character:bootstrap

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Bootstrap

Bootstrap is a Thundercloud Belza, currently self-employed as an explorer, adventurer, bounty hunter, and freelance engineer and repair technician. Having migrated from his homeworld, Traveler, onto the gas giant's colony-moon of Sargasso, Bootstrap seeks to ply his trade and gather as much information about the universe around him as possible.


Character Logo or Sprite Bootstrap
Character Picture
Species Belza Age 8
Weight Minuscule (200 lbs in civilian module/1 ton in combat armature) Height Not applicable (6 ft/9 ft)
Affiliations None
Occupation Adventurer, Freelance Engineer/Mechanic Organization Independent
Rank None Home Traveler (Formerly),
Theme FFXIV OST – The Fractal Continuum
  • 'Body' - Bootstrap is, essentially, a sentient cumulus cloud. The specific coloration changes with his mood - however, this is rarely seen.
  • 'Head' - The most recognizable part of Bootstrap is his 'head', the primary component to his pressure suits. Effectively, it consists of a roughly melon-sized burnished sphere, akin to a ball bearing, with all of the sensitive computer parts, life support, and interfacing components kept safely within. If removed from a pressure suit, the sphere can roll to safety at a fairly quick pace.
  • 'Eyes' - Belzan vision uses LiDAR to see the world - this manifests as a pair of ethereal, glowing, viridian ovals of light on the face of Bootstrap's 'head'.
  • Pressure Suits Given that Bootstrap would die a horribly painful death if he were to attempt to enter a normal atmosphere, the Bezlan uses a variety of modular, humanoid, robotic suits to get around and explore the world. His 'head' is the modular control component for each of the suits, and can be readily transferred between them as needed.
    • I:3 Civilian Module - The robotic suit is designed to give the appearance of a finely-dressed human (Albeit one with a ball bearing as a head) wearing a dapper, if metallic, suit and tie. Given Bootstrap's propensity for magnetic engineering, the Civilian Module has no arms - the suit's hands float freely under a magnetic field, though tend to keep within a human range of expression for purposes of not disturbing human clients.
    • I:25_C Combat Armature - When the situation calls for action, Bootstrap dons a humanoid suit of custom-designed powered armor. The heavy-duty and heavily-armored frame retains fairly humanoid proportions despite it's imposing design. As free-floating arms would be impractical as weapon mounts or in close combat, the frame's primary arms are still attached - however, a secondary set of hands floats freely for tasks requiring fine manipulation. Bootstrap's 'head' is kept safe behind an angular helmet, his 'eyes' peering out from behind a transparent Helenium visor.

Abilities

Theme: Bootstrap's abilities arise from a union of his peculiar Belzan nature, his in-depth engineering knowledge with regard to magnetism and electricity, and expert powered-armor piloting skill.

