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guide:setting_travel [2018/03/17 00:59] – [Space] eistheid | guide:setting_travel [2018/03/18 01:39] – eistheid | ||
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===== Ground ===== | ===== Ground ===== | ||
- | | + | The simplest form of transport of all. Available to almost anyone/ |
- | * Person-Powered | + | |
- | * Animal | + | |
- | * Motor Vehicle | + | * Person-Powered |
- | * Train | + | * Animal |
- | * Others? (hovercraft? | + | * Motor Vehicle |
+ | * Train - Confined to operating on a pre-built rail of physical, magnetic, or other means. This form of transport is often fast, uninterrupted, | ||
+ | * Others? (hovercraft? | ||
===== Water ===== | ===== Water ===== | ||
- | | + | Unfortunately some environments are not naturally exposed to air, and even these can sometimes only be reachable by crossing aquatic environments. Hydrogen solvent based or otherwise, such as mercury. |
- | * Person Powered | + | |
- | * Animal? | + | |
- | * Boat (Sail and powered?) | + | * Person Powered |
- | * Others? | + | * Animal |
+ | * Boat (Sail and powered? | ||
+ | * Submarine - For those so inclined, the vehicles that can go underwater, with the occupants either wet or kept safe from hydrogen based solvents (and other liquids) are available. However these vessels are often only assembled to withstand a certain level of pressure before being crushed. | ||
===== Air ===== | ===== Air ===== | ||
- | | + | Air travel can be accomplished by simple airfoil aircraft, or even chemical propulsion, however the primary difference for most shuttlecraft is a lower altitude, naturally limiting their safely attainable speed. Even craft able to recklessly break the sound barrier are often limited in speed by law to reduce over pressure damage to other craft and local inhabitants and nature. |
- | * Animal | + | |
- | * Glider | + | |
- | * Aircraft (Plane/ | + | * Animal |
+ | * Glider | ||
+ | * Lighter-Than-Air - By exciting gasses with greater buoyancy than the average atmospheric medium vehicles can be made to float, other with on board engines or free floating. | ||
+ | * Aircraft (Plane/ | ||
===== Space ===== | ===== Space ===== | ||
- | | + | Space travel is achievable by most purchasable small craft and such, however ships looking to travel a little more widely should look into purchasing a craft with a System Cruise system installed. Trips to artificial satellites are within reach for a reasonable price. |
- | * Surface to orbit transit | + | |
- | * Planet | + | |
- | * Interplanetary - Trips take from one to seven days((depending on the quality of the vessels)) almost universally. This is again due to most of the time spent either speeding up or slowing down with the majority | + | * Surface to orbit transit |
+ | * Body-to-Body Transfer - With the advent of System Cruise systems this process has taken travel from a plant to its moon from a week to only a few hours. While not actually a form of superluminal | ||
+ | ^ Distance ^ General Time Span ^ Notes ^ | ||
+ | | Surface to LGO | 10 -30 minutes | If using decent shuttlecraft. | | ||
+ | | LGO to Natural Satellite | 2 - 10 hours | Highly dependent on body orbit. | | ||
+ | | Body to Body | 12 hours to 5 days | Dependent on annual position and system width. | | ||
+ | | Body to Oort | 2 to 4 days | Dependent on body position. | | ||
+ | |||
===== FTL ===== | ===== FTL ===== | ||
- | FTL is handled through a variety of means the fastest being established wormhole gates. For ships traveling between stars at FTL speeds to unexplored or unconnected locales the setting has a soft cap of 2500c for travel speed for the fastest purpose built cutting edge tech ships in the setting. Most ships will instead travel around 2000c, and civilian grade and more average | + | FTL is handled through a variety of means the fastest being established wormhole gates. For ships traveling between stars at FTL speeds to unexplored or unconnected locales the setting has a soft cap of 2500c for travel speed for the fastest purpose built cutting edge tech ships in the setting. Most military grade or highly advanced civilian |
+ | |||
+ | * Short range interstellar (less than 10ly) - " | ||
+ | * Long range interstellar (greater than 10ly) - Much more substantial distance, requires larger jumpships, and often comes with a much larger price tag for transport. Such jump ships are often considered high value targets and often feature military protection as the price often means they are at least partly government owned. | ||
+ | * Fixed position (wormhole gates, perhaps teleporters, | ||
+ | |||
+ | ^ Short Range FTL ^ 2.5ly ^ 5ly ^ 7.5ly ^ 10ly ^ | ||
+ | | 100c | 9d 3h | 18d 6h | 27d 9h | 36d 12h | | ||
+ | | 250c | 3d 15h 36m | 7d 7h 12m | 10d 22h 48m | 14d 14h 24m | | ||
+ | | 500c | 1d 19h 48m | 3d 15h 36m | 5d 11h 31m | 7d 12h | | ||
+ | | 1000c | 21h 54m | 1d 19h 48m | 2d 17h 42m | 3d 15h 36m | | ||
+ | | 1500c | 14h 36m | 1d 5h 12m | 1d 19h 48m | 2d 10h 25m | | ||
- | * Short range interstellar (less than 10ly) | + | ^ Long Range FTL ^ 25ly ^ 50ly ^ 250ly ^ |
- | | + | | 250c | 36d 12h | 73d | 365d | | |
- | | + | | 500c | 18d 6h | 36d 12h | 182d 12h | | |
+ | | 1000c | 9d 3h | 18d 6h | 91d 6h | | | ||
+ | | 1500c | 6d 2h | 12d 4h | 60d 20h | | | ||
+ | | 2000c | 4d 13h 30m | 9d 3h | 45d 15h | | | ||
+ | | 2500c | 3d 15h 36m | 7d 7h 12m | 36d 12h | | |