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Belza Creation Guide
Introduction
Belza are synthesized sentient clouds that have to wear mechanical suits in order to survive in regular atmosphere. They are traditionally aloof, rapid learners who are incredibly young in the large schema of races in the universe.
Essential Elements
Like the abilities list on the species template, this gives a rundown of key points every player must consider.
Names
Belza take their names from signs and posters to give them names for non-belzan folks to pronounce (As their native tongue is inherently unpronounceable to anybody possessing solid matter). Motivational poster phrases are common for 1st generational Belza.
Sample Names
Hang in There | Determination | Open 24/8 | Turn Left | Falling Rock |
Joe's Deli | Amperage | The Road Less Traveled | Free Ride | Wash Me |
Common Upbringings
Belza, unlike most species, have only three potential routes available to them. The “genetic” heritage of the species is that the first Belza were engineered in a research station above Traveler, the gas giant of the Unity Protocol.
- Nativeborn Nativeborn Belza originate from Traveler.
- Factorial
- Lone
Appearance
Condense species page appearance down for this section, with colourations and occurrence. Be sure to note obvious signifiers and fashions and other such commonalities.
Common/racial Skills/Talents
This should be something influenced by societal education. Magic and psionic talents (Including specific disciplines) are in this category. Natural racial abilities should be listed here as well.
Historical Factors
Shows examples of how to take a common upbringing and personalize it, including major historical events, otherwise give you basic ways to flesh out the background. Where were they when X was attacked? When a natural disaster hit? etc.
Additional Reading
This is where you link anything that would be helpful for potential players to take a look at.