ccg:raiken

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ccg:raiken [2018/01/03 08:59] – created - Later shamccg:raiken [2018/01/06 06:58] sham
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 =====Names===== =====Names=====
-Include sample names, name architecture (I.Efirst, last”“FirstchildofFather/mother”etcand common vowel/consonant combinations/sounds+ 
 +The Raiken have a 'GivenClan, Title' naming convention. The given name is given to a youngling by their parents. A clan name is bestowed to the individual's current clan, if they have one. If they are adopted or married into another clan, their birthclan is replaced. If an individual is exiled, they lose their clan name. Titles are variable and the highest title given to an individual is used. If no special titles have been bestowed or an individual prefers it, Raiken have an informal third name that usually relates to a past deed or their profession. Male names are usually rough, starting with letters such as 'R,O,S,Z,K,G, and D', while usually ending in some abrupt fashion. Female names are typically less rough, starting with letters such as 'I,L,S,N, and A'. 
 + 
 +^  Sample Male Names((Consult before using these names)) 
 +|  Ranyk, Delsike, Rurin, Nystris, Xaros, Orilrak, Forik, Guril, Corpar, Rilsamis, Lazvik, Urlos, Orilaz, Yasan, Toros, Zaril, Rosak, Oros, Garim, Vorim  | 
 +^  Sample Female Names((Consult before using these names)) 
 +|  Yuril, Isel, Azalis, Narinil, Airinar, Namir, Casis, Salia, Sayril, Adril, Okela, Seris, Sayia,     | 
 +^  Clan Names((If your character is exiled/outcast, they do not have a clanThere are a near infinite number of clans. The first five are the Elder Clans.)) 
 +|  RelatirOrmrothRakavasuSlevexaDelrasu, Raksa, Lavonsol, Airinvos, Delvor, Tarnos 
 +^  Common 'Informal Third Names'((It is possible for a Raiken to lack a third name))  | 
 +|  Overwatch, Fadewalker, Thunderbringer, Bonecrusher, Groundshaker, Star Treader, Metalweaver, Lifegiver, Steelcoat, Forgeburner, Torchlighter, Fieldsower 
 +^  Title Examples((If using a title, consult FM))  | 
 +|  Hero of the High Fires, of the Silent Vigil, Oathbinder, Clan Speaker  |
  
 =====Common Upbringings===== =====Common Upbringings=====
  
   * **Clan Member** - Whether your character was born into one of the prestigous Resa Sarhi or a minor Ziras Sarhi that few have even heard of, your character was born and raised by family, clan, and kin. Taught by elders and raised by the community, your character is most likely like most other Raiken.   * **Clan Member** - Whether your character was born into one of the prestigous Resa Sarhi or a minor Ziras Sarhi that few have even heard of, your character was born and raised by family, clan, and kin. Taught by elders and raised by the community, your character is most likely like most other Raiken.
-    * **Alliance Enlisted** - +    * **Alliance Enlisted** - Greatness is found on the field of battle. Every Raiken knows this. Perhaps the sanctioned skirmishes weren't enough. Perhaps your character sought the stars. Either way, they received the great honor of being able to enlist with the Alliance Military. After enduring harsh training, your character is a proud member of the Alliance, with even deeper bonds with fellow enlisted Raiken. 
 +    * **Champion of the Games** - With fighting so ingrained in Raiken society, it is hard for clans not to go for each other throats at conflicts. With the Alliance in place, infighting is not allowed, as it breaks the core tenets set down ages ago. Instead, the Alliance has set up a series of games. For all intents and purposes, these games are controlled battles between contestants. But controlled does not mean nonlethal. Your character is a participant/victor/champion in these blood games, all for the chance to gain honor.
     * **Clan Worker** - Despite all the tales of heroes, not all are destined for greatness on the field of battle. Crops need harvesting, goods need made, and trade needs done. From a young age, clan members are expected to work for the clan, wherever they are needed. Your character remained with their family, clan, and kin, doing whatever duty they were assigned. Your character has strong ties to their family and their kin, while also being afforded the opportunity to become steeped in traditional culture.     * **Clan Worker** - Despite all the tales of heroes, not all are destined for greatness on the field of battle. Crops need harvesting, goods need made, and trade needs done. From a young age, clan members are expected to work for the clan, wherever they are needed. Your character remained with their family, clan, and kin, doing whatever duty they were assigned. Your character has strong ties to their family and their kin, while also being afforded the opportunity to become steeped in traditional culture.
   * **Clanless** - In Raiken society, to be without a clan is to be lifeless. Your character has laid claim to this unfortunate fate, through disgrace or orphanage. Life is hard for those without a home and some sort of disconnect from normal society is expected.   * **Clanless** - In Raiken society, to be without a clan is to be lifeless. Your character has laid claim to this unfortunate fate, through disgrace or orphanage. Life is hard for those without a home and some sort of disconnect from normal society is expected.
     * **Conscripted** - A likely fate for those unfortunate enough to lack a clan to call their own. Your character was likely plucked off the streets by an Alliance patrol and pulled into the fold. Unlike those with clans, your character's job was likely assigned, not chosen. However, unlike the streets, the Alliance provides food and housing, which is a step up from starving in the cold. Your character likely has mixed feelings about the clans and possibly mixed feelings about their supposed saviors.     * **Conscripted** - A likely fate for those unfortunate enough to lack a clan to call their own. Your character was likely plucked off the streets by an Alliance patrol and pulled into the fold. Unlike those with clans, your character's job was likely assigned, not chosen. However, unlike the streets, the Alliance provides food and housing, which is a step up from starving in the cold. Your character likely has mixed feelings about the clans and possibly mixed feelings about their supposed saviors.
   * **Exiled/Disgraced** - Through some disgraceful act or by choice, your character left their family, clan, and kin behind and struck out alone. But not all is lost, even without clan. There are opportunities to be had away from home and the stars beckon to those willing to seek them. For better or worse, your character has been left to their own devices, but the wound of losing family never fully heals.   * **Exiled/Disgraced** - Through some disgraceful act or by choice, your character left their family, clan, and kin behind and struck out alone. But not all is lost, even without clan. There are opportunities to be had away from home and the stars beckon to those willing to seek them. For better or worse, your character has been left to their own devices, but the wound of losing family never fully heals.
 +    * **Outcast** - Citizens of the Alliance are not normally permitted to leave Alliance space. However, your character found a way. Outside of the Alliance, the Raiken are an oddity, something rarely seen. Known for their strength and brutish culture, your character is likely a target for discrimination, but likely nothing physical. As an outcast, your character finds their own path.
 +    * **Smuggler/Bandit** - Due to harsh restrictions on trade, goods from outside the Alliance are treasured by those who seek them. Even goods within the Alliance are treasured by those who are not afforded them. This controlled economy has given rise to a web of smugglers and pirates. Your character decided to take the risk and join them. Cut off from the Alliance, your character makes it on their own or perhaps with other smugglers, with the constant threat of Alliance crackdown looming over them.
  
 ===== Appearance ===== ===== Appearance =====
  • ccg/raiken.txt
  • Last modified: 2018/01/10 21:28
  • by sham