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guide:introduction [2017/03/22 21:35] – moved story text to my sandbox luca | guide:introduction [2020/01/09 19:59] (current) – added Character Creation guide link luca | ||
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- | |"//What are the stars but points in the body of God where we insert the healing needles of our terror and longing?//"\\ - Thomas Pynchon, Gravity' | + | |//"What are the stars but points in the body of God where we insert the healing needles of our terror and longing?"//\\ - Thomas Pynchon, |
**Welcome to Wandering Star Role Play!** This article has the basic steps and info you'll need to get up to speed. It includes a primer on the state of the universe, how to create a character, how to find a plot and join the community, and how roleplaying occurs. | **Welcome to Wandering Star Role Play!** This article has the basic steps and info you'll need to get up to speed. It includes a primer on the state of the universe, how to create a character, how to find a plot and join the community, and how roleplaying occurs. | ||
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Take your time if you feel overwhelmed or lost - maybe look at the relaxing scenery, grab a cup of tea, and smell the breeze for a bit. If you want, we have some [[/ | Take your time if you feel overwhelmed or lost - maybe look at the relaxing scenery, grab a cup of tea, and smell the breeze for a bit. If you want, we have some [[/ | ||
- | ===== How To Play ===== | + | ===== About the Game ===== |
+ | |//" | ||
Like a classic text-based roleplaying game, or tabletop game like [[wp> | Like a classic text-based roleplaying game, or tabletop game like [[wp> | ||
- | The outcomes of these tales could potentially affect the setting for future players - woven by plots which grow together; They leave behind new discoveries, | + | The outcomes of these tales could potentially affect the setting for future players - woven by plots which grow together; They leave behind new discoveries, |
+ | |||
+ | ===== About the World ===== | ||
+ | |//" | ||
+ | |||
+ | Let's compare | ||
+ | |||
+ | * **Existing Technology** - For convenience and familiarity' | ||
+ | * Technologies and innovations of the modern age as we know it are present: Household appliances and amenities, the internet, social media, consumer electronics, | ||
+ | * However, the ideas and cultures wielding such things are not like here and now, because of some fundamental differences and additions listed below. | ||
+ | * **[[guide/ | ||
+ | * An access to a personal-grade Spacecraft is a sizeable investment as the ongoing costs of fuel, replacement parts, and hangar service fees add up. However, many merchants have managed to turn a sizeable profit operating only within their star systems. | ||
+ | * Moving between stars is not as easy, as the amount of power and the size of the technology necessitates the ships to be massive, requiring enormous powerplants and non-miniaturised technology to make faster than light travel a safe possibility between star systems. | ||
+ | * One solution to this is the installation of Warp-rings between star systems, paid for much like a tollway and operated by either a government capable of colonising and policing space, or a highly lucrative private operator. These require an ongoing maintenance and hefty resource toll, and as such, are out of the reach of most people. Chartering passage between systems is costly, and requires preparation. | ||
+ | * In either case, the ability to move from place to place in the universe has opened up the possibility of meetings... | ||
+ | * **Aliens** - We're not alone; This is a terrifying and at times hilarious possibility. Humans exist alongside a plethora of alien species and creatures both familiar and bizarre. | ||
+ | * The relationship between humans and alien species varies from place to place. To some, aliens are just more people in the mix of their day to day lives, while some community' | ||
+ | * Humanoids are a common shape, because aliens visit humans((Humans visit aliens, in turn.)) and enjoy things like being able to walk through doors, use seats, push buttons, and read. Its not neccesarily the best shape, but for those who can change or project their shape, it's very convenient. There will of course always be stubborn examples, and those unable to make the physical changes necessary. | ||
+ | * **[[guide/ | ||
+ | * Technology does not suffer setbacks as a result of this, however - Magic and Psionics are merely additional ways for a player character to express their prowess. All three fields have means of being controlled, countered, and being accounted for in the end. | ||
+ | * Powers, abilities, and objects enhanced or through magic or psionic means have their own checks, balances, infrastructures, | ||
+ | * **[[/ | ||
+ | * It helps to think of these creatures as people would consider demons, devils, angels, ghosts, spirits, yokai, cryptids, fae, and other creatures with unexplained or supernatural powers. | ||
+ | * Some Weirds can be summoned, managed, bribed, or wrangled somehow into a stint of servitude. They are readily associated with magicians and psionics. | ||
+ | |||
+ | ===== How To Play ===== | ||
+ | |//" | ||
Roleplaying is a form of communication between its **Players** and their **Game Master**((Also called a Storyteller.)), | Roleplaying is a form of communication between its **Players** and their **Game Master**((Also called a Storyteller.)), | ||
These stories often take place in colonies, towns, cities, spacecraft, space stations, starships, or may move from place to place over known and unknown locations. It is important that you should read up into the background of the kind of character you want to play and to get a sense of how the nations and entities within the setting work to determine which plot you feel would best suit you, the kind of story you want to be part of and the kind of character you want to play. | These stories often take place in colonies, towns, cities, spacecraft, space stations, starships, or may move from place to place over known and unknown locations. It is important that you should read up into the background of the kind of character you want to play and to get a sense of how the nations and entities within the setting work to determine which plot you feel would best suit you, the kind of story you want to be part of and the kind of character you want to play. | ||
- | |||
- | Before we get onto that however, let's illustrate how Roleplaying happens on the site: | ||
==== Styles of Participation ==== | ==== Styles of Participation ==== | ||
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* Strange sounding alien gibberish from an unknown source | * Strange sounding alien gibberish from an unknown source | ||
- | ==== How to start a Plot ==== | + | ==== How to Create |
- | To get a plot started, | + | Before you can play in Wandering Star, you'll need to create |
- | Players then reply with their interest, bring forward character ideas, and ask questions. It is possible for the planning and brainstorming | + | ==== How to Start a Plot ==== |
+ | |//" | ||
- | Once the Game Master and/or players signal they are ready to start, the Game Master/ | + | To get a plot started, Wandering Star has a place which acts as a rallying call and springboard: |
+ | |||
+ | Players then reply with their interest, bring forward character ideas, and ask questions. It is possible for the planning and brainstorming to take place beyond the thread, such as in a chatroom like [[https:// | ||
+ | |||
+ | Once the Game Master and/or players signal they are ready to start, the Game Master/ | ||
This prologue post acts as the beginning of the sequence of events of a given sub-story within the setting and can be thought of an **Episode**. Following the first episode or prologue of content, the story can be given a sub-forum, which can be thought of as a show or adventure within the setting. An OOC thread may be made and stickied by the Game Master((Who is granted moderator privileges for the new forum, as part of becoming a Game Master.)) for the purposes of sharing or specific information or for player chat. | This prologue post acts as the beginning of the sequence of events of a given sub-story within the setting and can be thought of an **Episode**. Following the first episode or prologue of content, the story can be given a sub-forum, which can be thought of as a show or adventure within the setting. An OOC thread may be made and stickied by the Game Master((Who is granted moderator privileges for the new forum, as part of becoming a Game Master.)) for the purposes of sharing or specific information or for player chat. | ||
After that, it's just a matter of making more episodes until the plot reaches a suitable finish. Completed or inactive stories may request to be archived by Game Master or players. | After that, it's just a matter of making more episodes until the plot reaches a suitable finish. Completed or inactive stories may request to be archived by Game Master or players. | ||
+ | |||
+ | |"//It really seems to me that in the midst of great tragedy, there is always the possibility that something terribly funny will happen.//" |