character:merr_il_ghere

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character:merr_il_ghere [2016/08/09 16:48] – [Psychological Characteristics] mooglecharacter:merr_il_ghere [2016/08/30 16:38] – [Inventory] moogle
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 ====== Medic Merril 'Soft Touch' Ghere Lmanel ====== ====== Medic Merril 'Soft Touch' Ghere Lmanel ======
-Merril is a crime against nature. She is technically a Lorath resident, and currently resides in a Lazarus lab.+Merril is (an NPC) a crime against nature. She is technically a Lorath resident, and currently resides in a Lazarus lab.
  
 ^  Character Logo or Sprite  ^ Merril ||| ^  Character Logo or Sprite  ^ Merril |||
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 ^ Weight | Many ^ Height | Variable | ^ Weight | Many ^ Height | Variable |
 ^ Affiliations | AFFILIATIONS ||| ^ Affiliations | AFFILIATIONS |||
-Occupation OCCUPATION ^ Organisation | ORGANISATION +Home | HOME | ^ Organisation | ORGANISATION |
-^ Rank | RANK ^ Home | HOME |+
 ^ Theme |  THEME  ||| ^ Theme |  THEME  |||
  
 ^Themes^Types^ ^Themes^Types^
-| [[https://www.youtube.com/watch?v=LnSp9rgfel8|Ain't No Rest for the Wicked]] | Main Theme | 
-| [[https://www.youtube.com/watch?v=MHsgwmorsds|Pigeon John - The Bomb]] | Barroom Brawl | 
 | [[https://www.youtube.com/watch?v=VarzhBsVU7k|Final Fantasy X Remaster - The Challenger]] | Instability | | [[https://www.youtube.com/watch?v=VarzhBsVU7k|Final Fantasy X Remaster - The Challenger]] | Instability |
 | [[https://www.youtube.com/watch?v=YeBxTwBBoRo|Metroid: Zero Mission - Ridley's Lair]] | Development | | [[https://www.youtube.com/watch?v=YeBxTwBBoRo|Metroid: Zero Mission - Ridley's Lair]] | Development |
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 | [[https://www.youtube.com/watch?v=7XmDYJBZZdc|Mike Oldfield]] | Secret Theme | | [[https://www.youtube.com/watch?v=7XmDYJBZZdc|Mike Oldfield]] | Secret Theme |
 | [[https://www.youtube.com/watch?v=ZXFlnsY4bPU|FFXII - Esper]] | Returning to stride the stars, | | [[https://www.youtube.com/watch?v=ZXFlnsY4bPU|FFXII - Esper]] | Returning to stride the stars, |
 +| [[https://www.youtube.com/watch?v=f1XcHm-Jkfw|Rotteen & Darius - Terrible Time at Sanctuary]] | Never engage the mother of many |
  
