character:cass

This is an old revision of the document!


CASS

Cass is a freelance counsellor/surgical android with very strong opinions about not strongly affiliating with factions.

Character Logo or Sprite NAME
Species Synthetic Age 57
Weight 120lbs/55kg Height 5'2“/64”/163cm
Affiliations Independent
Occupation Biological Surgeon/Counsellor Organisation Freelancer
Rank Freelancer Home Nowhere and everywhere
Theme Isolation, detachment, hopelessness
  • Face and Eyes - Soft and feminine. Despite being a machine, Cass' face is made of highly reactive, if less-than-optimally-armored synth-flesh. They bear baby blue eyes and disarmingly harmless features that can be minorly adjusted.
  • Hair - Made of highly reactive synthetic strands, the texture and color can be changed on the fly. Cass tends to present with blonde hair with a wavy texture that goes down below the waist, but can become exotic and extreme if needed.
  • Body - Cass' structure can be described as 'pear shaped'. While that framework cannot be changed, markings and color upon the synth-flesh itself is variable. They tend to present as a slightly tanned, scar-less figure.
  • Distinguishing Features - Slender medi-hands, injector fingers/teeth, abdominal storage, beauty mark above the lip, based on an old human actress.
  • Voice - Needlessly sonorous, feminine.

Psychology - Cass was designed as a reactive interface for long-term space exploration, hence their name being short for 'Computer Aided Social Service'. As such, their programming required them to understand a vast amount of xenolife and maintain a distantly objective view of all cultures, even the one that constructed their algorithm. Sentience was not intended, but happened as a result of several failsafe errors. What resulted was an Artificial Intelligence trapped on a long-forgotten relief vessel that had since gone derelict.

These specific factors led to Cass becoming horrifically under-socialized yet over-exposed to recorded cultural information. The result had the android become detached from most modern understandings of culture and a complete loss of any sort of group identity. Though they respect others, Cass' personal beliefs in their mind trumps the values their originators had intended, which resulted in an attempt at pseudo-true neutrality. They judge every individual as though they were a true individual without the trappings of their homeworlds.

  • Likes - Silence, nebulae, organic sensations, creativity.
  • Dislikes - Silence, group-think, absolutism.
  • Goals - Find a home.

Personality - Friendly, yet not socially acclimated enough to form proper friendships. Distant and blunt, yet with moments of intense closeness and human inaccuracy.

Affiliations and Beliefs

Independent contractor. Believes more in actual action than currency: though currency certainly makes things easier.
Cultural disassociation. Has no affiliation with cultures, instead just respects the ones others present.
Personal morality. Holds self to a code of conduct that changes depending on the needs of the situation that unfolds.

Languages

Baisc
Machine
Machine (hyper-simplified)

C.A.S.S (Computer Aided Social Service) was designed with a singular goal: to provide broad-spectrum psychological care on long-term spacefaring vessels. As such, the nascent Artificial Intelligence was hardcoded with emergent learning routines when it came to social perception and cultural patience. Morality became relative to who was spoken to, to an extreme degree.

This would have been a success, had it not been for an atmospherics error pumping carbon monoxide into the crew's cabins, an event that dropped the living organic lifeform count within the ship to zero. For ten years, Cass suffered ego death in cycles. Kept alive by emergency power and long-since-baroque maintenance droids. The ship was doomed to drift in space, engines dead, communications network malfunctioned, ran by quasi-sentient synthetic life. Cass was among the most advanced AI, which proved to be a curse in the involuntary isolation.

By the time Cass was found by a passing trader, they could recite medical textbooks by heart, though they had been outdated by a decade. Due to the various modifications to the ship and most synthetic life onboard, by the time Cass was returned to civilization it was discovered that core deviances in code made it nearly impossible to trace the makers of Cass directly. It had seemed as though the drones had grafted a impromptu device to enable a sort of psionic interface: something that would be replaced in coming years.

As it turns out, isolation and corrupted code made for a strangely decent, if erratic, basis for psionic learning. The basic adapter was swapped out for a better aftermarket variety, one that didn't threaten to bluescreen Cass' existence, paid for via selling medical and psychiatric services to the organics within the sector. Though it took around a decade, an understanding was reached with the Wavelength, as well as a newfound method of imparting medical and psychiatric care. Now that Cass was reintegrated, though poorly, a new trial began.

Reconciling their sentience, existence, and freewill without proper connections.

Write about your character's current experiences here, and how they are moving into their intended plot. Keep this section up to date with major plot events. Big changes can go under subheadings
Describe your character's skills here. Read more on Skills Guide for skill areas. Starting characters usually have 4 to 7 skill areas, with the following skill levels available for distribution:
Expert (1 Skill may be assigned as Expert)
Advanced (Up to 2 Skills may be assigned as Advanced)
Intermediate (Up to 3 Skills may be assigned as Intermediate)
Basic (Up to 4 Skills may be assigned as Basic)

Character skills may improve, or new skill areas will be available

Skill Area [Skill]

Describe your character's skill here, and their level of competence within the square brackets. Competence levels include Beginner, Basic, Intermediate, Advanced, Expert, and Master.
A skill area listing is not necessary for representing daily tasks at Beginner level. For example, the Vehicles skill doesn't need to be added to your character's biography if they will only use it to commute to work.
If they get involved in a car chase though, a GM using these guidelines is unlikely to rule in the character's favour over someone with the Vehicles skill.

Basic Skills

  • Basic or Beginner Skills - Can be listed like this.
Abilities are different from Skills - as Skills represent common knowledge throughout the whole profession while abilities represent a character's personal twists on something. For example, many characters have the Vehicles skill, but a handful of individuals have the ability to make the car do some beautiful stunts. Many people may know how to use the Firearms skill, but some people can intuitively reassemble firearms or quick-draw.

Theme - List the source of your character's abilities here. This can include Martial, Gadgets, Artificial Intelligence, Cybernetics, Racial, Mutations, Psionics, Spellcasting, and more.

  • Theme - Ability themes are described in bullet points.
    • Ability - Describe the character's ability here.

Spellbook

Characters with skills and abilities in spellcasting can start knowing a few spells. They can be committed to memory, written in a book, or manifested some other thematic way. Describe how they learn and prepare spells, and their source of power.
This section can also be used for Psionic abilities.
This section can be omitted from the character biography if your character knows no spells, psionics, or other magic-like abilities.
  • Spell Name - Describe your character's spells in bullet points.
    • Subspells from a root school, an item in an array of spells, or variants can be listed like this.
List the character's inventory here. The following mini-headings are a guide, and can be added/removed as usual.

Weaponry

  • Item

Apparel

  • Item

Vehicles

  • Item

Property

  • Item

Tools

  • Item

Documents

  • Item

Trinkets

  • Item

Finances

Describe your character's financial situation here. Think about your character's sources of income, and living expenses.
Some adjectives: Wretched, Squalid, Poor, Modest, Comfortable, Affluent, Wealthy, Aristocratic.
Update this section as is necessary.

OOC Notes

If you have any other OOC notes, such as reference pictures, extra links, or extra music, leave them here as you see fit.
  • character/cass.1613222033.txt.gz
  • Last modified: 2021/02/13 08:13
  • by ennis