Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revisionBoth sides next revision | ||
ccg:belza [2017/03/05 00:49] – [Names] moogle | ccg:belza [2017/03/05 19:29] – [Common/racial Skills/Talents] moogle | ||
---|---|---|---|
Line 4: | Line 4: | ||
====Essential Elements==== | ====Essential Elements==== | ||
- | Like the abilities list on the species template, this gives a rundown | + | - Belza will **__die__** if they are on a standard terrestrial world without their suit, due to atmospheric diffusion. |
+ | - All Belza that roam outside of Traveler have an armored, durable, robotic pressure suit. | ||
+ | - The " | ||
+ | - Standard Belza consume 0.5 litres | ||
+ | - Belzans cannot natively speak any language beyond their own, so they rely on their technology to produce a voice. Be sure to add a vocal reference, from garbage 1998tier synth to "this just sounds like a person with a robotic tinge filter on it" | ||
=====Names===== | =====Names===== | ||
Line 14: | Line 18: | ||
=====Common Upbringings===== | =====Common Upbringings===== | ||
- | Use this to show common upbringings in the species/culture. Try to list at least three paths - but remember, these are supposed | + | Belza, unlike most species, have only three potential routes available |
+ | * **Nativeborn** Nativeborn Belza originate from Traveler. They were born in the intense pressures and winds of their native home. | ||
+ | |||
+ | * **Factorial** Factorial Belza live in communes on terrestrial worlds, up to 10 per factory. The factory' | ||
+ | |||
+ | * **Lone** Lone Belza live more on the edge of danger than the rest. Since they don't have a commune to return to, more often than not they spend all of their time in their own highly customized, pressure suits. Thundercloud Belza, given their need to be grounded, have a higher degree of wanderlust and thus almost always turn lone late in their lives. | ||
===== Appearance ===== | ===== Appearance ===== | ||
Condense species page appearance down for this section, with colourations and occurrence. Be sure to note obvious signifiers and fashions and other such commonalities. | Condense species page appearance down for this section, with colourations and occurrence. Be sure to note obvious signifiers and fashions and other such commonalities. | ||
+ | //The Belza suit is what most folks will interact with. The choice of form is a very wide field, but several aspects show up most frequently. The Belza love bevels in their aesthetic design and try to incorporate curves into all of their metalwork. The limbs, given the EM nature of the hardware, connect without joints, allowing the limbs to float and flip and extend the reach without stressing or grinding any bits.// | ||
+ | In essence, Belza armor is fancifully curved. They forge armor with pigment rather than painting after forging, so it maintains a beautiful hue permanently. Since they have LiDAR vision, they can see the full gamut of colours and love coordinating different palettes. | ||
+ | |||
+ | Belzan armor/ | ||
+ | |||
+ | Generally, Belza only have one general purpose armor. Well-off Belza will have more than one for separate uses. | ||
+ | |||
+ | The only true " | ||
===== Common/ | ===== Common/ | ||
+ | Belza have a natural proclivity towards mechanics and the like due to the fact that without regular maintenance they could potentially die a horrible death. | ||
+ | |||
This should be something influenced by societal education. Magic and psionic talents (Including specific disciplines) are in this category. Natural racial abilities should be listed here as well. | This should be something influenced by societal education. Magic and psionic talents (Including specific disciplines) are in this category. Natural racial abilities should be listed here as well. | ||
+ | === Skills === | ||
+ | |||
+ | == Powered Armor == | ||
+ | Belza tend to have some investment into power armor technologies, | ||
+ | |||
+ | == Fabrication == | ||
+ | Given their inherent need to build in order to survive, Belzan skillsets run the gamut of (non-culinary) fabrication abilities. | ||
+ | |||
+ | == Communications == | ||
+ | Belza have an unfortunate predisposition for being poor in social skills (by other species' | ||
+ | |||
+ | == Mathematics == | ||
+ | This is one of those bread and butter knowledges for the belza. Mathematics are simply handy for any of their construction capabilities. | ||
+ | |||
+ | == Psi == | ||
+ | Given their (generally) very weak potential, psionics take a back seat in Belza culture as a whole, but the ones that do dedicate their efforts to it find rewarding results in craftsmanship and in emergency response. | ||
+ | |||
+ | ==== Racial skills ==== | ||
+ | Below are the standard racial abilites. Modify as necessary.((Thanks, | ||
+ | < | ||
+ | * **Racial Abilites** | ||
+ | * **LiDAR vision** - Belza possess innate [[https:// | ||
+ | * **Accellerated Learning** - Bezla benefit from exceptional intellect, alongside an inherent knack for picking up new information; | ||
+ | * **Electrostatic Generator** - (THUNDERCLOUD ONLY) Thundercloud Belza possess natural electrostatic generation capabilities. Under normal circumstances, | ||
+ | </ | ||
===== Historical Factors | ===== Historical Factors | ||
Shows examples of how to take a common upbringing and personalize it, including major historical events, otherwise give you basic ways to flesh out the background. Where were they when X was attacked? When a natural disaster hit? etc. | Shows examples of how to take a common upbringing and personalize it, including major historical events, otherwise give you basic ways to flesh out the background. Where were they when X was attacked? When a natural disaster hit? etc. | ||
===== Additional Reading ===== | ===== Additional Reading ===== | ||
- | This is where you link anything that would be helpful for potential players to take a look at. | + | * The suits generally |