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character:cass [2021/02/13 04:44] – ennis | character:cass [2021/02/15 12:38] (current) – ennis | ||
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^ Species | Synthetic ^ Age | 57 | | ^ Species | Synthetic ^ Age | 57 | | ||
- | ^ Weight | 120lbs/55kg ^ Height | 5'2"/64"/163cm | | + | ^ Weight | 95lbs/43kg ^ Height | 5'1"/63"/160cm | |
^ Affiliations | Independent ||| | ^ Affiliations | Independent ||| | ||
^ Occupation | Biological Surgeon/ | ^ Occupation | Biological Surgeon/ | ||
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==== Mental ==== | ==== Mental ==== | ||
- | **Psychology** - Write a paragraph or two about your character's worldview, thought process, and psychology here. | + | **Psychology** - |
+ | Cass was designed as a reactive interface for long-term space exploration, | ||
- | | + | These specific factors led to Cass becoming horrifically under-socialized yet over-exposed to recorded cultural information. The result had the android become detached from most modern understandings of culture and a complete loss of any sort of group identity. Though they respect others, Cass' personal beliefs in their mind trumps the values their originators had intended, which resulted in an attempt at pseudo-true neutrality. They judge every individual as though they were a true individual without the trappings of their homeworlds. |
- | * **Dislikes** - Your character' | + | |
- | * **Goals** - Your character' | + | |
+ | * **Dislikes** - Silence, group-think, | ||
+ | * **Goals** - Find a home. | ||
==== Social ==== | ==== Social ==== | ||
- | **Personality** - Describe your character' | + | **Personality** - Friendly, yet not socially acclimated enough to form proper friendships. Distant and blunt, yet with moments of intense closeness and human inaccuracy. |
=== Affiliations and Beliefs === | === Affiliations and Beliefs === | ||
- | >Describe your character' | + | >Independent contractor. Believes more in actual action than currency: though currency certainly makes things easier. |
- | >You may also list any belief systems | + | >Cultural disassociation. Has no affiliation with cultures, instead just respects |
- | >You may also list enemies in a new header if your character has made any! | + | >Personal morality. Holds self to a code of conduct that changes depending on the needs of the situation that unfolds. |
=== Languages === | === Languages === | ||
- | >List the languages your character is capable of speaking, reading, and writing. All characters are fluent in a dialect of Basic. | + | >Baisc |
- | >All synthetics can speak Machine, but they may have different codecs or protocols, which can serve as dialects, or new languages entirely. | + | >Machine |
+ | >Machine (hyper-simplified) | ||
===== History ===== | ===== History ===== | ||
==== Pre-RP ==== | ==== Pre-RP ==== | ||
- | >Write about your character' | + | **C.A.S.S** (Computer Aided Social Service) was designed with a singular goal: to provide broad-spectrum psychological care on long-term spacefaring vessels. As such, the nascent Artificial Intelligence was hardcoded with emergent learning routines when it came to social perception |
- | ==== Current ==== | + | This would have been a success, had it not been for an atmospherics error pumping carbon monoxide into the crew' |
- | >Write about your character' | + | |
- | ===== Skills ===== | + | By the time Cass was found by a passing trader, they could recite medical textbooks by heart, though they had been outdated by a decade. Due to the various modifications to the ship and most synthetic life onboard, by the time Cass was returned |
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- | === Skill Area [Skill] === | + | As it turns out, isolation |
- | > | + | |
- | >A skill area listing is not necessary | + | |
- | >>If they get involved in a car chase though, a GM using these guidelines is unlikely to rule in the character' | + | |
- | === Basic Skills | + | Reconciling their sentience, existence, and freewill without proper connections. |
- | * **Basic | + | ==== Current |
+ | It's been two or so decades since Cass became a Stateless person taking up freelance jobs. Their life, despite their longevity, has been largely uninteresting. How that may change, is to be seen... | ||
+ | ===== Skills ===== | ||
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==== Abilities ==== | ==== Abilities ==== | ||
- | > | + | * **Theme** |
+ | * **Ability ** - Cass is able to render medical treatment to a wide variety of organic lifeforms. This comes from a mixture of their unique hardcoded framework and existing medical skills. | ||
+ | * **Theme** - Concentration: | ||
+ | * **Ability ** - Death doesn't affect Cass like most. Due to a severe emotional disconnect, Cass operates when surrounded by the dead and dying better than most, so long as there is a task to accomplished. | ||
+ | * **Theme** - Senses: Empath | ||
+ | * **Ability ** - If an aura can be seen, Cass can focus to emulate the sensation | ||
+ | * **Theme** - Humanities: Xenoanthropologist | ||
+ | * **Ability ** - Is capable of providing acceptable care across many existing cultures. This is due to a hardcoded cultural codex within Cass' system. Does not apply to uncatalogued cultures. | ||
+ | * **Theme** | ||
+ | * **Ability ** - Cass' limbs can be removed and replaced as needed with increased ease. They are an endoframe that allows this to be easier. | ||
- | **Theme** - List the source | + | === Psionic Abilities === |
- | + | | |
- | * **Theme** | + | * Can manifest major effects. Can disassemble a complex object like a handgun or car engine with the mind. Can scour through a week or so of a person' |
- | * **Ability | + | * **Synth-Organic Emulation** - An array of errors |
- | + | * Emulator brakes: Forces Cass into shutdown mode should threat of genuine codebase destruction due to psionic usage be present. Can be overridden beforehand. | |
- | === Spellbook === | + | * Empathic Emulation: Can feel emotions lucidly, as though |
- | > | + | * Sensory Emulation: At the cost of processing power, can feel sensations through connected synthetic parts. |
- | >This section can also be used for Psionic abilities. | + | * **PSI Manipulation: |
- | >This section can be omitted from the character biography if your character knows no spells, psionics, or other magic-like abilities. | + | * Medicine: When reapproximating skin, Cass can use PSI matter for self-dissolving stitches |
- | + | ||
- | * **Spell Name** - Describe your character' | + | |
- | * Subspells from a root school, an item in an array of spells, or variants | + | |
===== Inventory ===== | ===== Inventory ===== | ||
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**Weaponry** | **Weaponry** | ||
- | * Item | + | * Doses of internally stored sedatives. |
**Apparel** | **Apparel** | ||
- | * Item | + | * Work, casual, and clubslut attire. |
**Vehicles** | **Vehicles** | ||
- | * Item | + | * NA |
**Property** | **Property** | ||
- | * Item | + | * NA |
**Tools** | **Tools** | ||
- | * Item | + | * Personal surgical tools, meditation software, personal recreational simulations. |
+ | * Personal communicator. | ||
+ | * Personal computer | ||
+ | *' | ||
+ | *XM44 Carbine OR Hvy Pistol Mk2 | ||
+ | *Syn-suit, Unisex | ||
**Documents** | **Documents** | ||
- | * Item | + | * A few reciprocated doctoring licenses. |
+ | * Holo-mag of Himbo Monthly | ||
**Trinkets** | **Trinkets** | ||
- | * Item | + | * ? |
=== Finances === | === Finances === | ||
- | > | + | Able to live comfortably in many situations. Most assets are liquid. |
- | >Some adjectives: Wretched, Squalid, Poor, Modest, Comfortable, | + | |
- | >Update this section as is necessary. | + | |
====== OOC Notes ====== | ====== OOC Notes ====== | ||
>If you have any other OOC notes, such as reference pictures, extra links, or extra music, leave them here as you see fit. | >If you have any other OOC notes, such as reference pictures, extra links, or extra music, leave them here as you see fit. |