guide:setting_travel

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guide:setting_travel [2018/03/17 08:39] – Draft additions jimmyguide:setting_travel [2018/03/18 01:39] eistheid
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 The simplest form of transport of all. Available to almost anyone/thing capable of self-propulsion. Vehicles are limited partly by physics, mostly by their organic operators. The simplest form of transport of all. Available to almost anyone/thing capable of self-propulsion. Vehicles are limited partly by physics, mostly by their organic operators.
  
-  * Foot - Pathetic, organic, meat-based transportation+  * Foot - Pathetic, organic, meat-based transportation provided by physical limbs and flanges.
   * Person-Powered - Meat-based propulsion powering far more efficient primitive machinery.   * Person-Powered - Meat-based propulsion powering far more efficient primitive machinery.
   * Animal - Using other meat-based designs to improve ones own ground clearance or speed.   * Animal - Using other meat-based designs to improve ones own ground clearance or speed.
-  * Motor Vehicle - Ground vehicles are relatively fast, but can be somewhat limited in the types of ground they can cover without special design considerations. Most of these vehicles are traction based, providing torque through a mobile friction medium to create momentum.+  * Motor Vehicle - Ground vehicles are relatively fast, but can be somewhat limited in the types of ground they can cover without special design considerations. Most of these vehicles are traction based, providing torque through a linear friction medium to create momentum.
   * Train - Confined to operating on a pre-built rail of physical, magnetic, or other means. This form of transport is often fast, uninterrupted, and economic. However, passengers limited to embarking or debussing from specially built stations along the route.   * Train - Confined to operating on a pre-built rail of physical, magnetic, or other means. This form of transport is often fast, uninterrupted, and economic. However, passengers limited to embarking or debussing from specially built stations along the route.
   * Others? (hovercraft? GEV?) - The methods of ground transport can vary highly on terrain, and specialized vehicles are not uncommon such as air-cushion, or repulsion based hovercraft, screw drives, and other such novel means.   * Others? (hovercraft? GEV?) - The methods of ground transport can vary highly on terrain, and specialized vehicles are not uncommon such as air-cushion, or repulsion based hovercraft, screw drives, and other such novel means.
  
 ===== Water ===== ===== Water =====
-Unfortuantely some environments are not naturally exposed to air, and even these can sometimes only be reachable by crossing aquatic environments.+Unfortunately some environments are not naturally exposed to air, and even these can sometimes only be reachable by crossing aquatic environments. Hydrogen solvent based or otherwise, such as mercury.
  
-  * Swimming - Pathetic meat-based water propulsion. Either naturally adapted or improvised. +  * Swimming - Pathetic meat-based water propulsion. Either naturally adapted or improvised. Not possible in all liquid environments
-  * Person Powered - Meat-based propulsion augmented with artificial adaptions or machinery+  * Person Powered - Meat-based propulsion augmented with artificial adaptions or machinery to produce something resembling efficient transport.
   * Animal - Similar to their terrestrial counterparts, aquatic beasts capable of being domesticated can be used to provide reasonably efficient transport or utility.   * Animal - Similar to their terrestrial counterparts, aquatic beasts capable of being domesticated can be used to provide reasonably efficient transport or utility.
-  * Boat (Sail and powered?) - Often using the principle of surface tension and water displacement to float upon the surface, these vessels come with a variety of means to propel themselves and are an efficent means to cross bodies of aquatic terrain. +  * Boat (Sail and powered?) - Often using the principle of surface tension and water displacement to float upon the surface, these vessels come with a variety of means to propel themselves and are an efficient means to cross bodies of aquatic terrain. 
-  * Submarine - For those so inclined, the vehicles that can go underwater, with the occupants either wet or kept safe from hydrogen based solvents are available. However these vessels are often only assembled to withstand a certain level of pressure before being crushed.+  * Submarine - For those so inclined, the vehicles that can go underwater, with the occupants either wet or kept safe from hydrogen based solvents (and other liquids) are available. However these vessels are often only assembled to withstand a certain level of pressure before being crushed.
  
 ===== Air ===== ===== Air =====
 Air travel can be accomplished by simple airfoil aircraft, or even chemical propulsion, however the primary difference for most shuttlecraft is a lower altitude, naturally limiting their safely attainable speed. Even craft able to recklessly break the sound barrier are often limited in speed by law to reduce over pressure damage to other craft and local inhabitants and nature. Air travel can be accomplished by simple airfoil aircraft, or even chemical propulsion, however the primary difference for most shuttlecraft is a lower altitude, naturally limiting their safely attainable speed. Even craft able to recklessly break the sound barrier are often limited in speed by law to reduce over pressure damage to other craft and local inhabitants and nature.
  