 ===== Description ===== ===== Description =====
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 === Abilities === === Abilities ===
-**Theme:** List the source of your character'abilities hereThis can include MartialGadgetsArtificial IntelligenceCyberneticsRacialMutationsPsionicsSpellcasting, and more.+**Theme:** Mother of Monsters - Merril is now no longer something so simple as a little, pitiful insect on the face of the galaxy. She is a demon, a walking abomination in the stars. Most of her initial abilities are technological in nature, but she has grown and built up her psionics and magic over time, to the point where she is an S-class catastrophe waiting to happen. 
 + 
 +  * **Biological** Abilities coming from facts of form. 
 +    * **Interfacing ** - The Mother of Many can connect and interface with just about any technological system, given enough time. 
 +    * **Assimilation ** - She can take bits of technology or biology and graft them into or onto herself, allowing her to take advantage of new parts and abilities 
 +    * **Genesis ** - Merril can generate new life inside herself, with or without the aid of others. 
 +    * **Corruption ** - Merril can convert others into [[species/Phasma]]. Whether they want to or not. 
 +    * **Regeneration ** - Merril possesses rapid regeration capabilities and can repair damage to herself at an alarming rate. 
 +  * **Technological** Abilities based on technology 
 +    * **Gravity ** - Merril has many of Lazarus'Gravitic Centrifuges stored in herself, and as such she abuses them to their fullest extent when navigating and moving in unnatural ways. 
 +    * **Armaments ** - Merril often stores a starship grade cannon inside herself for more serious situations. 
 +    * **Source ** - The Mother of Many is powered by Aura units among other things, and often swaps them out and recreates them, as she burns them out. 
 +    * **Manufacture ** - Given the right resources, Merril can reproduce anything she's taken apart. 
 +    * **Dissassemble** - Given enough timeMerril can break things down into their base components and learninstinctivelyhow to create them. 
 +    * **Storage ** - Merril has stolen volumetric compression technologyallowing her to pull herself into a much smaller form if needed. 
 +  * **Psionic** Abilities coming from the mental center. 
 +    * **Domain ** - The Mother of Many can make her own pocket dimension or enable a massive fieldspace around hergiving her a greater range of tools to warp reality to her whims. 
 +    * **Cry ** - Merril can emit a massive wail across both technological and mental wavelengths to stunscareand confuse enemies.  
 +    * **Warp ** - Merril can use a localized version of Domain to warp herself or others fair distancesor to give herself a rudimentary ballistic-protecting barrier. 
 +    * **Construct ** - Merril can psionically construct structures with her mind. 
 +  * **Magic** Abilities sourced from her belief in her growing deification. 
 +    * **Wave ** - Merril can project beams of magic from her body for offensive purposes. 
 +    * **Roar ** - The Mother of Many emits a concussive wave from her mouth, blasting things back and/or alerting her Phasma. 
 +    * **Enslave ** - Merril can magically shackle a creature to her will. Based on a much weaker, much more friendly L'manel magic for animal handling. 
 +    * **Reave ** - She drains another's energies forcefully through contact. 
  
-  * **Theme** Ability themes are described in bullet points. 
-    * **Ability ** - Describe the character's ability here. 
  
 ==== Mental ==== ==== Mental ====
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   * **Goals** - Your character's short or long term goals. Optional.   * **Goals** - Your character's short or long term goals. Optional.
  
-=== Spellbook === 
->Optional section. Can be omitted if your character knows no spells. 
- 
-  * **Spell Name** - Describe your character's spells in bullet points. 
  
 ==== Social ==== ==== Social ====
-**Personality** - Describe your character'personality in one paragraph here.+**Personality** -  Dominant Hedonistic (Adrenaline Junkie). Energetic, passionate, viceful, excessive. 
 + 
 +A very "forward moving" personality. Talks about herself easily, doesn't hold secrets, much. Merril never hopes, she simply is so sure of herself, her decisions, and her wants that she expects things to simply be. Never too unrealistic, but if she expects something to happen, it generally is tending more towards favorable rather than not. Since becoming a monster, she sees other beings as lesser
  
 === Affiliations and Beliefs === === Affiliations and Beliefs ===
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 ===== History ===== ===== History =====
-==== Pre-RP ====+=== Upbringing ===
 She wanted to heal. She wanted to heal.
  
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 Little girl grew up, wasn't so little anymore. Her bonded animal was some feral feline creature, and her personality grew to match - or perhaps awakened to match would be better suited. There was a certain hedonism, a certain boundless energy that perpetrated her being. Even with that energy, her compulsive need to fix things was not quenched, and she turned to the medical profession for more of a challenge. Merril knew she never had the patience to be a doctor, so she went for the military almost immediately after receiving her training. It was the perfect outlet. Little girl grew up, wasn't so little anymore. Her bonded animal was some feral feline creature, and her personality grew to match - or perhaps awakened to match would be better suited. There was a certain hedonism, a certain boundless energy that perpetrated her being. Even with that energy, her compulsive need to fix things was not quenched, and she turned to the medical profession for more of a challenge. Merril knew she never had the patience to be a doctor, so she went for the military almost immediately after receiving her training. It was the perfect outlet.
  
