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culture:balance:sothal [2017/05/13 20:25] – [Technology] moogle | culture:balance:sothal [2017/05/14 01:39] – [Subgroups] moogle | ||
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=== Magic === | === Magic === | ||
- | Sothal heavily focuses on magic. Like the other Balance socieities, Sothal has a magical talent that they pride themselves on beyond any other - malleable shadowmancy. There are two paths that this talent takes. The first is in textiles - they can manifest shadow into an iridiscent black fabric. They can then subtract colours from it, turning the fabric into whatever colour they desire while bottling the removed colours as dye. The second is | + | Sothal heavily focuses on magic. Like the other Balance socieities, Sothal has a magical talent that they pride themselves on beyond any other - malleable shadowmancy. The most common use is in textiles - they can manifest shadow into an iridiscent black fabric. They can then subtract colours from it, turning the fabric into whatever colour they desire while bottling the removed colours as dye. In creation, they also give the fabric its basic properties - stretchiness, |
=== Psionics === | === Psionics === | ||
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==== Agriculture ==== | ==== Agriculture ==== | ||
- | >Do they farm? What do they farm? How do they farm? | + | Sothal, given their status as a seafaring society, derives a lot of their cuisine from the sea. |
=== Horticulture === | === Horticulture === | ||
- | >Do they have any sort of gardening/ | + | Sothali cultivate a very small variety |
=== Fauna === | === Fauna === | ||
- | > | + | Fish are a major part of a Sothali' |
=== Cooking === | === Cooking === | ||
- | > | + | Fish are a staple in Sothal dining experiences. Terrestrial creatures are not. Most Sothali dishes are heavily spiced and have a tendency to be wrapped in seaweed. |
==== Religion ==== | ==== Religion ==== | ||
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====Government==== | ====Government==== | ||
+ | Sothal is a series of city states with one high king that presides over them all. | ||
===Structure=== | ===Structure=== | ||
- | + | There are 14 city-states (With outlying townships) ruled over by their own minor royal families, with the capital city containing the high king that decides major policies for the nation and leaves the others to act in their stead. The capital city does not fall under the jurisdiction | |
- | + | ||
- | ===Seat | + | |
===Leadership=== | ===Leadership=== | ||
- | * | + | * **High King** - Ohm Sark |
===Law and Crime=== | ===Law and Crime=== | ||
+ | Sothal has laws governing international commerce, but leaves local law up to the locals - this is especially apparent in how they handle justice. Oftentimes (and ESPECIALLY in smaller towns) the able-bodied of the area will band together to hunt down a criminal, often tapping into the more threatening types of shadowmancy to do so. | ||
==== Subgroups ==== | ==== Subgroups ==== | ||
- | >This section is used for showing some of the varieties | + | * **The Floating City** - A migrant floating black market operating in Sothal Territory, made of a fleet of ships linked together by bridges and rafts. Filled with vagabonds and ne' |
- | that the designers may desire for the setting. | + |