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culture:hagbloods [2016/09/24 06:25] – added cooking luca | culture:hagbloods [2020/04/21 23:56] (current) – Added the School of Dreaming subgroup jimmy | ||
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===== Hagblood Culture ===== | ===== Hagblood Culture ===== | ||
- | Cursed and blessed from something indescribable a long time ago and living with it for what feels like longer, Hagbloods live with a constant stream of magic flowing through their bodies and leaking into the world around them, bending it in mysterious ways even the wisest have trouble grasping at times. | + | Cursed and blessed from something indescribable a long time ago and living with it for what feels like longer, Hagbloods live with a constant stream of [[guide/magic|magic]] |
The Hagblood' | The Hagblood' | ||
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Hagbloods like the feel of natural fabrics and textiles, and much of their clothing is (or appears to be) hand made. Often, scholarly Hagbloods are seen wearing robes, cloaks, mantles, and gowns, often reaching the floor and flowing free. Eclectics prefer wearing suit shirts, vests, duster jackets, and fancying the use of hanging baubles, particularly hand watches((or communications devices which replicate the look)) and other fobs. | Hagbloods like the feel of natural fabrics and textiles, and much of their clothing is (or appears to be) hand made. Often, scholarly Hagbloods are seen wearing robes, cloaks, mantles, and gowns, often reaching the floor and flowing free. Eclectics prefer wearing suit shirts, vests, duster jackets, and fancying the use of hanging baubles, particularly hand watches((or communications devices which replicate the look)) and other fobs. | ||
- | Embroidery, inlaying, and elaborately woven patterns are common amongst all Hagbloods, along with accessories such as scarves, glasses, gloves, hats of all sorts (with cone shapes, top hats or bowlers being popular), and walking sticks. Gemstones, jewellery, and crystals are also common decorations, | + | Embroidery, inlaying, and elaborately woven patterns are common amongst all Hagbloods, along with accessories such as scarves, glasses, gloves, hats of all sorts (with cone shapes, top hats or bowlers being popular), and walking sticks. Gemstones, jewellery, and crystals are also common decorations, |
=== Architecture & Aesthetics === | === Architecture & Aesthetics === | ||
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=== Tech Focus === | === Tech Focus === | ||
- | >What the society' | ||
- | |||
When creating technology, they often find a way to incorporate magic into it and make the two different forces work together. To this end, most of their technology incorporates some form of focus item for the user to direct their own magic into the item to power it, or enhance its capabilities. For technological problems they can't get around using magic, they enlist the help of a local Greaseheart or Maidenhand. | When creating technology, they often find a way to incorporate magic into it and make the two different forces work together. To this end, most of their technology incorporates some form of focus item for the user to direct their own magic into the item to power it, or enhance its capabilities. For technological problems they can't get around using magic, they enlist the help of a local Greaseheart or Maidenhand. | ||
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=== Magic === | === Magic === | ||
- | >Does the society encourage magic use? How does it usually manifest? How does it affect their daily life? Are there common spellcasting traditions? | + | The Hagblood' |
- | + | ||
- | The Hagblood' | + | |
Hagbloods usually stick with what their family teaches them, or coven. Generations of families have carried magical traditions in various ways. With examples in relation to pulling a rabbit out of a hat, commonly used schools of magic include: | Hagbloods usually stick with what their family teaches them, or coven. Generations of families have carried magical traditions in various ways. With examples in relation to pulling a rabbit out of a hat, commonly used schools of magic include: | ||
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* **Animism** - Using a crafted facsimile of a rabbit, the animist places it into the hat. With a later application of will, they animate the analogue rabbit with a temporary burst of life force. The more convincing the doll, the longer they will live. Effigies can be sustained with ongoing sources of power too. | * **Animism** - Using a crafted facsimile of a rabbit, the animist places it into the hat. With a later application of will, they animate the analogue rabbit with a temporary burst of life force. The more convincing the doll, the longer they will live. Effigies can be sustained with ongoing sources of power too. | ||