-She excelled at hand-to-hand combat, thanks in no small amount to her breeding and bonded animal. Her marksmanship was on-par with the average soldier, though she tended to do better with more of the primitive guns than the more modern plasma slingers. She preferred accuracy to quantity, in any event, and excelled where on shot mattered. It wasn't all fun and games, however. Her energy got her into trouble more than a few times, and she was almost put on probation for wrestling a superior officer to the ground in an argument. Still, she made it onto a ship (LSDF Ki'ala) and served diligently, plying fixes to uniforms and helping with the usual injuries that come from a back-line patrol ship.+=== Failure === 
 + 
 +She excelled at hand-to-hand combat, thanks in no small amount to her breeding and bonded animal. Her marksmanship was on-par with the average soldier, though she tended to do better with more of the primitive guns than the more modern plasma slingers. She preferred accuracy to quantity, in any event, and excelled where on shot mattered. It wasn't all fun and games, however. Her energy got her into trouble more than a few times, and she received. Still, she made it onto a ship (LSDF Ki'ala) and served diligently, plying fixes to uniforms and helping with the usual injuries that come from a back-line patrol ship.
  
 The ship through a catastrophic malfunction went down over a jungle and crash landed, killing many of the occupants. Merril was one of the few to survive with lesser injuries, thanks to her regeneration capabilities. She rescued who she could, and salvaged clothing and gear from those she couldn't. All this trauma, all this stress, it couldn't stop her. She was a girl of action, of movement, and stopping at any moment meant giving up. It was here that she learned how to use her Bond's shapeshifting abilities to good use, using claws for everything, from pulling shards out of wounds to pulling apart metal and fabric to climbing trees for food and so on.  The ship through a catastrophic malfunction went down over a jungle and crash landed, killing many of the occupants. Merril was one of the few to survive with lesser injuries, thanks to her regeneration capabilities. She rescued who she could, and salvaged clothing and gear from those she couldn't. All this trauma, all this stress, it couldn't stop her. She was a girl of action, of movement, and stopping at any moment meant giving up. It was here that she learned how to use her Bond's shapeshifting abilities to good use, using claws for everything, from pulling shards out of wounds to pulling apart metal and fabric to climbing trees for food and so on. 
  
-It was nothing short of a miracle that help arrived a mere week after the crash. Merril and the handful of survivors were lauded as heroes of evolution, triumphing over nature and surviving against all odds. The girl didn't care all that much for titles and the like. They bored her. She just liked to fix things, and to keep fighting. She eventually got a reassignment after some much deserved and dreaded military leave.+It was nothing short of a miracle that help arrived a mere week after the crash. Merril and the handful of survivors were lauded as heroes of evolution, triumphing over nature and surviving against all odds. The girl didn't care all that much for titles and the like. They bored her. She just liked to fix things, and to keep fighting. She eventually got a reassignment after some much deserved and dreaded military leave -  
 + 
 +=== Rebirth ===
 ==== Current ==== ==== Current ====
 >Write about your character's current experiences here. Keep this up to date with events. >Write about your character's current experiences here. Keep this up to date with events.
  
-===== Skills ===== 
->Describe your character's skills here. Read more on [[guide:skills]] for skill areas. Starting characters usually have 4 to 7 skill areas, with the following skill levels available for distribution: 
->>Expert (1 Skill may be assigned as Expert) 
->>Advanced (Up to 2 Skills may be assigned as Advanced) 
->>Intermediate (Up to 3 Skills may be assigned as Intermediate) 
->>Basic (Up to 4 Skills may be assigned as Basic) 
->Character skills may improve, or new skill areas will be available 
- 
-=== Skill Area [Skill] === 
->Describe your character's skill here, and their level of competence within the square brackets. Competence levels include Beginner, Basic, Intermediate, Advanced, Expert, and Master. 
->A skill area listing is not necessary for representing daily tasks at Beginner level. For example, the Vehicles skill doesn't need to be added to your character's biography if they will only use it to commute to work. 
->>If they get involved in a car chase though, the GM is unlikely to rule in the character's favour over someone with the Vehicles skill. 
  
 ===== Inventory ===== ===== Inventory =====
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 **Apparel** **Apparel**
- 
-  * Item 
- 
-**Vehicles** 
- 
-  * Item 
- 
-**Property** 
  
   * Item   * Item
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   * Item   * Item
- 
-=== Finances === 
->Describe your character's financial situation here. 
- 
 ====== OOC Notes ====== ====== OOC Notes ======
 Merril/10 http://i1.kym-cdn.com/photos/images/original/000/663/297/39c.jpg Merril/10 http://i1.kym-cdn.com/photos/images/original/000/663/297/39c.jpg