character:cass

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character:cass [2021/02/13 05:01] ennischaracter:cass [2021/02/15 12:38] (current) ennis
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 |  {{:character:kamillafiiiine.png?400|}}  |||| |  {{:character:kamillafiiiine.png?400|}}  ||||
 ^ Species | Synthetic ^ Age | 57 | ^ Species | Synthetic ^ Age | 57 |
-^ Weight | 120lbs/55kg ^ Height | 5'2"/64"/163cm |+^ Weight | 95lbs/43kg ^ Height | 5'1"/63"/160cm |
 ^ Affiliations | Independent ||| ^ Affiliations | Independent |||
 ^ Occupation | Biological Surgeon/Counsellor ^ Organisation | Freelancer | ^ Occupation | Biological Surgeon/Counsellor ^ Organisation | Freelancer |
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 ===== History ===== ===== History =====
 ==== Pre-RP ==== ==== Pre-RP ====
->Write about your character's life, upbringing, and any notable events in two to four paragraphs here.+**C.A.S.S** (Computer Aided Social Service) was designed with a singular goal: to provide broad-spectrum psychological care on long-term spacefaring vessels. As suchthe nascent Artificial Intelligence was hardcoded with emergent learning routines when it came to social perception and cultural patience. Morality became relative to who was spoken to, to an extreme degree.
  
-==== Current ==== +This would have been a success, had it not been for an atmospherics error pumping carbon monoxide into the crew'cabinsan event that dropped the living organic lifeform count within the ship to zero. For ten years, Cass suffered ego death in cycles. Kept alive by emergency power and long-since-baroque maintenance droidsThe ship was doomed to drift in space, engines dead, communications network malfunctioned, ran by quasi-sentient synthetic life. Cass was among the most advanced AI, which proved to be a curse in the involuntary isolation.
->Write about your character'current experiences here, and how they are moving into their intended plotKeep this section up to date with major plot eventsBig changes can go under subheadings+
  
-===== Skills ===== +By the time Cass was found by a passing trader, they could recite medical textbooks by heart, though they had been outdated by a decadeDue to the various modifications to the ship and most synthetic life onboardby the time Cass was returned to civilization it was discovered that core deviances in code made it nearly impossible to trace the makers of Cass directly. It had seemed as though the drones had grafted a impromptu device to enable a sort of psionic interface: something that would be replaced in coming years.
->Describe your character's skills here. Read more on [[guide:skills]] for skill areasStarting characters usually have 4 to 7 skill areaswith the following skill levels available for distribution: +
->>Expert (1 Skill may be assigned as Expert) +
->>Advanced (Up to 2 Skills may be assigned as Advanced) +
->>Intermediate (Up to 3 Skills may be assigned as Intermediate) +
->>Basic (Up to 4 Skills may be assigned as Basic) +
->Character skills may improve, or new skill areas will be available+
  
-=== Skill Area [Skill] === +As it turns outisolation and corrupted code made for a strangely decentif erraticbasis for psionic learningThe basic adapter was swapped out for a better aftermarket varietyone that didn'threaten to bluescreen Cassexistence, paid for via selling medical and psychiatric services to the organics within the sectorThough it took around decadean understanding was reached with the Wavelength, as well as a newfound method of imparting medical and psychiatric care. Now that Cass was reintegrated, though poorly, a new trial began.
->Describe your character's skill here, and their level of competence within the square brackets. Competence levels include BeginnerBasic, IntermediateAdvanced, Expert, and Master. +
->A skill area listing is not necessary for representing daily tasks at Beginner levelFor examplethe Vehicles skill doesn'need to be added to your character's biography if they will only use it to commute to work. +
->>If they get involved in car chase thougha GM using these guidelines is unlikely to rule in the character's favour over someone with the Vehicles skill.+
  
-=== Basic Skills === +Reconciling their sentience, existence, and freewill without proper connections. 
-  * **Basic or Beginner Skills** - Can be listed like this.+==== Current ==== 
 +It's been two or so decades since Cass became a Stateless person taking up freelance jobs. Their life, despite their longevity, has been largely uninteresting. How that may change, is to be seen...
  
