culture:hagbloods

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culture:hagbloods [2016/11/22 17:21] – added backlinks to magic lucaculture:hagbloods [2020/04/21 23:56] (current) – Added the School of Dreaming subgroup jimmy
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 === Tech Focus === === Tech Focus ===
->What the society's main focus in technology is. It could be that they heavily invest in ballistic weaponry, argricultural growth in an underground plane, or magitek construction, and so on. Essentially, what they're interested in developing towards. 
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 When creating technology, they often find a way to incorporate magic into it and make the two different forces work together. To this end, most of their technology incorporates some form of focus item for the user to direct their own magic into the item to power it, or enhance its capabilities. For technological problems they can't get around using magic, they enlist the help of a local Greaseheart or Maidenhand. When creating technology, they often find a way to incorporate magic into it and make the two different forces work together. To this end, most of their technology incorporates some form of focus item for the user to direct their own magic into the item to power it, or enhance its capabilities. For technological problems they can't get around using magic, they enlist the help of a local Greaseheart or Maidenhand.
  
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 === Magic === === Magic ===
->Does the society encourage magic use? How does it usually manifest? How does it affect their daily life? Are there common spellcasting traditions? 
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 The Hagblood's bread and butter. [[guide/magic|Magic]] comes naturally to each Hagblood, and they are happy to ply it in any number of ways to make their life easier. Hagblood magic can be subtle as a few whispers and a hand gesture to woo someone, or a roaring violent body motion that sends a fireball crashing down on someone. Magic can leap out of something they wrote down, come from rote learning, come at their call because they //will// it so, or just leap out of them spontaneously when provoked. The Hagblood's bread and butter. [[guide/magic|Magic]] comes naturally to each Hagblood, and they are happy to ply it in any number of ways to make their life easier. Hagblood magic can be subtle as a few whispers and a hand gesture to woo someone, or a roaring violent body motion that sends a fireball crashing down on someone. Magic can leap out of something they wrote down, come from rote learning, come at their call because they //will// it so, or just leap out of them spontaneously when provoked.
  
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 ==== Agriculture ==== ==== Agriculture ====
->Do they farm? What do they farm? How do they farm? 
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-(food ideally, tbd) 
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 === Horticulture === === Horticulture ===
 |"There's a little of everything hiding in the back yard - including snakes. Watch out for them."| |"There's a little of everything hiding in the back yard - including snakes. Watch out for them."|
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 === Birth and Death === === Birth and Death ===
 >How do they celebrate birth? Do they mourn the dead? Etc. >How do they celebrate birth? Do they mourn the dead? Etc.
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 +==== Subgroups ====
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 +=== School of Dreaming ===
 +The School of Dreaming is a particularly ancient breed of magic that traces its history even to Old Earth, claiming root ancestry from tales such as the Lady of the Lake or the witches of Sleepy Hollow. This school is based around female practitioners who are a loose cult of predestination, believing that witches are present to help the heroes of history they see their role as to be secondary characters enabling world changing events.
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 +Although the witches version of these romantic tales tends to involve a lot more illegitimate daughters sired by said heroes, stormy romances, and rather more bloodshed and dark deeds. Many practitioners both worship and fear a Weald entity known as the Lord of Dreams who appears most often in their rites of passage, as such many in this school tread the Weald willingly,  but with a strong dose of caution that perhaps the Weald will make use of them, too.
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 +Recently this school has undergone a mild schism between a traditionalist and modernist alliances of covens, although the exact nature of witch politics and the dealings of the covens is murky and ever-changing that only they can often read them clearly. Hagbloods rarely settle these things with force, and witches from these different branches are still often seen working together if needs must.
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 +Dreaming magic rarely uses divinity to channel its will, instead relying more often upon Weald and dimensional mastery, common enchantments, and the magical energy produced by human thought and places of power. Dreamers are particular good at charms and influencing others, as well as enchanting magical items as well as some skill at divination. Dreamers tend to be weaker in divine magic, destruction, and purely elemental magic.
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  • Last modified: 2016/11/22 17:21
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