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guide:combat:kungfu [2016/12/01 01:40] – [The truest irony] osakanone | guide:combat:kungfu [2016/12/01 21:37] – [Gestalt Combat] osakanone | ||
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====== "Kung fu" ====== | ====== "Kung fu" ====== | ||
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Classically, | Classically, | ||
- | + | ===== The truest irony ===== | |
- | ==== The truest irony ==== | + | |
In a truly ironic twist, with the advent of superhuman performance (speed, strength, endurance, durability) a lot of the entirely stupid principles which made zero sense on human terms could be adapted through the use of restrictive training and advanced simulation which could in software perform many life-times worth of combat in just a few hours to determine what is effective and what is not and how each would need to be adjusted accordingly. | In a truly ironic twist, with the advent of superhuman performance (speed, strength, endurance, durability) a lot of the entirely stupid principles which made zero sense on human terms could be adapted through the use of restrictive training and advanced simulation which could in software perform many life-times worth of combat in just a few hours to determine what is effective and what is not and how each would need to be adjusted accordingly. | ||
Similarly, while Qi in the truest sense is not real, the state it places the brain to is. In this state, a [[/ | Similarly, while Qi in the truest sense is not real, the state it places the brain to is. In this state, a [[/ | ||
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+ | ==== Tool Assistance ==== | ||
+ | With he mass of simulation data accumulated and the limited capabilities of learning, it made sense very quickly to automate combatants, putting them above a level where they could successfully defeat a majority of conventionally trained fighters -- basically by using an input sequence of their own bodies relative to special conditionals in order to select and execute techniques in rapid succession and strength with as minimal response time as possible. | ||
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+ | Tool assistance often comes in the form of either cybernetics or highly specialized signal based neurological conditioning and programming. Often, these " | ||
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+ | ==== Countermeasure: | ||
+ | This was soon subplanted by training techniques which studied how to recognise different tool assistance " | ||
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+ | In terms of training, counterfighting is far heavier on defensive techniques, movements and reflexes and above all speed and involves great access to very skilled opponents. | ||
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+ | Technically speaking it should be noted that the concept of the counterfighter - a " | ||
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+ | ==== Gestalt Combat ==== | ||
+ | All combat can be essentially boiled down into a series of logical choices and statistical likelihoods -- and tool assistance classically uses these techniques automatically. Eventually, a select few number of users of tool assistance eventually learned to select what were intentionally " | ||
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+ | Originally through pure idiot savanthood, a number of tool assistance users were able to manipulate their selections of which " | ||
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+ | This special form of " | ||
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+ | ==== Fourth Generation Combat Conditioning ==== | ||
+ | Still very new, the fourth generation learns from these gestalt cases and is written as such. Often, a very minimal library of techniques is supplied which cover as many situations as possible as to reduce the number of possible selections and thus the number of options. Often those using it are seen to defeat far more technically complex techniques using only simple techniques, placement and positioning. | ||
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+ | It is still very rare due to the limited aptitude and severe risk of neurological degregation in cases which do not demonstrate said aptitude - and uses a combination of classical and machine learning techniques. | ||
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