culture:hagbloods

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culture:hagbloods [2016/09/24 06:25] – added cooking lucaculture:hagbloods [2020/04/21 23:56] (current) – Added the School of Dreaming subgroup jimmy
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 ===== Hagblood Culture ===== ===== Hagblood Culture =====
-Cursed and blessed from something indescribable a long time ago and living with it for what feels like longer, Hagbloods live with a constant stream of magic flowing through their bodies and leaking into the world around them, bending it in mysterious ways even the wisest have trouble grasping at times.+Cursed and blessed from something indescribable a long time ago and living with it for what feels like longer, Hagbloods live with a constant stream of [[guide/magic|magic]] flowing through their bodies and leaking into the world around them, bending it in mysterious ways even the wisest have trouble grasping at times.
  
 The Hagblood's connection with things others can't see positions them easily in research, humanities, and science. Beyond magic, they often do well as academics and mathematicians, and discover realms of possibilities. The Hagblood's connection with things others can't see positions them easily in research, humanities, and science. Beyond magic, they often do well as academics and mathematicians, and discover realms of possibilities.
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 Hagbloods like the feel of natural fabrics and textiles, and much of their clothing is (or appears to be) hand made. Often, scholarly Hagbloods are seen wearing robes, cloaks, mantles, and gowns, often reaching the floor and flowing free. Eclectics prefer wearing suit shirts, vests, duster jackets, and fancying the use of hanging baubles, particularly hand watches((or communications devices which replicate the look)) and other fobs. Hagbloods like the feel of natural fabrics and textiles, and much of their clothing is (or appears to be) hand made. Often, scholarly Hagbloods are seen wearing robes, cloaks, mantles, and gowns, often reaching the floor and flowing free. Eclectics prefer wearing suit shirts, vests, duster jackets, and fancying the use of hanging baubles, particularly hand watches((or communications devices which replicate the look)) and other fobs.
  
-Embroidery, inlaying, and elaborately woven patterns are common amongst all Hagbloods, along with accessories such as scarves, glasses, gloves, hats of all sorts (with cone shapes, top hats or bowlers being popular), and walking sticks. Gemstones, jewellery, and crystals are also common decorations, as they serve to enhance some means of magic.+Embroidery, inlaying, and elaborately woven patterns are common amongst all Hagbloods, along with accessories such as scarves, glasses, gloves, hats of all sorts (with cone shapes, top hats or bowlers being popular), and walking sticks. Gemstones, jewellery, and crystals are also common decorations, as they are thought to enhance spellcasting ability.
  
 === Architecture & Aesthetics === === Architecture & Aesthetics ===
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 === Tech Focus === === Tech Focus ===
->What the society's main focus in technology is. It could be that they heavily invest in ballistic weaponry, argricultural growth in an underground plane, or magitek construction, and so on. Essentially, what they're interested in developing towards. 
- 
 When creating technology, they often find a way to incorporate magic into it and make the two different forces work together. To this end, most of their technology incorporates some form of focus item for the user to direct their own magic into the item to power it, or enhance its capabilities. For technological problems they can't get around using magic, they enlist the help of a local Greaseheart or Maidenhand. When creating technology, they often find a way to incorporate magic into it and make the two different forces work together. To this end, most of their technology incorporates some form of focus item for the user to direct their own magic into the item to power it, or enhance its capabilities. For technological problems they can't get around using magic, they enlist the help of a local Greaseheart or Maidenhand.
  
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 === Magic === === Magic ===
->Does the society encourage magic use? How does it usually manifest? How does it affect their daily life? Are there common spellcasting traditions? +The Hagblood's bread and butter. [[guide/magic|Magic]] comes naturally to each Hagblood, and they are happy to ply it in any number of ways to make their life easier. Hagblood magic can be subtle as a few whispers and a hand gesture to woo someone, or a roaring violent body motion that sends a fireball crashing down on someone. Magic can leap out of something they wrote down, come from rote learning, come at their call because they //will// it so, or just leap out of them spontaneously when provoked.
- +
-The Hagblood's bread and butter. Magic comes naturally to each Hagblood, and they are happy to ply it in any number of ways to make their life easier. Hagblood magic can be subtle as a few whispers and a hand gesture to woo someone, or a roaring violent body motion that sends a fireball crashing down on someone. Magic can leap out of something they wrote down, come from rote learning, come at their call because they //will// it so, or just leap out of them spontaneously when provoked.+
  
 Hagbloods usually stick with what their family teaches them, or coven. Generations of families have carried magical traditions in various ways. With examples in relation to pulling a rabbit out of a hat, commonly used schools of magic include: Hagbloods usually stick with what their family teaches them, or coven. Generations of families have carried magical traditions in various ways. With examples in relation to pulling a rabbit out of a hat, commonly used schools of magic include:
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   * **Animism** - Using a crafted facsimile of a rabbit, the animist places it into the hat. With a later application of will, they animate the analogue rabbit with a temporary burst of life force. The more convincing the doll, the longer they will live. Effigies can be sustained with ongoing sources of power too.   * **Animism** - Using a crafted facsimile of a rabbit, the animist places it into the hat. With a later application of will, they animate the analogue rabbit with a temporary burst of life force. The more convincing the doll, the longer they will live. Effigies can be sustained with ongoing sources of power too.
  
-Above all else, knowledge is power in magery. What separates a good magician from a great one is a great deal of preparation - but quick wits and improvisation separates the best wizards from the great ones.+Above all else, knowledge is power in magery. What separates a good magician from a great one is a great deal of preparation - but quick wits and improvisation separates the best casters from the great ones.
  