-  * Person Powered +  * Person Powered - If you can figure out how to make heavy terrestrial limited lifeforms defy the gravity of their planet, you should probably have developed better engine technology. 
-  * Animal +  * Animal - Most meat-based architecture is only barely capable of keeping itself airborne, never mind passengers. 
-  * Glider +  * Glider - Unpowered flight using the forces of gravity and drag to provide a slow fall rather than true flight. Organics often see this as a form of recreation by launching from a high point. 
-  * Aircraft (Plane/Airship)+  * Lighter-Than-Air - By exciting gasses with greater buoyancy than the average atmospheric medium vehicles can be made to float, other with on board engines or free floating. 
 +  * Aircraft (Plane/Airship) - Ranging from primitive airfoil designs using drag as lift, to brute-force engine lifting, or more advanced means, vehicles able to fly can be quick to traverse regional distances, but are often limited by where they can land.
  
 ===== Space ===== ===== Space =====
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 ===== FTL ===== ===== FTL =====
-FTL is handled through a variety of means the fastest being established wormhole gates. For ships traveling between stars at FTL speeds to unexplored or unconnected locales the setting has a soft cap of 2500c for travel speed for the fastest purpose built cutting edge tech ships in the setting. Most ships will instead travel around 2000c, and civilian grade and more average vessels will travel slower than this.+FTL is handled through a variety of means the fastest being established wormhole gates. For ships traveling between stars at FTL speeds to unexplored or unconnected locales the setting has a soft cap of 2500c for travel speed for the fastest purpose built cutting edge tech ships in the setting. Most military grade or highly advanced civilian ships will instead travel around 2000c, and the vast majority of civilian grade and vessels belonging to civilizations with less developed FTL technology will travel slower than this.
  
-  * Short range interstellar (less than 10ly) - Local stellar cluster travel, used for travel within the most immediate galactic neighborhood. These economic jump ships are smaller and slower, but with less range this isn't as much of a problem. +  * Short range interstellar (less than 10ly) - "Localstellar cluster travel, used for travel within the most immediate galactic neighborhood. These economic jump ships can be smaller and slower, however due to the low range within which they travel this isn't as much of a problem. 
-  * Long range interstellar (greater than 10ly) - Much more substantial distance, requiring larger jumpships, and often a larger price tag for transport. Such jump ships are often high value targets and feature military protection as the price often means they are at least partly government owned. +  * Long range interstellar (greater than 10ly) - Much more substantial distance, requires larger jumpships, and often comes with much larger price tag for transport. Such jump ships are often considered high value targets and often feature military protection as the price often means they are at least partly government owned. 
-  * Fixed position (wormhole gates, perhaps teleporters, magical gates?) - Point to point transport only. Fast but extremely limited, time-consuming and expensive to set up and maintain. Used mostly on heavily used trade shipping, or for military purposes. Once the two points are linked they are extremely difficult to sever and reattach to other points.+  * Fixed position (wormhole gates, perhaps teleporters, magical gates?) - Point to point transport only. Allows for instant transit at any distance but is extremely limited, time-consuming and expensive to set up and maintain. Used mostly by star governments who can justify the cost with heavily used trade shipping, or military purposes. 
 + 
 +^ Short Range FTL ^ 2.5ly ^ 5ly ^ 7.5ly ^ 10ly ^ 
 +| 100c | 9d 3h | 18d 6h | 27d 9h | 36d 12h | 
 +| 250c | 3d 15h 36m | 7d 7h 12m | 10d 22h 48m | 14d 14h 24m | 
 +| 500c | 1d 19h 48m | 3d 15h 36m | 5d 11h 31m | 7d 12h | 
 +| 1000c | 21h 54m | 1d 19h 48m | 2d 17h 42m | 3d 15h 36m | 
 +| 1500c | 14h 36m | 1d 5h 12m | 1d 19h 48m | 2d 10h 25m | 
 + 
 +^ Long Range FTL ^ 25ly ^ 50ly ^ 250ly ^ 
 +| 250c | 36d 12h | 73d | 365d |  | 
 +| 500c | 18d 6h | 36d 12h | 182d 12h |  | 
 +| 1000c | 9d 3h | 18d 6h | 91d 6h |  | 
 +| 1500c | 6d 2h | 12d 4h | 60d 20h |  | 
 +| 2000c | 4d 13h 30m | 9d 3h | 45d 15h |  | 
 +| 2500c | 3d 15h 36m | 7d 7h 12m | 36d 12h |  |
  • guide/setting_travel.txt
  • Last modified: 2018/04/16 16:31
  • by eistheid