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This article provides examples of the various methods of travel in the setting while also providing guidelines to help GMs and Players determine how long a journey in the setting would take. This information is intended to give writers tools to help create a sense of scale in their writing to help impress upon the reader that distance has been traveled should the writer choose to include it rather than simply transposing characters between two points during a scene change. | This article provides examples of the various methods of travel in the setting while also providing guidelines to help GMs and Players determine how long a journey in the setting would take. This information is intended to give writers tools to help create a sense of scale in their writing to help impress upon the reader that distance has been traveled should the writer choose to include it rather than simply transposing characters between two points during a scene change. | ||
+ | Examples of this could include using ground vehicles to navigate around a city, making use of infrastructure such as train or subway stations, or boarding a boat or airplane to travel between cities. The exact nature of the method of transit used will reflect the society that employs them. To this end, while technology may allow for speeds and in turn transit times which are much lower than those found in real life, limitations such as driver reaction time and even the physiological limitations such as g-force tolerance may lead to much lower speeds and in turn longer travel times than is strictly possible according to the technology available in the setting. | ||
+ | For example a primarily greaseheart composed society is unlikely to have ground vehicles that move at speeds in excess of 100km/h (60mph) in urban areas. This is due to the preference for an individual to manually drive. As a result of this preference and the limitations of greaseheart reaction time and information processing the majority of their citizens are unable to reliably navigate tight densely populated city streets without killing themselves or others leading to a functional limit on effective vehicle transit speeds. | ||
- | --- | + | Beyond the limitations of vehicles due to societal requirements simply for operation, is the needs of the society as a whole. Almost all societies in the setting will have some form of ground based transit whether they are nomads or dwell in massive mega-cities. Following this would come any infrastructure such as rail, shipping, and aircraft networks which link cities facilitating planetary (or lunar) trade between the various cities, islands, and continents on a celestial body. Due to the majority of celestial bodies being largely self sufficient in terms of resources, space transport is much less common even in societies with multiple colonies spread out between various celestial bodies and space stations. The demand for transit of goods and people is typically minimal between planets with the exception of luxury goods, contrasting with space colonies which are much more likely to require periodic shipments of resources, assuming they are not sourced from nearby asteroids. |
- | In the setting | + | This means that even in the setting, |
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- | For example: If one were to want to travel to another city, instead | + | |
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- | Even if this traveling section is glossed over in favor of the action of the scene even mentioning it in a couple of sentences would give a better sense that the players | + | |
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- | To this end, I would encourage that shuttle craft be used primarily for spaceport to space ship, or vice-versa use and that travel ground-side be handled by bus, rental car, boat, train, plane, foot, bike, etc. Giving a meaning to including planetary infrastructure | + | |
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- | Beyond this, I would propose that we as a setting make the existence | + | |
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- | That's all that comes to mind for now. Maybe more later. | + | |
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- | Below will go text giving ideas as to how people get about with allusions to cultures and specific vehicle articles to be filled out as time permits. | + | |
===== Ground ===== | ===== Ground ===== | ||
The simplest form of transport of all. Available to almost anyone/ | The simplest form of transport of all. Available to almost anyone/ | ||
- | * Foot - Pathetic, organic, meat-based transportation | + | * Foot - Pathetic, organic, meat-based transportation |
* Person-Powered - Meat-based propulsion powering far more efficient primitive machinery. | * Person-Powered - Meat-based propulsion powering far more efficient primitive machinery. | ||
* Animal - Using other meat-based designs to improve ones own ground clearance or speed. | * Animal - Using other meat-based designs to improve ones own ground clearance or speed. | ||
- | * Motor Vehicle - Ground vehicles are relatively fast, but can be somewhat limited in the types of ground they can cover without special design considerations. Most of these vehicles are traction based, providing torque through a mobile | + | * Motor Vehicle - Ground vehicles are relatively fast, but can be somewhat limited in the types of ground they can cover without special design considerations. Most of these vehicles are traction based, providing torque through a linear |
