quality present in many successful captains, commanders, governors, and company owners. Taking charge of a tough situation and persevering, assessing and managing a group of unfamiliar allies, marching and leading an army into battle. **Leadership** is a quality present in many successful captains, commanders, governors, and company owners.
  
-To be effective, Leadership requires having a 'whole picture' of information to make informed decisions, a charismatic persona, and the trust and loyalty of those assigned to the character. Most often, Leadership is for leading or directing non-player characters through dangerous or risky situations, and assessing their abilities so they can be best used for the situation.+Most often, Leadership is for leading or directing non-player characters through dangerous or risky situations, and assessing their abilities so they can be best used for the situation. Experience in this skill for non-leading characters can be used for navigating the protocol and etiquette of a hierarchical organisation. 
 + 
 +To be effective as a leader however, Leadership requires having a 'whole picture' of information to make informed decisions, a charismatic persona, values, vision, and the trust and loyalty of those assigned to the character. Relevant skills in the SocialKnowledge and Fabrication (or Combat!) areas can also be useful depending on the situation.
  
-  * **Unskilled:** //Who the hell are you guys?// +  * **Unskilled:** Unable to lead others or work as part of a team, unless curated throughout the project or autonomous in function. 
-  * **Beginner:** tbd +  * **Beginner:** Can work as a team-mate in an office, receptive to leadership's positive outcomes and the good qualities of a leader. 
-  * **Basic:** tbd +  * **Basic:** Can manage a project in a small organisation which takes a couple of weeks. Can act as a contributing member of a fire-team in a fighting force. The owner and leader of a share house((Such as the barracks-like home arrangements of a Maidenhand Posse.)) or neighbourhood project. 
-  * **Intermediate:** tbd +  * **Intermediate:** Can manage a project in a medium-organisation which can take a couple of months. The sergeant of a squad of soldiers in a fighting force. A leader of a family or community driven organisation, council member or local civic project manager. 
-  * **Advanced:** tbd +  * **Advanced:** Can manage a long-term project in a large organisation. The mayor of a town or municipality of a city, an elected senator, or a statewide civic project manager. A non-commissioned officer responsible for a platoon in a fighting force. Able to bring a large family unit or ideological group spread across a city together for a common cause, known throughout the planet. 
-  * **Expert:** Captain, colonel; vastly influential figurehead, state governor, president +  * **Expert:** vastly influential figure in an organisationon the board of directors. A state governor, president or prime minister. The captain of a platoon of soldiers in a fighting force. A planet-spanning family cabal or ideological masthead, embedded in the public lexicon even beyond their home planet. 
-  * **Master:** Admiral, field Marshal, sky captain; a corporation's driving force of personalityworld leader+  * **Master:** corporation's driving force of personality who shapes their overall strategic vision. The field marshal responsible for orchestrating the strategy of an entire front of a fighting force. A world leader who embodies the ideals and values of their society to the galactic community at large.
  • guide/skills.1541913034.txt.gz
  • Last modified: 2018/11/11 00:10
  • by luca