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====== New Players' | ====== New Players' | ||
- | Welcome to Wandering Star Role Play! This article has the basic steps and info you'll need to participate. Please read it thoroughly. | + | {{ : |
- | ===== Setting Overview ===== | + | |//"What are the stars but points in the body of God where we insert the healing needles of our terror |
- | //Earth is just too small and fragile a basket for mankind to keep all its eggs in. | + | |
- | — attributed | + | **Welcome |
- | Many never agos since Earth, Humanity has been cast to dust and lifted itself once more elsewhere. Plagues, war, occupation; all speed-bumps in the great journey. Earth itself too now is but legendary - the dimension it occupied left behind, all for the great journey. | + | Take your time if you feel overwhelmed or lost - maybe look at the relaxing scenery, grab a cup of tea, and smell the breeze for a bit. If you want, we have some [[/ |
- | Technology has grown in strange directions that challenge | + | ===== About the Game ===== |
+ | |//" | ||
- | We escaped. Exodus, exile, abandon | + | Like a classic text-based roleplaying game, or tabletop game like [[wp> |
- | Equal parts fortress, ambassadorial meeting point, staging ground | + | The outcomes of these tales could potentially affect the setting for future players - woven by plots which grow together; They leave behind new discoveries, technologies, |
- | === Luca Ver === | + | ===== About the World ===== |
+ | |//" | ||
+ | Let's compare | ||
- | . Perhaps as far from us now as the first recorded history is from now, but we have no way of knowing. Time and time again, humanity has been cast down to the dust to lift itself | + | * **Existing Technology** - For convenience and familiarity' |
+ | * Technologies and innovations of the modern age as we know it are present: Household appliances and amenities, | ||
+ | * However, the ideas and cultures wielding such things are not like here and now, because | ||
+ | * **[[guide/ | ||
+ | * An access | ||
+ | * Moving between stars is not as easy, as the amount of power and the size of the technology necessitates the ships to be massive, requiring enormous powerplants and non-miniaturised technology to make faster than light travel a safe possibility between star systems. | ||
+ | * One solution to this is the installation of Warp-rings between star systems, paid for much like a tollway and operated | ||
+ | * In either case, the ability to move from place to place in the universe has opened up the possibility of meetings... | ||
+ | * **Aliens** - We're not alone; This is a terrifying | ||
+ | * The relationship between humans and alien species varies from place to place. To some, aliens are just more people in the mix of their day to day lives, while some community' | ||
+ | * Humanoids are a common shape, because aliens visit humans((Humans visit aliens, in turn.)) and enjoy things like being able to walk through doors, use seats, push buttons, and read. Its not neccesarily the best shape, but for those who can change or project their shape, | ||
+ | * **[[guide/ | ||
+ | * Technology does not suffer setbacks | ||
+ | * Powers, abilities, and objects enhanced or through magic or psionic means have their own checks, balances, infrastructures, | ||
+ | * **[[/ | ||
+ | * It helps to think of these creatures as people would consider demons, devils, angels, ghosts, spirits, yokai, cryptids, fae, and other creatures with unexplained or supernatural powers. | ||
+ | * Some Weirds can be summoned, managed, bribed, or wrangled somehow into a stint of servitude. They are readily associated with magicians and psionics. | ||
- | Technology has advanced in strange directions and our fundamental understanding of reality has changed. Gravity, high energy weapons, faster than light travel, the transmutation of the mind into information and a means of taking energy | + | ===== How To Play ===== |
+ | |//" | ||
- | We have escaped | + | Roleplaying is a form of communication between its **Players** and their **Game Master**((Also called a Storyteller.)), |
- | There are however threats to that peace; lawlessness, civilizations unmet, aliens incomprehensibly strange and most frightening of all, ourselves. | + | These stories often take place in colonies, towns, cities, spacecraft, space stations, starships, or may move from place to place over known and unknown locations. It is important that you should read up into the background of the kind of character you want to play and to get a sense of how the nations and entities within the setting work to determine which plot you feel would best suit you, the kind of story you want to be part of and the kind of character you want to play. |
- | + | ||
- | ===== A basic introduction of gameplay ===== | + | |
- | Like classic text-based roleplay, you and other players create your dcharacters who then live in the universe of Wandering Star. Your imagination defines the actions of your character and that action and their dialog defines their future in collaborative stories which affect the setting for future players. | + | |
- | + | ||
- | Roleplay comes in many shapes and forms: Commonly beginning with a roleplay thread that acts as a string unifying the sequential events of a given sub-story within the setting and can be thought of an episode. Following the first ' | + | |
- | + | ||
- | These stories are often on starships, or may move from place to place over known locations | + | |
==== Styles of Participation ==== | ==== Styles of Participation ==== | ||
