guide:magic

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guide:magic [2017/02/26 22:53] eistheidguide:magic [2017/04/23 00:13] (current) eistheid
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   * Requires an investment of time both to perform and improve.   * Requires an investment of time both to perform and improve.
   * Requires practice and adherence to a set of rules, often unique to the practitioner's culture, however, universal for their 'style' of application.   * Requires practice and adherence to a set of rules, often unique to the practitioner's culture, however, universal for their 'style' of application.
-  * Only individuals of a biological species are capable of interacting with magical forces. Robots and synthetic species are incapable of producing magical effects. +  * Only individuals of a biological species with an evolutionary line stretching back to single celled organisms are capable of interacting with magical forces. Robots and synthetic species are incapable of producing magical effects. 
-    * During initial cell division, a connection is established between the organism and magic, connection which improves as the organism develops to maturity, the repeated biological process tying the force more closely to the organism and forming the basis of what is observed, and referred to as the 'analog soul.' +    * After conception, during initial cell division of the zygote((or nucleus in asexual species)), a connection is established between the organism and magic, this connection improves as the organism develops to maturity, the repeated cellular biological process tying the force more closely to the organism and forming the basis of what is observed, and referred to as the [[guide:magic:soul|'analog soul.']] 
-    * The development of the organism creates a template within their structure attuned to their specific 'soul' in the event that an individual is cloned((only via 'slow' cloning processes)), a duplicate of this 'soul' is imprinted upon the clone allowing the clone to interact with magical forces in a loosely 1:1 manner when compared to the original. Effectively functioning as a 'signature' for the individual.+    * The development of the organism creates a template within their structure attuned to their specific [[guide:magic:soul|'soul']] in the event that an individual is cloned((only via 'slow' [[guide:cloning|cloning]] processes)), a duplicate of this 'soul' is imprinted upon the clone allowing the clone to interact with magical forces in a loosely 1:1 manner when compared to the original. Effectively functioning as a 'signature' for the individual. This process however typically fails to restore the development of a magic user's capabilities fully and requires a period of re-training to restore what has been lost. 
 +    * Alternatively some magical practices allow the creation of what is commonly known as a "phylactery" which allows for an individual to bind their 'soul' to a magical item preventing its loss upon death. Through this, an individual may safeguard their soul upon death for either religious purposes, or to allow for a restoration of their soul to a corporeal form provided adequate steps have been taken prior to death.
   * Some schools of magical practice are capable of imbuing objects, or creating objects with magical properties. Though this is universally an activity that requires a large investment of time and resources.   * Some schools of magical practice are capable of imbuing objects, or creating objects with magical properties. Though this is universally an activity that requires a large investment of time and resources.
  
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 In the extremely unlikely event that there is a plausible reason for a magical ability, or action to be performed secretly for whatever reason and can't be addressed in the descriptive text of a post, the player must discuss the circumstances and application with their GM and come to an agreement before implementation IC. In the extremely unlikely event that there is a plausible reason for a magical ability, or action to be performed secretly for whatever reason and can't be addressed in the descriptive text of a post, the player must discuss the circumstances and application with their GM and come to an agreement before implementation IC.
 +
 +===== Additional Reading =====
 +
 +  * Magic schools/styles - index of styles of magic within the setting.
 +  * Magic spells
 +  * Magic items
 +    * Magic potions
 +    * Magic scrolls
 +    * General magic consumables
 +    * Magic materials
 +    * Magic armors
 +    * Magic weapons
 +    * ???
  
 ===== OOC Notes for additon? ===== ===== OOC Notes for additon? =====
  • guide/magic.1488167634.txt.gz
  • Last modified: 2017/02/26 22:53
  • by eistheid