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guide:magic [2016/12/01 23:24] – eistheid | guide:magic [2017/04/23 00:13] (current) – eistheid | ||
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* Requires an investment of time both to perform and improve. | * Requires an investment of time both to perform and improve. | ||
* Requires practice and adherence to a set of rules, often unique to the practitioner' | * Requires practice and adherence to a set of rules, often unique to the practitioner' | ||
- | * Only individuals of a biological species are capable of interacting with magical forces. Robots and synthetic species are incapable of producing magical effects. | + | * Only individuals of a biological species |
- | * During | + | * After conception, during |
- | * The development of the organism creates a template within their structure attuned to their specific ' | + | * The development of the organism creates a template within their structure attuned to their specific |
+ | * Alternatively some magical practices allow the creation of what is commonly known as a " | ||
* Some schools of magical practice are capable of imbuing objects, or creating objects with magical properties. Though this is universally an activity that requires a large investment of time and resources. | * Some schools of magical practice are capable of imbuing objects, or creating objects with magical properties. Though this is universally an activity that requires a large investment of time and resources. | ||
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==== Examples ==== | ==== Examples ==== | ||
- | In the following, | + | In the following, |
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==== Over use ==== | ==== Over use ==== | ||
- | Over use of magic typically impacts a magic user by fraying and depleting the mage's soul, which in minor cases can cause unease or malaise, while extreme | + | Over use of magic typically impacts a magic user by fraying and depleting the mage's soul, which in minor cases can cause unease or malaise. Extreme |
- | ===== Natural | + | ===== Loci Magic ===== |
- | Do magical effects occur in certain physical locations? If yes, what kind? | + | |
- | Occurrence | + | A magical loci is an area of space that is infused with an abundance of magical energy by simple virtue of existing. These naturally occurring magically infused areas in stellar, and by extension, geographical locations are exceedingly rare. These ' |
+ | |||
+ | These locations are noteworthy as typically areas of high magical | ||
+ | |||
+ | While the effects of such magical locations on materials and life can be replicated with effort, natural instances often possess unexpected compositions and natures providing effects in ways, or combinations that are atypical to the vast majority of spellcasters and as such are coveted as points of inspiration as much as sources of physical materials. | ||
===== Faith ===== | ===== Faith ===== | ||
- | In some cultures, particularly strongly religious ones the lines between faith and magic blur, resulting in a self-perpetuating | + | In some cultures, particularly strongly religious ones, the lines between faith and magic blur, resulting in a self-perpetuating |
===== The Science of Magic ===== | ===== The Science of Magic ===== | ||
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Despite the near infinite variation of its application and function, there are some universal constants that have been observed: | Despite the near infinite variation of its application and function, there are some universal constants that have been observed: | ||
- | To harness and control magic, a natural source must be used. While the exact reasoning for this is poorly understood it is widely agreed that early on in the evolutionary cycle early cellular life happened upon the right combination of traits to allow for magic to be tapped and manipulated. Over the generations as species developed some species became carriers for the network of cells that formed the basis of what is widely recognized as the soul or spirit. | + | To harness and control magic, a natural source must be used. While the exact reasoning for this is poorly understood it is widely agreed that early on in the evolutionary cycle early cellular life happened upon the right combination of traits to allow for magic to be tapped and manipulated |
Magical effects are strengthened by repetition. This is often observed to be analogous to exercising a muscle, in that repeated focused use of magic strengthens the caster' | Magical effects are strengthened by repetition. This is often observed to be analogous to exercising a muscle, in that repeated focused use of magic strengthens the caster' | ||
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Magic' | Magic' | ||
- | - Magic requires an analog soul - so machine intelligences and synthetic beings can't access it, having digital souls. Digital or Quantum-state souls lack the ability to sync to a magic waveform. There are " | + | - Magic requires an analog soul - so machine intelligences and synthetic beings can't access it, having digital souls. Digital or Quantum-state souls lack the ability to sync to a magic waveform. There are " |
+ | - Clones and gene-bred | ||
- There is no such thing as time-travel magic. Slowing down and speeding up things may be possible with enough training, but no jumping back or forwards in time. Stasis does not count as time travel. | - There is no such thing as time-travel magic. Slowing down and speeding up things may be possible with enough training, but no jumping back or forwards in time. Stasis does not count as time travel. | ||
- | - The stronger a caster' | + | - The stronger a caster' |
- Unfortunately, | - Unfortunately, | ||
- Every mage has a tell. Casting happens in their own way, but they must indicate it. It could be a word, it could be a gesture. | - Every mage has a tell. Casting happens in their own way, but they must indicate it. It could be a word, it could be a gesture. | ||
- | - Each caster has their own flair when it comes to spells. One caster' | + | - Each caster has their own flair when it comes to spells. One caster' |
+ | |||
+ | ==== Etiquette ==== | ||
+ | |||
+ | One of the most important aspects when it comes to writing magic is getting your GM's OK. Any magical abilities, spells, effects, rituals, etc. need to be cleared with you GM prior to use in character. To this end any specialized spells, abilities, or items must be written up, attached to your character' | ||
+ | |||
+ | Further, the preparation, | ||
+ | |||
+ | In the extremely unlikely event that there is a plausible reason for a magical ability, or action to be performed secretly for whatever reason and can't be addressed in the descriptive text of a post, the player must discuss the circumstances and application with their GM and come to an agreement before implementation IC. | ||
+ | |||
+ | ===== Additional Reading ===== | ||
+ | |||
+ | * Magic schools/ | ||
+ | * Magic spells | ||
+ | * Magic items | ||
+ | * Magic potions | ||
+ | * Magic scrolls | ||
+ | * General magic consumables | ||
+ | * Magic materials | ||
+ | * Magic armors | ||
+ | * Magic weapons | ||
+ | * ??? | ||
===== OOC Notes for additon? ===== | ===== OOC Notes for additon? ===== | ||
- | * If it applies to clones too, I can see an underground slave trade involving cloning talented casters for their talents to groom a clone into a bodyguard, soldier, etc. | ||
* I did also have an “aura” system in place for some of my characters. . . not like a “GAIN +5 TO ALL ALLIES” type of aura, but more of a sort of passive deal to a caster. One was a magic ward, reducing the effects of magics cast on them. Another was an analytic aura, able to scan magics around them and feed their caster information. | * I did also have an “aura” system in place for some of my characters. . . not like a “GAIN +5 TO ALL ALLIES” type of aura, but more of a sort of passive deal to a caster. One was a magic ward, reducing the effects of magics cast on them. Another was an analytic aura, able to scan magics around them and feed their caster information. | ||