guide:introduction

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guide:introduction [2018/03/17 01:00] – [About the World] added link to space travel lucaguide:introduction [2020/01/09 19:59] (current) – added Character Creation guide link luca
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     * Technologies and innovations of the modern age as we know it are present: Household appliances and amenities, the internet, social media, consumer electronics, research books, papers, or similar archival techniques; military equipment or firearms, medicine, transportation, space travel((Hopefully defictionalised one day.)), and so on.     * Technologies and innovations of the modern age as we know it are present: Household appliances and amenities, the internet, social media, consumer electronics, research books, papers, or similar archival techniques; military equipment or firearms, medicine, transportation, space travel((Hopefully defictionalised one day.)), and so on.
     * However, the ideas and cultures wielding such things are not like here and now, because of some fundamental differences and additions listed below.     * However, the ideas and cultures wielding such things are not like here and now, because of some fundamental differences and additions listed below.
-  * **[[guide/setting_travel#ftl|Space Travel]]** - Between planets, space travel is easy: Many consumer-grade spacecraft in the setting are fitted with a System Cruise module, allowing the craft to move at a fraction or more of the speed of light within a star system, and return to normal speeds safely. This process can be interdicted, but escaped by following an escape vector.+  * **[[guide/setting_travel#space|Space Travel]]** - Between planets, space travel is easy: Many consumer-grade spacecraft in the setting are fitted with a System Cruise module, allowing the craft to move at a fraction or more of the speed of light within a star system, and return to normal speeds safely. This process can be interdicted, but escaped by following an escape vector.
     * An access to a personal-grade Spacecraft is a sizeable investment as the ongoing costs of fuel, replacement parts, and hangar service fees add up. However, many merchants have managed to turn a sizeable profit operating only within their star systems.     * An access to a personal-grade Spacecraft is a sizeable investment as the ongoing costs of fuel, replacement parts, and hangar service fees add up. However, many merchants have managed to turn a sizeable profit operating only within their star systems.
     * Moving between stars is not as easy, as the amount of power and the size of the technology necessitates the ships to be massive, requiring enormous powerplants and non-miniaturised technology to make faster than light travel a safe possibility between star systems.     * Moving between stars is not as easy, as the amount of power and the size of the technology necessitates the ships to be massive, requiring enormous powerplants and non-miniaturised technology to make faster than light travel a safe possibility between star systems.
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   * Trade, such as between a character and a vendor, an auction, or offers to sell goods and services locally   * Trade, such as between a character and a vendor, an auction, or offers to sell goods and services locally
   * Strange sounding alien gibberish from an unknown source   * Strange sounding alien gibberish from an unknown source
 +
 +==== How to Create a Character ====
 +Before you can play in Wandering Star, you'll need to create a character to see the universe through. This can be a difficult process, as the universe is vast, dark, and full of lights. [[index/ccg|A character creation index]] is available to guide you through the process and familiarise you with the world around the character you'll be creating.
  
 ==== How to Start a Plot ==== ==== How to Start a Plot ====
  • guide/introduction.1521262803.txt.gz
  • Last modified: 2018/03/17 01:00
  • by luca