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guide:setting_travel [2017/04/08 18:23] – [Space] eistheid | guide:setting_travel [2018/03/18 01:39] – eistheid | ||
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====== Setting Travel ====== | ====== Setting Travel ====== | ||
| This is a WIP and will be overhauled when time/will permits | | This is a WIP and will be overhauled when time/will permits | ||
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+ | A primary concern of many civilizations is the movement of people and goods, those within Wandering Star included. This movement of people and goods is typically achieved through the use of interconnected logistics infrastructure consisting of a mixture of roads, rail, waterways, airways, orbital, inter-planetary, | ||
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+ | This article provides examples of the various methods of travel in the setting while also providing guidelines to help GMs and Players determine how long a journey in the setting would take. This information is intended to give writers tools to help create a sense of scale in their writing to help impress upon the reader that distance has been traveled should the writer choose to include it rather than simply transposing characters between two points during a scene change. | ||
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+ | --- | ||
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In the setting a large part of the day to day considerations of the people who live within it will be dedicated to the movement of people, and goods. In an effort to make things feel alive an interconnected, | In the setting a large part of the day to day considerations of the people who live within it will be dedicated to the movement of people, and goods. In an effort to make things feel alive an interconnected, | ||
- | For example: If one were to want to travel to another city, instead of hopping in a personal shuttle craft and flying there, one might have to use personal ground vehicles such as a motorcycle or car, and drive to their destination. Alternatively, | + | For example: If one were to want to travel to another city, instead of hopping in a personal shuttle craft and flying there, one might have to use personal ground vehicles such as a motorcycle or car, and drive to their destination. Alternatively, |
- | Even if this travelling | + | Even if this traveling |
To this end, I would encourage that shuttle craft be used primarily for spaceport to space ship, or vice-versa use and that travel ground-side be handled by bus, rental car, boat, train, plane, foot, bike, etc. Giving a meaning to including planetary infrastructure in the setting. | To this end, I would encourage that shuttle craft be used primarily for spaceport to space ship, or vice-versa use and that travel ground-side be handled by bus, rental car, boat, train, plane, foot, bike, etc. Giving a meaning to including planetary infrastructure in the setting. | ||
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===== Ground ===== | ===== Ground ===== | ||
- | | + | The simplest form of transport of all. Available to almost anyone/ |
- | * Person-Powered | + | |
- | * Animal | + | |
- | * Motor Vehicle | + | * Person-Powered |
- | * Train | + | * Animal |
- | * Others? (hovercraft? | + | * Motor Vehicle |
+ | * Train - Confined to operating on a pre-built rail of physical, magnetic, or other means. This form of transport is often fast, uninterrupted, | ||
+ | * Others? (hovercraft? | ||
===== Water ===== | ===== Water ===== | ||
- | | + | Unfortunately some environments are not naturally exposed to air, and even these can sometimes only be reachable by crossing aquatic environments. Hydrogen solvent based or otherwise, such as mercury. |
- | * Person Powered | + | |
- | * Animal? | + | |
- | * Boat (Sail and powered?) | + | * Person Powered |
- | * Others? | + | * Animal |
+ | * Boat (Sail and powered? | ||
+ | * Submarine - For those so inclined, the vehicles that can go underwater, with the occupants either wet or kept safe from hydrogen based solvents (and other liquids) are available. However these vessels are often only assembled to withstand a certain level of pressure before being crushed. | ||
===== Air ===== | ===== Air ===== | ||
