Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| culture:oddbody [2017/03/26 17:20] – [Religion] moogle | culture:oddbody [2017/07/01 18:16] (current) – [Traditions] moogle | ||
|---|---|---|---|
| Line 9: | Line 9: | ||
| ==== Technology ==== | ==== Technology ==== | ||
| - | Oddbodies, true to their name, have the highest investments into cybernetic and genetic modification technologies. Otherwise, their focus and development is really based on a societal/ | + | Oddbodies, true to their name, have the highest investments into cybernetic and genetic modification technologies. Otherwise, their focus and development is really based on a societal/ |
| === Magic & Psionics === | === Magic & Psionics === | ||
| Line 21: | Line 21: | ||
| ==== Religion ==== | ==== Religion ==== | ||
| - | One of the primary ways to identify an Oddbody is through their religious views. | + | One of the primary ways to identify an Oddbody is through their religious views. Oddbodies fully embrace aspects of transhumanism, |
| === Core Tenets === | === Core Tenets === | ||
| - | >The main focus of the religion. | + | - Your body is your garden. Tend to it well. |
| + | - Your body is your garden. Grow what you will. | ||
| + | - Your body is your garden. You decide who witnesses it. | ||
| === Ceremony === | === Ceremony === | ||
| - | >Are there any sort of rituals | + | Oddbodies have two major ceremonies (of those that practice |
| + | * ** Embarking ** - When an Oddbody makes their first modification, | ||
| + | * ** Arrival ** - This celebration honors an Oddbody' | ||
| ==== Traditions ==== | ==== Traditions ==== | ||
| - | > | + | Traditions |
| + | ==== Subgroups ==== | ||
| + | |[[society/ | ||
| - | === Birth and Death === | ||
| - | >How do they celebrate birth? Do they mourn the dead? Etc. | ||
| - | |||
| - | ==== Subgroups ==== | ||
| - | >This section is used for showing some of the varieties of subcultures, | ||
| - | that the designers may desire for the setting. | ||