culture:balance:lynval

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culture:balance:lynval [2017/05/15 16:48] – [Technology] moogleculture:balance:lynval [2017/05/17 03:03] (current) – [Subgroups] moogle
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 ==== Morals ==== ==== Morals ====
-Lynval are an inherently secretive people. Their civilization revolves around maintaining the hidden locations of their undercities. This, combined with their ruling council's mindlink style of government results in a very dedicated if eerily united people.+Lynval are an inherently secretive people. Their civilization revolves around maintaining the hidden locations of their undercities. This, combined with their ruling council's mindlink style of government and access to telepathy instead of communicators results in a very dedicated if eerily united people.
  
 ==== Style ==== ==== Style ====
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 === Magic === === Magic ===
-Lynval heavily focuses on magic. Like the other Balance socieities, Lynval has a magical talent that they pride themselves on beyond any other -+Lynval heavily focuses on magic. Like the other Balance socieities, Lynval has a magical talent that they pride themselves on beyond any other - Lucemancy, otherwise known as the ability to cast spells based on light, In particular, Lynvali make it a practice of bringing light into solid, lasting forms. The solid light construction plays a huge role in their architecture, and a key component of the lightlock transportation spell. They can also make arcane marks of a permanent or semipermanent later, which can be enchanted themselves. 
 + 
 +Lucemancy, by and large, is used in Lynval to create bricks and beams, plates and platforms, that glow ambiently. This both aids in warding of Sothali interlopers and bathing their cities in a golden hue. Lightlocks are composed of six sides (with a removable piece for a door) forming a cube of no shadow. With this, a lynval can jump to any other lightlock - provided they aren't in use. 
 + 
 +Additionally, their system of government relies on a form of mental connections. This is achieved through branding each decision-making official with an arcane mark on their forehead, which is linked to the others. Ones on the council meld minds to effectively hivemind and make decisions at a rapid pace, and they then mentally pass along the decisions to lower officials. A similar type of magic is used to give each lynvali their own method of ranged communication, through an arcane brand on their forefinger that, when pressed to the forehead, activates the ranged telepathy.
  
 === Psionics === === Psionics ===
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 ==== Agriculture ==== ==== Agriculture ====
->Do they farm? What do they farm? How do they farm?+Lynval has mastered the art of underground terrariums thanks to their light magics, and enclosed parks exist with artificial suns. Much of their yearly produce is produced during the summer months, but they keep year round production underground.
  
 === Horticulture === === Horticulture ===
->Do they have any sort of gardening/landscaping habits? Terraforming?+Lynval grows Drum Grass aboveground in the summer, but in underground greenhouses they grow whatever variety of produce is in vogue at the time.
  
 === Fauna === === Fauna ===
->Do they keep animals? For food? For play? What kind?+Lynval keeps mass livestock grazing and raising at their northern border, tending to them year-round to keep their people fed. Underground, they tend to take nocturnal pets, including select species of rabbit.
  
 === Cooking === === Cooking ===
->What are common cooking traditions? What is likely flavour profile?+Thanks to their seasonal production (and very airtight storage thereof) of Drum Grass, Lynval has great deal of unique beers to work with. That, combined with the dairies and various meats available from their massive livestock holdings lead to very hearty, filling dishes often cooked with booze.
  
 ==== Religion ==== ==== Religion ====
->What is the commonly shared belief system through the species? +Religion, while once a thing on Balance, faded out of public and private worship shortly after the kingdoms established themselves
- +
-=== Core Tenets === +
->The main focus of the religion. +
- +
-=== Ceremony === +
->Are there any sort of rituals the culture goes through to celebrate the advancement of one through life and religion? +
 ==== Traditions ==== ==== Traditions ====
->What are common traditions the culture holds? Is it annual, or based on some celestial alignment, or based on weather conditions, and so on.+Lynval has two major national holdays - one celebrating the departure of the aboveground working Lynvali in early spring, and one for their return in early fall.
  
 === Birth and Death === === Birth and Death ===
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 ====Government==== ====Government====
 +Lynval is a communal technocracy.
  
 ===Structure=== ===Structure===
- +The highest of the government officials are the Council, an oligarchal group from several distinct noble families whose most experienced individuals are elected as heads of the family. The counciliaries conduct government through shared thought-magic that weaves their minds into one. Decisions are made, then passed along to other officials down the chain through their respective brands. This lends to a very efficient form of government, if a little cold.
- +
-===Seat of Power===+
  
  
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 ===Law and Crime=== ===Law and Crime===
 +Criminals are treated very uniquely under Lynval law. Rather than putting them in prison, they instead invoke social isolation through visible arcane marks. Brands have a specific meaning behind placement - hands are monetary theft, stomach is food theft, and so on. Brands start simple, but with repeat offenses they get more detail. The closer a criminal is to the location of their crime, the brighter the brands glow - forcing them to be shunned by their peers. The brands are always visible beneath clothing.
  
 ==== Subgroups ==== ==== Subgroups ====
->This section is used for showing some of the varieties of subcultures, subfactions, or subgroups present within a culture that one might encounter, or  
-that the designers may desire for the setting. 
  • culture/balance/lynval.1494881300.txt.gz
  • Last modified: 2017/05/15 16:48
  • by moogle