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culture:balance:sothal [2017/05/12 19:43] – created moogleculture:balance:sothal [2017/05/14 17:48] (current) – [Traditions] moogle
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-===== SPECIES Culture =====+===== Sothal Culture =====
  
 ==== Morals ==== ==== Morals ====
->What is the culture's common moral traits? How do they treat others who aren'in their immediate family? +Sothal is a traditionally seafaring culture that welcomes travelers. Each city in their isles is its own state, and each holds their own custom. It is a nation of community and unity, and neighbors look to eachother for aid. But, should an outsider cross one, the entire community bands together to hunt them down.
  
 ==== Style ==== ==== Style ====
->What'their aesthetic? What'the general impression left on the viewer? How do they go about doing this?+Sothal has the unique property of converting their magical darkness into an iridiscent black fabric - and the ability to subtract colours from it, so much of their culture revolves around the use of the fabric, in fashion and architecture.
  
 === Fashion === === Fashion ===
->Do they decorate themselves? What with?+Sothal citizens dress lightly, suitable of their primarily tropical location.It's not uncommon for them to wear nothing more than a sash for a top and some shorts for modesty. Colours range, but always complement the nigh-mandatory maroon that all of them have.
  
 === Architecture & Aesthetics === === Architecture & Aesthetics ===
->How do they construct things? What do they construct them like? +Housing varies from kingdom to kingdom, but generally falls into two categories - plaster and stone, or wood and stone. The former tends to be on more mountainous islands and clustered a good story or two above sea level to avoid flooding, whereas the latter happens on flatter islands and feature raised homes. Fabrics are draped everywhere as decoration, painting both types of housing in swaths of colour and shine. Every single one has a dedicated docks that the community has built.
  
 ==== Technology ==== ==== Technology ====
->What is the culture's main draw? What do they like using?+Sothal, like the other Balance societies, blends technology and magic as much as possible for useful results. This is particularly apparent in their licensing of Hekate products and of their interstellar shipyards.
  
 === Tech Focus === === Tech Focus ===
->What the society'main focus in technology isIt could be that they heavily invest in ballistic weaponry, argricultural growth in an underground plane, or magitek construction, and so on. Essentially, what they're interested in developing towards.+Sothal is responsible for the Balance Coalition'stellar naval craftThere's only a handful of general purpose craft they've designed, and so most of their abilities are spent building new ones and parts to fix them.
  
 === Magic === === Magic ===
->Does the society encourage magic use? How does it usually manifest? How does it affect their daily life? Are there common spellcasting traditions?+Sothal heavily focuses on magic. Like the other Balance socieities, Sothal has a magical talent that they pride themselves on beyond any other - malleable shadowmancy. The most common use is in textiles - they can manifest shadow into an iridiscent black fabric. They can then subtract colours from it, turning the fabric into whatever colour they desire while bottling the removed colours as dye. In creation, they also give the fabric its basic properties - stretchiness, durability and so on.
  
 === Psionics === === Psionics ===
->Does the society use psionics? How does it usually manifest? How does it affect their daily life?+Sothal, like all Balance Societies, focused so hard on magic during its history it quite simply forgot psionics existed. 
  
 ==== Agriculture ==== ==== Agriculture ====
->Do they farm? What do they farm? How do they farm?+Sothal, given their status as a seafaring society, derives a lot of their cuisine from the sea.
  
 === Horticulture === === Horticulture ===
->Do they have any sort of gardening/landscaping habits? Terraforming?+Sothali cultivate a very small variety of oceanic greens, primarily seaweed, due to the very small amount of farmable land they possess versus the vast, wide oceans. Sugar cane is grown in the larger islands' marshlands, and spice-producing trees and other plants are integrated where possible into every major town.
  
 === Fauna === === Fauna ===
->Do they keep animals? For food? For play? What kind?+Fish are a major part of a Sothali's diet, and as such there is both a thriving fishing industry and a fish nursery industry. The latter is what they tend to sell to the other nations - because why sell the best to the enemyOtherwise, Sothali take a wide variety of pets into their lives, from the basic domestic felines and canids to exotic birds and reptiles.
  
 === Cooking === === Cooking ===
->What are common cooking traditions? What is likely flavour profile?+Fish are a staple in Sothal dining experiences. Terrestrial creatures are not. Most Sothali dishes are heavily spiced and have a tendency to be wrapped in seaweed.
  
 ==== Religion ==== ==== Religion ====
->What is the commonly shared belief system through the species? +Religion, while once a thing on Balance, faded out of public and private worship shortly after the kingdoms established themselves.
- +
-=== Core Tenets === +
->The main focus of the religion. +
- +
-=== Ceremony === +
->Are there any sort of rituals the culture goes through to celebrate the advancement of one through life and religion?+
  
 ==== Traditions ==== ==== Traditions ====
->What are common traditions the culture holds? Is it annual, or based on some celestial alignment, or based on weather conditions, and so on.+Sothal breaks from the tradition equinox/solstice cycle of celebrations to celebrate two major holidays - one before storm season begins at the end of spring, and one after it concludes midway through fall
  
 === Birth and Death === === Birth and Death ===
->How do they celebrate birth? Do they mourn the dead? Etc. +Births are celebrated with much gusto in their communities. The dead are cremated and their ashes are used to plant a tree. There is a specific island in Sothal that is used for nothing but burials.
 ====Government==== ====Government====
 +Sothal is a series of city states with one high king that presides over them all.
  
 ===Structure=== ===Structure===
- +There are 14 city-states (With outlying townships) ruled over by their own minor royal families, with the capital city containing the high king that decides major policies for the nation and leaves the others to act in their stead. The capital city does not fall under the jurisdiction of the high king, but the royal guard - who govern it as a council.
- +
-===Seat of Power=== +
  
 ===Leadership=== ===Leadership===
-  * +  * **High King** - Ohm Sark
  
 ===Law and Crime=== ===Law and Crime===
 +Sothal has laws governing international commerce, but leaves local law up to the locals - this is especially apparent in how they handle justice. Oftentimes (and ESPECIALLY in smaller towns) the able-bodied of the area will band together to hunt down a criminal, often tapping into the more threatening types of shadowmancy to do so.
  
 ==== Subgroups ==== ==== Subgroups ====
->This section is used for showing some of the varieties of subculturessubfactions, or subgroups present within culture that one might encounter, or  +  * **The Floating City** - A migrant floating black market operating in Sothal Territory, made of a fleet of ships linked together by bridges and rafts. Filled with vagabonds and ne'er-do-wellsbut great place to find whatever one might need.
-that the designers may desire for the setting.+
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  • Last modified: 2017/05/12 19:43
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