culture:balance:sothal

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culture:balance:sothal [2017/05/14 00:53] – [Agriculture] moogleculture:balance:sothal [2017/05/14 01:39] – [Subgroups] moogle
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 ====Government==== ====Government====
 +Sothal is a series of city states with one high king that presides over them all.
  
 ===Structure=== ===Structure===
- +There are 14 city-states (With outlying townships) ruled over by their own minor royal families, with the capital city containing the high king that decides major policies for the nation and leaves the others to act in their stead. The capital city does not fall under the jurisdiction of the high king, but the royal guard - who govern it as a council.
- +
-===Seat of Power=== +
  
 ===Leadership=== ===Leadership===
-  * +  * **High King** - Ohm Sark
  
 ===Law and Crime=== ===Law and Crime===
 +Sothal has laws governing international commerce, but leaves local law up to the locals - this is especially apparent in how they handle justice. Oftentimes (and ESPECIALLY in smaller towns) the able-bodied of the area will band together to hunt down a criminal, often tapping into the more threatening types of shadowmancy to do so.
  
 ==== Subgroups ==== ==== Subgroups ====
->This section is used for showing some of the varieties of subculturessubfactions, or subgroups present within culture that one might encounter, or  +  * **The Floating City** - A migrant floating black market operating in Sothal Territory, made of a fleet of ships linked together by bridges and rafts. Filled with vagabonds and ne'er-do-wellsbut great place to find whatever one might need.
-that the designers may desire for the setting.+
  • culture/balance/sothal.txt
  • Last modified: 2017/05/14 17:48
  • by moogle