* Train - Confined to operating on a pre-built rail of physical, magnetic, or other means. This form of transport is often fast, uninterrupted, | * Train - Confined to operating on a pre-built rail of physical, magnetic, or other means. This form of transport is often fast, uninterrupted, | ||
* Others? (hovercraft? | * Others? (hovercraft? | ||
===== Water ===== | ===== Water ===== | ||
- | Unfortuantely | + | Unfortunately |
- | * Swimming - Pathetic meat-based water propulsion. Either naturally adapted or improvised. | + | * Swimming - Pathetic meat-based water propulsion. Either naturally adapted or improvised. Not possible in all liquid environments. |
- | * Person Powered - Meat-based propulsion augmented with artificial adaptions or machinery | + | * Person Powered - Meat-based propulsion augmented with artificial adaptions or machinery |
* Animal - Similar to their terrestrial counterparts, | * Animal - Similar to their terrestrial counterparts, | ||
- | * Boat (Sail and powered?) - Often using the principle of surface tension and water displacement to float upon the surface, these vessels come with a variety of means to propel themselves and are an efficent | + | * Boat (Sail and powered?) - Often using the principle of surface tension and water displacement to float upon the surface, these vessels come with a variety of means to propel themselves and are an efficient |
- | * Submarine - For those so inclined, the vehicles that can go underwater, with the occupants either wet or kept safe from hydrogen based solvents are available. However these vessels are often only assembled to withstand a certain level of pressure before being crushed. | + | * Submarine - For those so inclined, the vehicles that can go underwater, with the occupants either wet or kept safe from hydrogen based solvents |
===== Air ===== | ===== Air ===== | ||
Air travel can be accomplished by simple airfoil aircraft, or even chemical propulsion, however the primary difference for most shuttlecraft is a lower altitude, naturally limiting their safely attainable speed. Even craft able to recklessly break the sound barrier are often limited in speed by law to reduce over pressure damage to other craft and local inhabitants and nature. | Air travel can be accomplished by simple airfoil aircraft, or even chemical propulsion, however the primary difference for most shuttlecraft is a lower altitude, naturally limiting their safely attainable speed. Even craft able to recklessly break the sound barrier are often limited in speed by law to reduce over pressure damage to other craft and local inhabitants and nature. | ||
- | * Person Powered | + | * Person Powered |
- | * Animal | + | * Animal |
- | * Glider | + | * Glider |
- | * Aircraft (Plane/ | + | * Lighter-Than-Air - By exciting gasses with greater buoyancy than the average atmospheric medium vehicles can be made to float, other with on board engines or free floating. |
+ | * Aircraft (Plane/ | ||
===== Space ===== | ===== Space ===== | ||
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===== FTL ===== | ===== FTL ===== | ||
- | FTL is handled through a variety of means the fastest being established wormhole gates. For ships traveling between stars at FTL speeds to unexplored or unconnected locales the setting has a soft cap of 2500c for travel speed for the fastest purpose built cutting edge tech ships in the setting. Most ships will instead travel around 2000c, and civilian grade and more average | + | FTL is handled through a variety of means the fastest being established wormhole gates. For ships traveling between stars at FTL speeds to unexplored or unconnected locales the setting has a soft cap of 2500c for travel speed for the fastest purpose built cutting edge tech ships in the setting. Most military grade or highly advanced civilian |
+ | |||
+ | * Short range interstellar (less than 10ly) - " | ||
+ | * Long range interstellar (greater than 10ly) - Much more substantial distance, requires larger jumpships, and often comes with a much larger price tag for transport. Such jump ships are often considered high value targets and often feature military protection as the price often means they are at least partly government owned. | ||
+ | * Fixed position (wormhole gates, perhaps teleporters, | ||
+ | |||
+ | ^ Short Range FTL ^ 2.5ly ^ 5ly ^ 7.5ly ^ 10ly ^ | ||
+ | | 100c | 9d 3h | 18d 6h | 27d 9h | 36d 12h | | ||
+ | | 250c | 3d 15h 36m | 7d 7h 12m | 10d 22h 48m | 14d 14h 24m | | ||
+ | | 500c | 1d 19h 48m | 3d 15h 36m | 5d 11h 31m | 7d 12h | | ||
+ | | 1000c | 21h 54m | 1d 19h 48m | 2d 17h 42m | 3d 15h 36m | | ||
+ | | 1500c | 14h 36m | 1d 5h 12m | 1d 19h 48m | 2d 10h 25m | | ||
- | * Short range interstellar (less than 10ly) - Local stellar cluster travel, used for travel within the most immediate galactic neighborhood. These economic jump ships are smaller and slower, but with less range this isn't as much of a problem. | + | ^ Long Range FTL ^ 25ly ^ 50ly ^ 250ly ^ |
- | | + | | 250c | 36d 12h | 73d | 365d | | |
- | | + | | 500c | 18d 6h | 36d 12h | 182d 12h | | |
+ | | 1000c | 9d 3h | 18d 6h | 91d 6h | | | ||
+ | | 1500c | 6d 2h | 12d 4h | 60d 20h | | | ||
+ | | 2000c | 4d 13h 30m | 9d 3h | 45d 15h | | | ||
+ | | 2500c | 3d 15h 36m | 7d 7h 12m | 36d 12h | | |