- | Above all else, knowledge is power in magery. What separates a good magician from a great one is a great deal of preparation - but quick wits and improvisation separates the best wizards | + | Above all else, knowledge is power in magery. What separates a good magician from a great one is a great deal of preparation - but quick wits and improvisation separates the best casters |
=== Psionics === | === Psionics === | ||
- | Hagbloods can be sensitive to psionics, but they don't give it as much attention | + | Hagbloods can be sensitive to psionic phenomena, but they don't give it much attention |
- | Theurges are very rare, given the Hagblood' | + | Theurges are very rare, given the Hagblood' |
==== Agriculture ==== | ==== Agriculture ==== | ||
- | >Do they farm? What do they farm? How do they farm? | ||
- | |||
- | (food ideally, tbd) | ||
- | |||
=== Horticulture === | === Horticulture === | ||
|" | |" | ||
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Due to Hagblood architecture having a fondness for truly living spaces, living wood is often a part of the design. Trees are often given a magically accelerated growth and ongoing maintenance. They enjoy growing deciduous and coniferous trees alike, so long as they do not cause mess in the house. | Due to Hagblood architecture having a fondness for truly living spaces, living wood is often a part of the design. Trees are often given a magically accelerated growth and ongoing maintenance. They enjoy growing deciduous and coniferous trees alike, so long as they do not cause mess in the house. | ||
- | Hagbloods also enjoy growing berry bushes around their living spaces for snacks on the go. They also have an aversion to disturbing natural land aside from their back yard, and let whatever grows on it grow within reason, | + | Hagbloods also enjoy growing berry bushes around their living spaces for snacks on the go or for spell materials. They have an aversion to disturbing natural land, letting |
=== Fauna === | === Fauna === | ||
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Being fond of 'old ways', most Hagblood cooking comes from cast iron cookware, campfires, and wood-fuelled stoves and ovens. This gives Hagblood food a very distinctly smoky and aged taste without being offensively woody or oily. It isn't uncommon for the cooking process of some Hagblood food to spend a day stewing, being smoked, or in the case of some meats preserved in salts and hung up to dry. | Being fond of 'old ways', most Hagblood cooking comes from cast iron cookware, campfires, and wood-fuelled stoves and ovens. This gives Hagblood food a very distinctly smoky and aged taste without being offensively woody or oily. It isn't uncommon for the cooking process of some Hagblood food to spend a day stewing, being smoked, or in the case of some meats preserved in salts and hung up to dry. | ||
- | They are known for making meat and vegetable stews with barley and corn, baking nutty and seed-peppered breads, and saccharine desserts and cakes. This makes the average Hagblood diet very high in carbohydrates and starches, leaving stomachs feeling 'very full'. | + | They are known for making meat and vegetable stews with barley and corn, baking nutty and seed-peppered breads, and saccharine desserts and cakes. This makes the average Hagblood diet very high in carbohydrates and starches, leaving stomachs feeling 'very full'. Diet is shown to have an impact on spellcasting, |
==== Religion ==== | ==== Religion ==== | ||
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=== Birth and Death === | === Birth and Death === | ||
>How do they celebrate birth? Do they mourn the dead? Etc. | >How do they celebrate birth? Do they mourn the dead? Etc. | ||
+ | |||
+ | ==== Subgroups ==== | ||
+ | |||
+ | === School of Dreaming === | ||
+ | The School of Dreaming is a particularly ancient breed of magic that traces its history even to Old Earth, claiming root ancestry from tales such as the Lady of the Lake or the witches of Sleepy Hollow. This school is based around female practitioners who are a loose cult of predestination, | ||
+ | |||
+ | Although the witches version of these romantic tales tends to involve a lot more illegitimate daughters sired by said heroes, stormy romances, and rather more bloodshed and dark deeds. Many practitioners both worship and fear a Weald entity known as the Lord of Dreams who appears most often in their rites of passage, as such many in this school tread the Weald willingly, | ||
+ | |||
+ | Recently this school has undergone a mild schism between a traditionalist and modernist alliances of covens, although the exact nature of witch politics and the dealings of the covens is murky and ever-changing that only they can often read them clearly. Hagbloods rarely settle these things with force, and witches from these different branches are still often seen working together if needs must. | ||
+ | |||
+ | Dreaming magic rarely uses divinity to channel its will, instead relying more often upon Weald and dimensional mastery, common enchantments, |