 === Psionics === === Psionics ===
-Hagbloods can be sensitive to psionics, but they don't give it as much attention when magic is so much easier to manipulate with a whim. Hagbloods who can harness the power of both magic and psionics effectively are commonly referred to theurges.+Hagbloods can be sensitive to psionic phenomena, but they don't give it much attention as magic comes easier, naturally. Hagbloods who can harness both [[guide/magic|magic]] and [[guide/psionics|psionics]] effectively are commonly referred to theurges.
  
-Theurges are very rare, given the Hagblood's overbalanced inclination towards magic, and a friendly rivalry against Mindeyes discouraging the study of psionics further. Theurges are often feared for their disproportionate power and mastery, and often they're urged not to stay in one place for too long.+Theurges are very rare, given the Hagblood's overbalanced inclination towards magic, and a friendly rivalry against Mindeyes discouraging the study and practice of psionics further. Theurges are often feared for their disproportionate power and mastery, and often they're urged not to stay in one place for too long.
  
 ==== Agriculture ==== ==== Agriculture ====
->Do they farm? What do they farm? How do they farm? 
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-(food ideally, tbd) 
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 === Horticulture === === Horticulture ===
 |"There's a little of everything hiding in the back yard - including snakes. Watch out for them."| |"There's a little of everything hiding in the back yard - including snakes. Watch out for them."|
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 Due to Hagblood architecture having a fondness for truly living spaces, living wood is often a part of the design. Trees are often given a magically accelerated growth and ongoing maintenance. They enjoy growing deciduous and coniferous trees alike, so long as they do not cause mess in the house. Due to Hagblood architecture having a fondness for truly living spaces, living wood is often a part of the design. Trees are often given a magically accelerated growth and ongoing maintenance. They enjoy growing deciduous and coniferous trees alike, so long as they do not cause mess in the house.
  
-Hagbloods also enjoy growing berry bushes around their living spaces for snacks on the go. They also have an aversion to disturbing natural land aside from their back yardand let whatever grows on it grow within reason, letting animals keep the grass trimmed for them.+Hagbloods also enjoy growing berry bushes around their living spaces for snacks on the go or for spell materials. They have an aversion to disturbing natural land, letting whatever grows on it grow within reason. The backyard space has a little more controlwhere it isn't uncommon for Hagbloods to create pleasingly natural looking scenery, with stony bonfire pits being a common addition for some rituals or winter warmth.
  
 === Fauna === === Fauna ===
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 Being fond of 'old ways', most Hagblood cooking comes from cast iron cookware, campfires, and wood-fuelled stoves and ovens. This gives Hagblood food a very distinctly smoky and aged taste without being offensively woody or oily. It isn't uncommon for the cooking process of some Hagblood food to spend a day stewing, being smoked, or in the case of some meats preserved in salts and hung up to dry. Being fond of 'old ways', most Hagblood cooking comes from cast iron cookware, campfires, and wood-fuelled stoves and ovens. This gives Hagblood food a very distinctly smoky and aged taste without being offensively woody or oily. It isn't uncommon for the cooking process of some Hagblood food to spend a day stewing, being smoked, or in the case of some meats preserved in salts and hung up to dry.
  
-They are known for making meat and vegetable stews with barley and corn, baking nutty and seed-peppered breads, and saccharine desserts and cakes. This makes the average Hagblood diet very high in carbohydrates and starches, leaving stomachs feeling 'very full'.+They are known for making meat and vegetable stews with barley and corn, baking nutty and seed-peppered breads, and saccharine desserts and cakes. This makes the average Hagblood diet very high in carbohydrates and starches, leaving stomachs feeling 'very full'. Diet is shown to have an impact on spellcasting, with well-nourished casters performing better than malnourished or poor dieting casters.
  
 ==== Religion ==== ==== Religion ====
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 === Birth and Death === === Birth and Death ===
 >How do they celebrate birth? Do they mourn the dead? Etc. >How do they celebrate birth? Do they mourn the dead? Etc.
 +
 +==== Subgroups ====
 +
 +=== School of Dreaming ===
 +The School of Dreaming is a particularly ancient breed of magic that traces its history even to Old Earth, claiming root ancestry from tales such as the Lady of the Lake or the witches of Sleepy Hollow. This school is based around female practitioners who are a loose cult of predestination, believing that witches are present to help the heroes of history they see their role as to be secondary characters enabling world changing events.
 +
 +Although the witches version of these romantic tales tends to involve a lot more illegitimate daughters sired by said heroes, stormy romances, and rather more bloodshed and dark deeds. Many practitioners both worship and fear a Weald entity known as the Lord of Dreams who appears most often in their rites of passage, as such many in this school tread the Weald willingly,  but with a strong dose of caution that perhaps the Weald will make use of them, too.
 +
 +Recently this school has undergone a mild schism between a traditionalist and modernist alliances of covens, although the exact nature of witch politics and the dealings of the covens is murky and ever-changing that only they can often read them clearly. Hagbloods rarely settle these things with force, and witches from these different branches are still often seen working together if needs must.
 +
 +Dreaming magic rarely uses divinity to channel its will, instead relying more often upon Weald and dimensional mastery, common enchantments, and the magical energy produced by human thought and places of power. Dreamers are particular good at charms and influencing others, as well as enchanting magical items as well as some skill at divination. Dreamers tend to be weaker in divine magic, destruction, and purely elemental magic.
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  • Last modified: 2016/09/24 06:25
  • by luca