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guide:setting_travel [2018/03/17 08:39] – Draft additions jimmy | guide:setting_travel [2018/03/18 01:39] – eistheid | ||
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The simplest form of transport of all. Available to almost anyone/ | The simplest form of transport of all. Available to almost anyone/ | ||
- | * Foot - Pathetic, organic, meat-based transportation | + | * Foot - Pathetic, organic, meat-based transportation |
* Person-Powered - Meat-based propulsion powering far more efficient primitive machinery. | * Person-Powered - Meat-based propulsion powering far more efficient primitive machinery. | ||
* Animal - Using other meat-based designs to improve ones own ground clearance or speed. | * Animal - Using other meat-based designs to improve ones own ground clearance or speed. | ||
- | * Motor Vehicle - Ground vehicles are relatively fast, but can be somewhat limited in the types of ground they can cover without special design considerations. Most of these vehicles are traction based, providing torque through a mobile | + | * Motor Vehicle - Ground vehicles are relatively fast, but can be somewhat limited in the types of ground they can cover without special design considerations. Most of these vehicles are traction based, providing torque through a linear |
* Train - Confined to operating on a pre-built rail of physical, magnetic, or other means. This form of transport is often fast, uninterrupted, | * Train - Confined to operating on a pre-built rail of physical, magnetic, or other means. This form of transport is often fast, uninterrupted, | ||
* Others? (hovercraft? | * Others? (hovercraft? | ||
===== Water ===== | ===== Water ===== | ||
- | Unfortuantely | + | Unfortunately |
- | * Swimming - Pathetic meat-based water propulsion. Either naturally adapted or improvised. | + | * Swimming - Pathetic meat-based water propulsion. Either naturally adapted or improvised. Not possible in all liquid environments. |
- | * Person Powered - Meat-based propulsion augmented with artificial adaptions or machinery | + | * Person Powered - Meat-based propulsion augmented with artificial adaptions or machinery |
* Animal - Similar to their terrestrial counterparts, | * Animal - Similar to their terrestrial counterparts, | ||
- | * Boat (Sail and powered?) - Often using the principle of surface tension and water displacement to float upon the surface, these vessels come with a variety of means to propel themselves and are an efficent | + | * Boat (Sail and powered?) - Often using the principle of surface tension and water displacement to float upon the surface, these vessels come with a variety of means to propel themselves and are an efficient |
- | * Submarine - For those so inclined, the vehicles that can go underwater, with the occupants either wet or kept safe from hydrogen based solvents are available. However these vessels are often only assembled to withstand a certain level of pressure before being crushed. | + | * Submarine - For those so inclined, the vehicles that can go underwater, with the occupants either wet or kept safe from hydrogen based solvents |
===== Air ===== | ===== Air ===== | ||
Air travel can be accomplished by simple airfoil aircraft, or even chemical propulsion, however the primary difference for most shuttlecraft is a lower altitude, naturally limiting their safely attainable speed. Even craft able to recklessly break the sound barrier are often limited in speed by law to reduce over pressure damage to other craft and local inhabitants and nature. | Air travel can be accomplished by simple airfoil aircraft, or even chemical propulsion, however the primary difference for most shuttlecraft is a lower altitude, naturally limiting their safely attainable speed. Even craft able to recklessly break the sound barrier are often limited in speed by law to reduce over pressure damage to other craft and local inhabitants and nature. | ||
- | * Person Powered | + | * Person Powered |
- | * Animal | + | * Animal |
- | * Glider | + | * Glider |
- | * Aircraft (Plane/ | + | * Lighter-Than-Air - By exciting gasses with greater buoyancy than the average atmospheric medium vehicles can be made to float, other with on board engines or free floating. |
+ | * Aircraft (Plane/ | ||
===== Space ===== | ===== Space ===== | ||
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===== FTL ===== | ===== FTL ===== | ||
- | FTL is handled through a variety of means the fastest being established wormhole gates. For ships traveling between stars at FTL speeds to unexplored or unconnected locales the setting has a soft cap of 2500c for travel speed for the fastest purpose built cutting edge tech ships in the setting. Most ships will instead travel around 2000c, and civilian grade and more average | + | FTL is handled through a variety of means the fastest being established wormhole gates. For ships traveling between stars at FTL speeds to unexplored or unconnected locales the setting has a soft cap of 2500c for travel speed for the fastest purpose built cutting edge tech ships in the setting. Most military grade or highly advanced civilian |
- | * Short range interstellar (less than 10ly) - Local stellar cluster travel, used for travel within the most immediate galactic neighborhood. These economic jump ships are smaller and slower, | + | * Short range interstellar (less than 10ly) - "Local" |
- | * Long range interstellar (greater than 10ly) - Much more substantial distance, | + | * Long range interstellar (greater than 10ly) - Much more substantial distance, |
- | * Fixed position (wormhole gates, perhaps teleporters, | + | * Fixed position (wormhole gates, perhaps teleporters, |
+ | |||
+ | ^ Short Range FTL ^ 2.5ly ^ 5ly ^ 7.5ly ^ 10ly ^ | ||
+ | | 100c | 9d 3h | 18d 6h | 27d 9h | 36d 12h | | ||
+ | | 250c | 3d 15h 36m | 7d 7h 12m | 10d 22h 48m | 14d 14h 24m | | ||
+ | | 500c | 1d 19h 48m | 3d 15h 36m | 5d 11h 31m | 7d 12h | | ||
+ | | 1000c | 21h 54m | 1d 19h 48m | 2d 17h 42m | 3d 15h 36m | | ||
+ | | 1500c | 14h 36m | 1d 5h 12m | 1d 19h 48m | 2d 10h 25m | | ||
+ | |||
+ | ^ Long Range FTL ^ 25ly ^ 50ly ^ 250ly ^ | ||
+ | | 250c | 36d 12h | 73d | 365d | | | ||
+ | | 500c | 18d 6h | 36d 12h | 182d 12h | | | ||
+ | | 1000c | 9d 3h | 18d 6h | 91d 6h | | | ||
+ | | 1500c | 6d 2h | 12d 4h | 60d 20h | | | ||
+ | | 2000c | 4d 13h 30m | 9d 3h | 45d 15h | | | ||
+ | | 2500c | 3d 15h 36m | 7d 7h 12m | 36d 12h | | |