 +===== Skills =====
 +>>**Expert:** Psionics: A refined usage of psionics that aides social perception, as well as bypassing certain tool requirements for invasive medical operations. It is secondarily used for self-maintenance and relies on power sources to properly work without damaging Cass' code. It can be used to make personal code more efficient, allowing less bodily dedication to data storage.
 +>>**Advanced:** Medicine: Cass can perform routine medical duties with ease, though prefers invasive procedures over caretaking as it's more stimulating.
 +>>**Advanced:** Concentration: Due to excessive isolation, the fear of death and many stressors have evaporated. Cass may perform under highly risky circumstances, but can be beat down with torture of many varieties. 
 +>>**Intermediate:** Senses: While Cass' psionic aptitude is great, their perception of phenomena is lacking by comparison. They are more likely to understand localized anomalies than anything centered around another living thing.
 +>>**Intermediate:** Biology: An understanding of biology in a broad sense was gained through trawling through a relief vessel's textbooks and pamphlets. Though there was a lack of living examples, extensive book-learning is still present within Cass.
 +>>**Intermediate:** Humanities: A broad acceptance and understanding of foreign cultures has been achieved by Cass. They are quick to adapt to alien situations, but often cannot empathize enough to hold anything outside of a professional interview or observation..
 +>>**Basic:** Domestic: No-one takes a professional seriously if their workplace is a mess. Cass knows enough to maintain the bare minimum.
 +>>**Basic:** Leadership: Fairly decent at delegation, enough to make a job less of a chore, not enough to rally anyone outside of a med-bay.
 +>>**Basic:** Entertainment: Who knew people enjoy sardonic humor? Though most of it is a cry for help, Cass can keep a few people entertained.
 +>>**Basic:** Fitness: What? It's therapeutic. Cass does yoga and other //exercises// that make life a little less work, and increase their understanding of their synthetic platform's limits.
 ==== Abilities ==== ==== Abilities ====
->Abilities are different from Skills as Skills represent common knowledge throughout the whole profession while abilities represent character's personal twists on somethingFor examplemany characters have the Vehicles skillbut handful of individuals have the ability to make the car do some beautiful stuntsMany people may know how to use the Firearms skill, but some people can intuitively reassemble firearms or quick-draw.+  * **Theme** Medicine: Xenophysician 
 +    * **Ability ** - Cass is able to render medical treatment to wide variety of organic lifeforms. This comes from a mixture of their unique hardcoded framework and existing medical skills. 
 +  * **Theme** - Concentration: Gravedigger 
 +    * **Ability ** - Death doesn't affect Cass like mostDue to a severe emotional disconnectCass operates when surrounded by the dead and dying better than mostso long as there is task to accomplished. 
 +  * **Theme** - Senses: Empath 
 +    * **Ability ** - If an aura can be seen, Cass can focus to emulate the sensation of the emotion within their own mind. Hardware upgrade. 
 +  * **Theme** - Humanities: Xenoanthropologist 
 +    * **Ability ** - Is capable of providing acceptable care across many existing cultures. This is due to a hardcoded cultural codex within Cass' systemDoes not apply to uncatalogued cultures. 
 +  * **Theme** Compartmentalized body 
 +    * **Ability ** - Cass' limbs can be removed and replaced as needed with increased ease. They are an endoframe that allows this to be easier.
  
-**Theme** - List the source of your character'abilities here. This can include Martial, Gadgets, Artificial Intelligence, CyberneticsRacial, Mutations, Psionics, Spellcasting, and more +=== Psionic Abilities === 
- +  * **Psionics: Expert**  
-  * **Theme** Ability themes are described in bullet points. +  *  Can manifest major effects. Can disassemble a complex object like a handgun or car engine with the mind. Can scour through a week or so of a person'thoughtsor through major events over the last few years
-    * **Ability ** - Describe the character's ability here. +  * **Synth-Organic Emulation** - An array of errors and nonsense coding as result of repeated ego death and psionic enablers allow Cass to use psionics on par with organic lifeformsThis comes at the cost of temporarily corrupting data and burning energy at the same rate as organic practitioners however, and must be healed by self-diagnostics or a check in with a technician
- +    * Emulator brakes: Forces Cass into shutdown mode should threat of genuine codebase destruction due to psionic usage be presentCan be overridden beforehand. 
-=== Spellbook === +    * Empathic Emulation: Can feel emotions lucidly, as though the chemicals were present. 
->Characters with skills and abilities in spellcasting can start knowing few spells. They can be committed to memory, written in a book, or manifested some other thematic wayDescribe how they learn and prepare spells, and their source of power+    * Sensory Emulation: At the cost of processing powercan feel sensations through connected synthetic parts
->This section can also be used for Psionic abilities. +  * **PSI Manipulation: Tools** - Ability to manifest PSI matter in ways that emulate tools.  
->This section can be omitted from the character biography if your character knows no spellspsionics, or other magic-like abilities. +    * Medicine: When reapproximating skinCass can use PSI matter for self-dissolving stitches or the tools necessary to weave flesh back together. Surgical tools can be emulated, but are limited by Cass' understanding of surgical operations.
- +
-  * **Spell Name** - Describe your character's spells in bullet points+
-    * Subspells from a root school, an item in an array of spells, or variants can be listed like this.+
  
 ===== Inventory ===== ===== Inventory =====
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 **Weaponry** **Weaponry**
  
-  * Item+  * Doses of internally stored sedatives.
  
 **Apparel** **Apparel**
  
-  * Item+  * Work, casual, and clubslut attire.
  
 **Vehicles** **Vehicles**
  
-  * Item+  * NA
  
 **Property** **Property**
  
-  * Item+  * NA
  
 **Tools** **Tools**
  
-  * Item+  * Personal surgical tools, meditation software, personal recreational simulations. 
 +  * Personal communicator. 
 +  * Personal computer 
 +  *'Light' Power armor, Medical. 
 +  *XM44 Carbine OR Hvy Pistol Mk2 
 +  *Syn-suit, Unisex
  
 **Documents** **Documents**
  
-  * Item +  * A few reciprocated doctoring licenses. 
 +  * Holo-mag of Himbo Monthly
 **Trinkets** **Trinkets**
  
-  * Item+  * ?
  
 === Finances === === Finances ===
->Describe your character's financial situation hereThink about your character's sources of income, and living expenses. +Able to live comfortably in many situationsMost assets are liquid.
->Some adjectives: Wretched, Squalid, Poor, Modest, Comfortable, Affluent, Wealthy, Aristocratic. +
->Update this section as is necessary.+
  
 ====== OOC Notes ====== ====== OOC Notes ======
 >If you have any other OOC notes, such as reference pictures, extra links, or extra music, leave them here as you see fit. >If you have any other OOC notes, such as reference pictures, extra links, or extra music, leave them here as you see fit.
  • character/cass.1613210465.txt.gz
  • Last modified: 2021/02/13 05:01
  • by ennis