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Lynval Culture
Morals
Lynval are an inherently secretive people. Their civilization revolves around maintaining the hidden locations of their undercities. This, combined with their ruling council's mindlink style of government results in a very dedicated if eerily united people.
Style
Lynval that go aboveground tend to be unified in their dress to confuse onlookers, but in the undercities styles range wildly. Stonework is the name of the game aboveground, but their whole mystique is due to the fact that very few outsiders have been to the undercities.
Fashion
There's two distinct lines of fashion for Lynval. The first belongs to those that work the fields aboveground for half the year, that maintain trade lines for Lynval. The unified fashion, as mentioned above, is meant to confuse onlookers and make it harder to track daily patterns. Shawls, masks, skirts, and bodywraps are the name of the game - anything to keep the body covered.
Underground, Lynvali dress more freely. Asymmetry is very popular among the peoples, especially in wrapped skirts and capes. Kneelength, patterned loincloths are another popular piece of apparel. Zigzag and net patterns are common attributes.
Architecture & Aesthetics
Aboveground domiciles are constructed simply and of stone and clay, to last the winter with little to no maintenance while they are uninhabited. The residents bring what they need to make the places liveable during the farming months.
Technology
Lynval, like the other Balance societies, blends technology and magic as much as possible for useful results. This is particularly apparent in their licensing of Hekate products and tunneling and teleportation network.
Tech Focus
Lynval invests heavily into tunneling technologies and have a relay-based magitek teleportation system called Litebolt. Litebolt is much shorter-ranged than the lightlock teleportation enchantments, but thanks to their regular placement through the undercities they network together to provide speedy, reliable transport throughout Lynval spaces. The Litebolt system relies on paired entry pads with a nearby monolith to dump people out without something like splicing occurring.
Magic
Lynval heavily focuses on magic. Like the other Balance socieities, Lynval has a magical talent that they pride themselves on beyond any other - Lucemancy, otherwise known as the ability to cast spells based on light, In particular, Lynvali make it a practice of bringing light into solid, lasting forms. The solid light construction plays a huge role in their architecture, and a key component of the lightlock transportation spell. They can also make arcane marks of a permanent or semipermanent later, which can be enchanted themselves.
Lucemancy, by and large, is used in Lynval to create bricks and beams, plates and platforms, that glow ambiently. This both aids in warding of Sothali interlopers and bathing their cities in a golden hue. Lightlocks are composed of six sides (with a removable piece for a door) forming a cube of no shadow. With this, a lynval can jump to any other lightlock - provided they aren't in use.
Additionally, their system of government relies on a form of mental connections. This is achieved through branding each decision-making official with an arcane mark on their forehead, which is linked to the others. Ones on the council meld minds to effectively hivemind and make decisions at a rapid pace, and they then mentally pass along the decisions to lower officials. A similar type of magic is used to give each lynvali their own method of ranged communication, through an arcane brand on their forefinger that, when pressed to the forehead, activates the ranged telepathy.
Psionics
Lynval, like all Balance Societies, focused so hard on magic during its history it quite simply forgot psionics existed.
Agriculture
Do they farm? What do they farm? How do they farm?
Horticulture
Do they have any sort of gardening/landscaping habits? Terraforming?
Fauna
Do they keep animals? For food? For play? What kind?
Cooking
What are common cooking traditions? What is a likely flavour profile?
Religion
What is the commonly shared belief system through the species?
Core Tenets
The main focus of the religion.
Ceremony
Are there any sort of rituals the culture goes through to celebrate the advancement of one through life and religion?
Traditions
What are common traditions the culture holds? Is it annual, or based on some celestial alignment, or based on weather conditions, and so on.
Birth and Death
How do they celebrate birth? Do they mourn the dead? Etc.
Government
Structure
Seat of Power
Leadership
Law and Crime
Subgroups
This section is used for showing some of the varieties of subcultures, subfactions, or subgroups present within a culture that one might encounter, or
that the designers may desire for the setting.