- | Other methods of roleplay do also exist, but detailed below are the methods most used: | + | Other methods of roleplay do also exist, but detailed below are the methods most used here on Wandering Star: |
=== Joined Post === | === Joined Post === | ||
- | The posts two or more players make are conjoined with direct interaction | + | | **Players: |
+ | | **++** Reads like a short story or novella when completed.\\ **++** Very close knit, and intimate.| | ||
+ | | **!!** Can serve as a catalyst for an ongoing plot, with one of the participants acting as the Game Master.\\ **!!** Players write and edit dialogue/ | ||
+ | | **--** Requires players to have agreeable timezones/ | ||
+ | |||
+ | The posts two or more players make are conjoined with direct interaction, over a chat program | ||
+ | |||
+ | Joined Posts require the participating players to organise a scheduling arrangement to meet up and write together. An agreeable timezone arrangement helps immensely, but it is not unheard of for players from different timezones to make do. Otherwise, leaving replies on a pad until to work asynchronously until completion is possible. | ||
=== Sequential Post === | === Sequential Post === | ||
- | Posts which come one after another and contain only a single player and their characters. In this way, players who can't normally be online at the same time can post and then have others see their post and respond. More public and less intimate, sequential posts are ideal for moving something forward for players with busy schedules or different timezones. | + | |**Players: |
+ | |**++** Format lends itself well to long term, episodic plots.\\ **++** Asynchronous posting playerbase possible.\\ **++** Possible for new players to join and begin participating quickly.| | ||
+ | |**!!** Run and told by a Game Master/ | ||
+ | |**--** Possible for players to drop out unexpectedly.\\ **--** Lots of players can mean lots of work for a Game Master. | | ||
+ | |||
+ | Posts which come one after another and contain only a single player and their characters. In this way, players who can't normally be online at the same time can post and then have others see their post and respond. More public and less intimate, sequential posts are ideal for moving something forward for players with busy schedules or different timezones. Sequential Post plots generally follow a format: | ||
+ | |||
+ | - Game Master makes a post with events and non-player character actions. | ||
+ | * This includes the introduction, | ||
+ | - Players post their character' | ||
+ | - Game Master reads player responses, dictates their outcomes with further events and non-player actions. | ||
+ | - Repeat until suitable conclusion is reached. Then, start another episode. | ||
+ | |||
+ | No matter what happens though, the Players and Game Master generally have a vested interest to enjoy what they are doing together. | ||
+ | |||
+ | === Messages === | ||
+ | |**Players: | ||
+ | |**++** Ideal for news broadcasts, announcements, | ||
+ | |**??** Basically, a forum within a forum, if that makes sense.| | ||
+ | |||
+ | Messages are communications made in character, which can be result of or a cause for a plot. They can be written by one person representing an organisation, | ||
+ | |||
+ | * Broadcasts from news networks | ||
+ | * Announcements from government, territory, or local agencies | ||
+ | * A character' | ||
+ | * A phone call made outside of a plot | ||
+ | * A private bulletin or edict within an organisation | ||
+ | * The outcome of a game played between friends | ||
+ | * Advertising material or promotions | ||
+ | * The contents of a document or in-character book | ||
+ | * A television show or an excerpt from a movie | ||
+ | * A distress signal | ||
+ | * Job openings | ||
+ | * Government propaganda | ||
+ | * An interaction with a government agency | ||
+ | * Trade, such as between a character and a vendor, an auction, or offers to sell goods and services locally | ||
+ | * Strange sounding alien gibberish from an unknown source | ||
+ | |||
+ | ==== How to Create a Character ==== | ||
+ | Before you can play in Wandering Star, you'll need to create a character to see the universe through. This can be a difficult process, as the universe is vast, dark, and full of lights. [[index/ | ||
+ | |||
+ | ==== How to Start a Plot ==== | ||
+ | |//" | ||
+ | |||
+ | To get a plot started, Wandering Star has a place which acts as a rallying call and springboard: | ||
+ | |||
+ | Players then reply with their interest, bring forward character ideas, and ask questions. It is possible for the planning and brainstorming to take place beyond the thread, such as in a chatroom like [[https:// | ||
+ | |||
+ | Once the Game Master and/or players signal they are ready to start, the Game Master/ | ||
+ | |||
+ | This prologue post acts as the beginning of the sequence of events of a given sub-story within the setting and can be thought of an **Episode**. Following the first episode or prologue of content, the story can be given a sub-forum, which can be thought of as a show or adventure within the setting. An OOC thread may be made and stickied by the Game Master((Who is granted moderator privileges for the new forum, as part of becoming a Game Master.)) for the purposes of sharing or specific information or for player chat. | ||
+ | After that, it's just a matter of making more episodes until the plot reaches a suitable finish. Completed or inactive stories may request to be archived by Game Master or players. | ||
+ | |"//It really seems to me that in the midst of great tragedy, there is always the possibility that something terribly funny will happen.//" |