- | | + | Air travel can be accomplished by simple airfoil aircraft, or even chemical propulsion, however the primary difference for most shuttlecraft is a lower altitude, naturally limiting their safely attainable speed. Even craft able to recklessly break the sound barrier are often limited in speed by law to reduce over pressure damage to other craft and local inhabitants and nature. |
- | * Animal | + | |
- | * Glider | + | |
- | * Aircraft (Plane/ | + | * Animal |
+ | * Glider | ||
+ | * Lighter-Than-Air - By exciting gasses with greater buoyancy than the average atmospheric medium vehicles can be made to float, other with on board engines or free floating. | ||
+ | * Aircraft (Plane/ | ||
===== Space ===== | ===== Space ===== | ||
- | | + | Space travel is achievable by most purchasable small craft and such, however ships looking to travel a little more widely should look into purchasing a craft with a System Cruise system installed. Trips to artificial satellites are within reach for a reasonable price. |
- | * Surface to orbit transit | + | |
- | * Planet | + | |
- | * Interplanetary | + | * Surface to orbit transit |
+ | * Body-to-Body Transfer - With the advent of System Cruise systems this process has taken travel from a plant to its moon from a week to only a few hours. While not actually a form of superluminal travel, the System Cruise system may be regarded as a form of warp, making space easier and slipperier to traverse. Most systems will take about a week to cross from one side to another, a typical trip from the goldilocks zone to the edge of interstellar space (and the Jumpships that appear there) will only take a few days. | ||
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+ | ^ Distance ^ General Time Span ^ Notes ^ | ||
+ | | Surface to LGO | 10 -30 minutes | If using decent shuttlecraft. | | ||
+ | | LGO to Natural Satellite | 2 - 10 hours | Highly dependent on body orbit. | | ||
+ | | Body to Body | 12 hours to 5 days | Dependent on annual position and system width. | | ||
+ | | Body to Oort | 2 to 4 days | Dependent on body position. | | ||
===== FTL ===== | ===== FTL ===== | ||
- | | + | FTL is handled through a variety of means the fastest being established wormhole gates. For ships traveling between stars at FTL speeds to unexplored or unconnected locales the setting has a soft cap of 2500c for travel speed for the fastest purpose built cutting edge tech ships in the setting. Most military grade or highly advanced civilian ships will instead travel around 2000c, and the vast majority of civilian grade and vessels belonging to civilizations with less developed FTL technology will travel slower than this. |
- | * Long range interstellar (greater than 10ly) | + | |
- | * Fixed position (wormhole gates, perhaps teleporters) | + | |
+ | * Long range interstellar (greater than 10ly) - Much more substantial distance, requires larger jumpships, and often comes with a much larger price tag for transport. Such jump ships are often considered high value targets and often feature military protection as the price often means they are at least partly government owned. | ||
+ | * Fixed position (wormhole gates, perhaps teleporters, magical gates?) - Point to point transport only. Allows for instant transit at any distance but is extremely limited, time-consuming and expensive to set up and maintain. Used mostly by star governments who can justify the cost with heavily used trade shipping, or military purposes. | ||
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+ | ^ Short Range FTL ^ 2.5ly ^ 5ly ^ 7.5ly ^ 10ly ^ | ||
+ | | 100c | 9d 3h | 18d 6h | 27d 9h | 36d 12h | | ||
+ | | 250c | 3d 15h 36m | 7d 7h 12m | 10d 22h 48m | 14d 14h 24m | | ||
+ | | 500c | 1d 19h 48m | 3d 15h 36m | 5d 11h 31m | 7d 12h | | ||
+ | | 1000c | 21h 54m | 1d 19h 48m | 2d 17h 42m | 3d 15h 36m | | ||
+ | | 1500c | 14h 36m | 1d 5h 12m | 1d 19h 48m | 2d 10h 25m | | ||
+ | |||
+ | ^ Long Range FTL ^ 25ly ^ 50ly ^ 250ly ^ | ||
+ | | 250c | 36d 12h | 73d | 365d | | | ||
+ | | 500c | 18d 6h | 36d 12h | 182d 12h | | | ||
+ | | 1000c | 9d 3h | 18d 6h | 91d 6h | | | ||
+ | | 1500c | 6d 2h | 12d 4h | 60d 20h | | | ||
+ | | 2000c | 4d 13h 30m | 9d 3h | 45d 15h | | | ||
+ | | 2500c | 3d 15h 36m | 7d 7h 12m | 36d 12h | | |