  • Racial abilities - Bezla are offered a few extraordinary abilities due to their gaseous composition, and Bootstrap's thundercloud nature expands upon these traits further.
    • LiDAR Vision - The ghostly lights in Bootstrap's 'head' aren't just for show; Bezla 'see' using a process very similar to LiDAR imaging, and are able to 'see' using a wide variety of wavelengths ranging through the visible, infrared, and ultraviolet spectra.
    • Accelerated Learning - Bezla benefit from exceptional intellect, alongside an inherent knack for picking up new information; it is not uncommon for a Bezlan to be able to speak, albeit in a very broken manner, in a previously unknown language after as little as a day of exposure.
    • Electrostatic Generator - Bootstrap's body, as a result of his Thundercloud biology, generates a great deal of electrostatic energy. Under normal circumstances, this electrostatic energy would continue to build within his body until it catastrophically exploded - fortunately, Bootstrap's pressure suits siphon off and store this energy to power both themselves and the various weapons they utilize.
    • Ejectable Head - Bootstrap's pressurized 'head' interfaces with his armored frames via a near-field magnetic lock - this is easily released in emergency situations, where the head can roll swiftly away from an incapacitated 'body' and toward safety.
  • I:3 Civilian Module - Bootstrap's preferred 'body' in non-combat situations, the Civilian Module is still equipped to defend itself, if necessary.
    • Smooth Looks - The Civilian Module is dressed to impress, offering a fairly human range of motion and expression (Aside from the spherical head preventing true facial expression, of course) alongside the metallic 'suit' designed into its chassis.
    • Electrical Insulation - The Civilian Nodule, as with all of Bootstrap's creations, are sufficiently insulated from electrical interference that the Belzan's own biology, and his electrical weaponry, won't damage or interfere with their systems.
    • Sensor Suite - The Civilian Module is equipped with a compact yet efficient sensor suite, including a chemical sensor, directional and omnidirectional microphones, and tactile sensor arrays.
    • Concealed Lasers - A pair of infrared pulse laser apertures is installed into the Civilian Module's shoulders, which expand slightly into firing position from behind sliding panels on the shoulders themselves. While lethal to most humans in the same sense that a traditional handgun would be, these weapons are a fallback option at best - the concealed nature does not lend itself to an exceptionally efficient cooling system.
    • Electrostatic Discharge - If necessary, Bootstrap can discharge his capacitors to fend off melee attackers, either sending the arc through his free-floating hands from linked nodes at his shoulders or discharging it directly across the Civilian Module's body. This discharge is a short-lived, pulsing electrical burst, designed to stun and incapacitate the target without causing substantial damage.
    • Enhanced Agility - For a robotic suit, the Civilian Module has an alarmingly quick reaction time, and Bootstrap is able to pilot it with exceptional speed and grace.
  • I:25_C Combat Armature - Bootstrap's proverbial 'Big Gun', the Iteration:25 Combat Armature is both heavily armed and heavily armored, bearing an array of weaponry and defensive systems designed to tackle a wide variety of potential combat situations.
    • Electrical Insulation - Bootstrap took great care insulating the Combat Armature from electrical interference, particularly given the suit's much higher needs for electrical consumption and output.
    • Sensor Suite - The Combat Armature is equipped with directional and omnidirectional microphones, a localized sonar array, and chemical sensors.
    • Extra Hands - A pair of supplementary hands are stored in compartments roughly where the combat armature's 'kidneys' would be. The hands hover freely under magnetic suspension, and are used for tasks requiring fine manipulation.
    • Directional Boosters - The Combat Armature is also equipped with back- and shoulder-mounted directional boosters, allowing it to make swift, yet short-lived, bursts of movement in three dimensions. Unfortunately, only three such bursts can be made consecutively before the system needs to recharge and cool down.
    • Magnetic Shielding - Bootstrap uses a magnetic field to help defend the Combat Armature from projectile attacks, diverting metal and plasma rounds from their initial trajectory and increasing the likelihood that they will not do appreciable damage to the Armature itself, simply glancing off the beveled armor instead.
    • Combat Armor - The Combat Armature is heavily armored, fashioned with angled and beveled surfaces designed to divert physical projectiles and treated with a polarized, reflective coating to offer similar protection against light-based attacks.
    • Combat Claw - Taking up the Combat Armature's right arm, the Combat Claw is exactly what it says on the tin - a four-fingered, exceptionally durable 'fist' designed with close combat in mind, able to deliver harsh melee strikes with aid from a pneumatic ram and readily grip and crush both foes and solid substances alike.
    • Magnetic Attractor - Set in the center of the Combat Claw's crushing 'fingers', this device is able to generate a magnetic field strong enough to draw in unattended objects from afar and wrench weapons from their wielders' hands at close range.
    • Arc Rifle - This heavy weapon takes up the lower portion of the Combat Armature's left arm, and has a straightforward purpose: the Arc Rifle induces an arc flash phenomena by manipulating the electrical charge in the atmosphere surrounding its target and ionizing the air between it and the Arc Rifle before discharging the stored electricity directly into the target - in layman's terms, the Arc Rifle fires a powerful bolt of lighting toward the target area after a three-second charge-up period. The weapon needs time to cool afterward and build charge once more, resulting in a fifteen-second cycle time overall.
    • Integrated Pulse Laser - Swivel-mounted on the Combat Armature's right shoulder is a modified PLPC "Rebuke" laser pistol, fitted with a more durable focusing lens and modified to tap into the Combat Armature's capacitor bank.
    • Electrostatic Discharge - The Combat Armature can briefly discharge its capacitors, sending a snap of current across its outer shell to stun or incapacitate targets in physical contact with the armature.

Psychology: Write a paragraph or two about your character's worldview, thought process, and psychology here.

  • Likes - Your character's likes.
  • Dislikes - Your character's dislikes.
  • Goals - Your character's short or long term goals. Optional.

PSI

  • Bezlan Telekinesis - Bezla possess low-level telekinesis, largely used for field-repairs and construction of their pressure suits - it doesn't possess enough force to be useful in combat, but it is precise enough to be used for tasks requiring fine manipulation.

Personality - Describe your character's personality in one paragraph here.

Affiliations and Beliefs

Describe your character's positive affiliations, such as societies they belong to, contact groups they have, or organisational and occupational ties.
You may also list any belief systems the character follows.
You may also list enemies in a subheader if your character has made any!

Languages

As a Belza, Bootstrap is only able to inherently speak the Belza's own tongue - with electronic assistance, however, he can quite fluently speak Aleph Basic, and is well-versed in a number of machine languages.

Write about your character's life, upbringing, and any notable events in two to four paragraphs here.
Write about your character's current experiences here, and how they are moving into their intended plot. Keep this section up to date with major plot events.

Engineer [EXPERT ]

Powered Armor [ADVANCED]

Repair [ADVANCED]

PSI [INTERMEDIATE]

Chemistry [INTERMEDIATE]

Mathematics [INTERMEDIATE]

Basic Skills
  • Technician
  • Humanities
  • Starship Operation
  • Concentration

Weaponry

  • Item

Apparel

  • Item

Vehicles

  • Item

Property

  • Item

Tools

  • Item

Trinkets

  • Item

Finances

Describe your character's financial situation here. Think about your character's sources of income, and living expenses.
Some adjectives: Wretched, Squalid, Poor, Modest, Comfortable, Affluent, Wealthy, Aristocratic.
Update this section as is necessary.

OOC Notes

If you have any other OOC notes, leave them here.
  • character/bootstrap.1488705345.txt.gz
  • Last modified: 2017/03/05 04:15
  • by experimentalpha