guide:setting_travel

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guide:setting_travel [2018/03/17 21:43] – Added Air transport, edited some lines, added empty tables for FTL travel jimmyguide:setting_travel [2018/03/18 01:39] eistheid
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 ===== FTL ===== ===== FTL =====
-FTL is handled through a variety of means the fastest being established wormhole gates. For ships traveling between stars at FTL speeds to unexplored or unconnected locales the setting has a soft cap of 2500c for travel speed for the fastest purpose built cutting edge tech ships in the setting. Most ships will instead travel around 2000c, and civilian grade and more average vessels will travel slower than this.+FTL is handled through a variety of means the fastest being established wormhole gates. For ships traveling between stars at FTL speeds to unexplored or unconnected locales the setting has a soft cap of 2500c for travel speed for the fastest purpose built cutting edge tech ships in the setting. Most military grade or highly advanced civilian ships will instead travel around 2000c, and the vast majority of civilian grade and vessels belonging to civilizations with less developed FTL technology will travel slower than this.
  
-  * Short range interstellar (less than 10ly) - Local stellar cluster travel, used for travel within the most immediate galactic neighborhood. These economic jump ships are smaller and slower, but with less range this isn't as much of a problem. +  * Short range interstellar (less than 10ly) - "Localstellar cluster travel, used for travel within the most immediate galactic neighborhood. These economic jump ships can be smaller and slower, however due to the low range within which they travel this isn't as much of a problem. 
-  * Long range interstellar (greater than 10ly) - Much more substantial distance, requiring larger jumpships, and often a larger price tag for transport. Such jump ships are often high value targets and feature military protection as the price often means they are at least partly government owned. +  * Long range interstellar (greater than 10ly) - Much more substantial distance, requires larger jumpships, and often comes with much larger price tag for transport. Such jump ships are often considered high value targets and often feature military protection as the price often means they are at least partly government owned. 
-  * Fixed position (wormhole gates, perhaps teleporters, magical gates?) - Point to point transport only. Fast but extremely limited, time-consuming and expensive to set up and maintain. Used mostly on heavily used trade shipping, or for military purposes. Once the two points are linked they are extremely difficult to sever and reattach to other points.+  * Fixed position (wormhole gates, perhaps teleporters, magical gates?) - Point to point transport only. Allows for instant transit at any distance but is extremely limited, time-consuming and expensive to set up and maintain. Used mostly by star governments who can justify the cost with heavily used trade shipping, or military purposes.
  
 ^ Short Range FTL ^ 2.5ly ^ 5ly ^ 7.5ly ^ 10ly ^ ^ Short Range FTL ^ 2.5ly ^ 5ly ^ 7.5ly ^ 10ly ^
-| 100c |     +| 100c | 9d 3h 18d 6h 27d 9h 36d 12h 
-| 250c |     +| 250c | 3d 15h 36m 7d 7h 12m 10d 22h 48m 14d 14h 24m 
-| 500c |     +| 500c | 1d 19h 48m 3d 15h 36m 5d 11h 31m 7d 12h 
-| 1000c |     +| 1000c | 21h 54m 1d 19h 48m 2d 17h 42m 3d 15h 36m 
-| 1500c |     |+| 1500c | 14h 36m 1d 5h 12m 1d 19h 48m 2d 10h 25m |
  
 ^ Long Range FTL ^ 25ly ^ 50ly ^ 250ly ^ ^ Long Range FTL ^ 25ly ^ 50ly ^ 250ly ^
-| 250c |    |  | +| 250c | 36d 12h 73d 365d |  | 
-| 500c |    |  | +| 500c | 18d 6h 36d 12h 182d 12h |  | 
-| 1000c |    |  | +| 1000c | 9d 3h 18d 6h 91d 6h |  | 
-| 1500c |    |  | +| 1500c | 6d 2h 12d 4h 60d 20h |  | 
-| 2000c |    |  | +| 2000c | 4d 13h 30m 9d 3h 45d 15h |  | 
-| 2500c |    |  |+| 2500c | 3d 15h 36m 7d 7h 12m 36d 12h |  |
  • guide/setting_travel.txt
  • Last modified: 2018/04/16 16:31
  • by eistheid