Table of Contents

SCC - 38D ver. 8768493.116b "Pioneer Spirit"

The Pioneer Spirit chassis is a primary starship used by the SILO AI nation in its Direct Action Division, with a highly modular layout of Arrays, this medium sized ship can quickly become a cruiser sized powerhouse when needs must.

Characteristics

Mass
Beam
Height
Width

Mission Profile

Ranging from explorer to warship, the 38D can adapt to almost any mission required with its modular layout. Each piece almost being a ship in its own right.

The 38D is most often seen with two Engine and Weapons Arrays carried, but can easily be configured for other payloads.

History

The 38D has seen a high degree of modification since its prototype version, incremental changes leading to a long and prestigious version number, its decent size making it a workhorse for when the AI nation decides to physically intervene. It's on board stowage is limited, however, but capable of limited ground missions.

Capabilities

Propulsion

Travel Type Capability Notes
High Impulse Yes
Evasive Action Yes
System Cruise Yes Can fly between planets easily
Interstellar FTL No Requires Jumpship

Ships Complement

Room for up to ten guests in living area if extremely cramped, long-term storage can hold up to twenty organic individuals in stasis.

Four fighter escorts can be carried internally in standby mode, along with twenty four ground platforms divided between two light dropships.

Armament

12 x Hybrid-Impulse Missiles

Native to the command chassis itself, these hybrid launched missile turrets provide firepower around any arrays that might be present while also providing an incredibly versatile selection of armaments and utility if required.

Active Protection

Point defense systems, electronic warfare, reactive shields. If it's proactive defense, it goes here.
Point Defense System
Probably a good idea to bring one of these if it's a warship or armed freighter. A brief description of the type and capability. A laser system, or otherwise.

Passive Protection

Ships armor, damage control, and other systems that deal with after a strike connects the ship and how it deals with it.
Protective Equipment
The ships armor, secondary protection, damage control measures, and anti-boarding measures, a sub-header for each.

OOC

Inspirations