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culture:balance:lynval [2017/05/16 23:39] – [Religion] moogle | culture:balance:lynval [2017/05/17 03:03] (current) – [Subgroups] moogle | ||
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=== Fauna === | === Fauna === | ||
- | >Do they keep animals? For food? For play? What kind? | + | Lynval keeps mass livestock grazing and raising at their northern border, tending to them year-round to keep their people fed. Underground, |
=== Cooking === | === Cooking === | ||
- | >What are common cooking traditions? What is a likely flavour profile? | + | Thanks to their seasonal production (and very airtight storage thereof) of Drum Grass, Lynval has a great deal of unique beers to work with. That, combined with the dairies and various meats available from their massive livestock holdings lead to very hearty, filling dishes often cooked with booze. |
- | + | ||
+ | ==== Religion ==== | ||
+ | Religion, while once a thing on Balance, faded out of public and private worship shortly after the kingdoms established themselves. | ||
==== Traditions ==== | ==== Traditions ==== | ||
- | >What are common traditions | + | Lynval has two major national holdays - one celebrating |
=== Birth and Death === | === Birth and Death === | ||
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====Government==== | ====Government==== | ||
+ | Lynval is a communal technocracy. | ||
===Structure=== | ===Structure=== | ||
- | + | The highest | |
- | + | ||
- | ===Seat | + | |
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===Law and Crime=== | ===Law and Crime=== | ||
+ | Criminals are treated very uniquely under Lynval law. Rather than putting them in prison, they instead invoke social isolation through visible arcane marks. Brands have a specific meaning behind placement - hands are monetary theft, stomach is food theft, and so on. Brands start simple, but with repeat offenses they get more detail. The closer a criminal is to the location of their crime, the brighter the brands glow - forcing them to be shunned by their peers. The brands are always visible beneath clothing. | ||
==== Subgroups ==== | ==== Subgroups ==== | ||
- | >This section is used for showing some of the varieties of subcultures, | ||
- | that the designers may desire for the setting. |