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guide:setting_travel [2017/04/08 18:14] – ↷ Page moved from temp:setting_travel to guide:setting_travel eistheid | guide:setting_travel [2018/04/16 16:31] (current) – eistheid | ||
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- | ======Travel====== | + | ====== |
+ | | This is a WIP and will be overhauled when time/will permits | ||
- | In the setting a large part of the day to day considerations | + | A primary concern |
- | For example: If one were to want to travel to another city, instead | + | This article provides examples |
- | Even if this travelling section is glossed over in favor of the action | + | Examples of this could include using ground vehicles to navigate around a city, making use of infrastructure such as train or subway stations, or boarding a boat or airplane to travel between cities. The exact nature |
- | To this end, I would encourage that shuttle craft be used primarily | + | For example a primarily |
- | Beyond | + | Beyond the limitations |
- | That' | + | This means that even in the setting, where faster than light travel between star systems is prolific, space travel is still something of a novelty. Individuals who arrive from off-world would have a prestige, distinction, |
+ | |||
+ | ===== Ground ===== | ||
+ | The simplest form of transport of all. Available to almost anyone/ | ||
+ | |||
+ | * Foot - Pathetic, organic, meat-based transportation provided by physical limbs and flanges. | ||
+ | * Person-Powered - Meat-based propulsion powering far more efficient primitive machinery. | ||
+ | * Animal - Using other meat-based designs to improve ones own ground clearance or speed. | ||
+ | * Motor Vehicle - Ground vehicles are relatively fast, but can be somewhat limited in the types of ground they can cover without special design considerations. Most of these vehicles are traction based, providing torque through a linear friction medium to create momentum. | ||
+ | * Train - Confined to operating on a pre-built rail of physical, magnetic, or other means. This form of transport is often fast, uninterrupted, | ||
+ | * Others? (hovercraft? | ||
+ | |||
+ | ===== Water ===== | ||
+ | Unfortunately some environments are not naturally exposed to air, and even these can sometimes only be reachable by crossing aquatic environments. Hydrogen solvent based or otherwise, such as mercury. | ||
+ | |||
+ | * Swimming - Pathetic meat-based water propulsion. Either naturally adapted or improvised. Not possible in all liquid environments. | ||
+ | * Person Powered - Meat-based propulsion augmented with artificial adaptions or machinery to produce something resembling efficient transport. | ||
+ | * Animal - Similar to their terrestrial counterparts, | ||
+ | * Boat (Sail and powered?) - Often using the principle of surface tension and water displacement to float upon the surface, these vessels come with a variety of means to propel themselves and are an efficient means to cross bodies of aquatic terrain. | ||
+ | * Submarine - For those so inclined, the vehicles | ||
+ | |||
+ | ===== Air ===== | ||
+ | Air travel can be accomplished by simple airfoil aircraft, or even chemical propulsion, however the primary difference for most shuttlecraft is a lower altitude, naturally limiting their safely attainable speed. Even craft able to recklessly break the sound barrier are often limited in speed by law to reduce over pressure damage to other craft and local inhabitants and nature. | ||
+ | |||
+ | * Person Powered - If you can figure out how to make heavy terrestrial limited lifeforms defy the gravity of their planet, you should probably have developed better engine technology. | ||
+ | * Animal - Most meat-based architecture is only barely capable of keeping itself airborne, never mind passengers. | ||
+ | * Glider - Unpowered flight using the forces of gravity and drag to provide a slow fall rather than true flight. Organics often see this as a form of recreation by launching from a high point. | ||
+ | * Lighter-Than-Air - By exciting gasses with greater buoyancy than the average atmospheric medium vehicles can be made to float, other with on board engines or free floating. | ||
+ | * Aircraft (Plane/ | ||
+ | |||
+ | ===== Space ===== | ||
+ | Space travel is achievable by most purchasable small craft and such, however ships looking to travel a little more widely should look into purchasing a craft with a System Cruise system installed. Trips to artificial satellites are within reach for a reasonable price. | ||
+ | |||
+ | * Surface to surface - Rare. High speed transit between two global points, very expensive, unlikely to be used by most cultures outside of emergencies or high priority transit. Accomplished through regular space shuttlecraft or purpose-built SSTO' | ||
+ | * Surface to orbit transit - Can be accomplished by most aircraft that don't feature air-breathing engines, however such ships may only be fast enough to feasibly transfer to low orbiting satellites and objects. | ||
+ | * Body-to-Body Transfer - With the advent of System Cruise systems this process has taken travel from a plant to its moon from a week to only a few hours. While not actually a form of superluminal travel, the System Cruise system may be regarded as a form of warp, making space easier and slipperier to traverse. Most systems will take about a week to cross from one side to another, a typical trip from the goldilocks zone to the edge of interstellar space (and the Jumpships that appear there) will only take a few days. | ||
+ | |||
+ | ^ Distance ^ General Time Span ^ Notes ^ | ||
+ | | Surface to LGO | 10 -30 minutes | If using decent shuttlecraft. | | ||
+ | | LGO to Natural Satellite | 2 - 10 hours | Highly dependent on body orbit. | | ||
+ | | Body to Body | 12 hours to 5 days | Dependent on annual position and system width. | | ||
+ | | Body to Oort | 2 to 4 days | Dependent on body position. | | ||
+ | |||
+ | ===== FTL ===== | ||
+ | FTL is handled through a variety of means the fastest being established wormhole gates. For ships traveling between stars at FTL speeds to unexplored or unconnected locales the setting has a soft cap of 2500c for travel speed for the fastest purpose built cutting edge tech ships in the setting. Most military grade or highly advanced civilian ships will instead travel around 2000c, and the vast majority of civilian grade and vessels belonging to civilizations with less developed FTL technology will travel slower than this. | ||
+ | |||
+ | * Short range interstellar (less than 10ly) - " | ||
+ | * Long range interstellar (greater than 10ly) - Much more substantial distance, requires larger jumpships, and often comes with a much larger price tag for transport. Such jump ships are often considered high value targets and often feature military protection as the price often means they are at least partly government owned. | ||
+ | * Fixed position (wormhole gates, perhaps teleporters, | ||
+ | |||
+ | ^ Short Range FTL ^ 2.5ly ^ 5ly ^ 7.5ly ^ 10ly ^ | ||
+ | | 100c | 9d 3h | 18d 6h | 27d 9h | 36d 12h | | ||
+ | | 250c | 3d 15h 36m | 7d 7h 12m | 10d 22h 48m | 14d 14h 24m | | ||
+ | | 500c | 1d 19h 48m | 3d 15h 36m | 5d 11h 31m | 7d 12h | | ||
+ | | 1000c | 21h 54m | 1d 19h 48m | 2d 17h 42m | 3d 15h 36m | | ||
+ | | 1500c | 14h 36m | 1d 5h 12m | 1d 19h 48m | 2d 10h 25m | | ||
+ | |||
+ | ^ Long Range FTL ^ 25ly ^ 50ly ^ 250ly ^ | ||
+ | | 250c | 36d 12h | 73d | 365d | | | ||
+ | | 500c | 18d 6h | 36d 12h | 182d 12h | | | ||
+ | | 1000c | 9d 3h | 18d 6h | 91d 6h | | | ||
+ | | 1500c | 6d 2h | 12d 4h | 60d 20h | | | ||
+ | | 2000c | 4d 13h 30m | 9d 3h | 45d 15h | | | ||
+ | | 2500c | 3d 15h 36m | 7d 7h 12m | 36d 12h | | |