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Belza Creation Guide

Belza are synthesized sentient clouds that have to wear mechanical suits in order to survive in regular atmosphere. They are traditionally aloof, rapid learners who are incredibly young in the large schema of races in the universe.

  1. Belza will die if they are on a standard terrestrial world without their suit, due to atmospheric diffusion.
  2. All Belza that roam outside of Traveler have an armored, durable, robotic pressure suit.
  3. The “head” of the Belza pressure suit is the only common component between all of them, carrying the whole being as well as numerous life support and control systems for the armor.
  4. Standard Belza consume 0.5 litres of helium per day. Thundercloud Belza consume 18 litres of hydrogen per day.

Belza take their names from signs and posters to give them names for non-belzan folks to pronounce (As their native tongue is inherently unpronounceable to anybody possessing solid matter). Motivational poster phrases are common for 1st generational Belza.

Sample Names

Hang in ThereDeterminationOpen 24/8Turn LeftFalling Rock
Joe's DeliAmperageThe Road Less TraveledFree RideWash Me

Belza, unlike most species, have only three potential routes available to them. The “genetic” heritage of the species is that the first Belza were engineered in a research station above Traveler, the gas giant of the Unity Protocol in pa_178. The first generation of belza broke containment, forcing the project to be abandoned immediately. The Belza then took over the depressurized skylab and began learning about themselves (through the research already done) and the world around them. Once the Units learned of the race, they dispatched assistance to help improve the Belzan skybase into something more useful, and provided resources for the station's manufactory. Since then, Units have helped them leave Traveler, should they desire to.

  • Nativeborn Nativeborn Belza originate from Traveler. They were born in the intense pressures and winds of their native home.
  • Factorial Factorial Belza live in communes on terrestrial worlds, up to 10 per factory. The factory's innards are pressurized and sealed for the Belzan's comfort, but a fast travel system in the factory is present in the form of pneumatic tubing. There are communal pressure suits for them to use to conduct affairs both inside and outside the base that require physical fingers to accomplish.
  • Lone Lone Belza live more on the edge of danger than the rest. Since they don't have a commune to return to, more often than not they spend all of their time in their own highly customized, pressure suits. Thundercloud Belza, given their need to be grounded, have a higher degree of wanderlust and thus almost always turn lone late in their lives.

Condense species page appearance down for this section, with colourations and occurrence. Be sure to note obvious signifiers and fashions and other such commonalities.

This should be something influenced by societal education. Magic and psionic talents (Including specific disciplines) are in this category. Natural racial abilities should be listed here as well.

Shows examples of how to take a common upbringing and personalize it, including major historical events, otherwise give you basic ways to flesh out the background. Where were they when X was attacked? When a natural disaster hit? etc.

This is where you link anything that would be helpful for potential players to take a look at.

  • ccg/belza.1488696699.txt.gz
  • Last modified: 2017/03/05 01:51
  • by moogle