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Kingdom of Albion

“For Kingdom and Cluster!”
-Common warcry.

The Kingdom of Albion is a society in the Aleph Cluster, currently in control of Albion, and responsible for the infrastructure in the Cluster. It is a constitutional monarchy with feudal origins and democratic practices established in PA 0 after the Aleph Cluster broke away from the Greater Cluster and established its independence from 'petty alien tyrants, all interested in their own lots'.

Appearance and Symbols

The Kingdom's colours are a shining shade of orange or copper with a dark blue trim. Its national animal is the Honey Badger, suggested in jest by Gavin the Younger shortly after Albion's independence in PA 0, but finding enough support from citizens and friends to be elected the animal of choice. It symbolises 'defiance incarnate'. The national plants of Albion are the Lotus and the Orange Lilly. They symbolise rebirth and passion, respectively. Finally, the Symbol of Ten, which symbolises the ten City States of Albion, encapsulated by Orbital Object Null.

Living in the Kingdom

The Kingdom operates as a constitutional monarchy, currently ruled by the monarch Charles Lysander II. The monarch oversees the lot of nine city states and sectors of Albion, the capital sector Regum, and Orbital Object Null through a series of democratically elected governors from each area. Each governor is responsible for their sector's wellbeing through the appointment of ministers and public servants; and allotting commonwealth funding from taxpayers to infrastructure projects throughout the sectors.

The average person born or living in Albion lives a life of confidence. Their pride in reclaiming Aleph from the Greater Cluster, and securing theirs and the Cluster's independence instils them with patriotism and respect for freedom. A sense of adventure and irreverent, witty humour is also common amongst people. It isn't uncommon for the average Albionite to break away from their day-to-day life and take up an 'adventurous' career as a freelance pilot or explorer. Local-level councils are willing to ensure citizens have the same starting opportunities and are safe from harm, but the outcomes and what citizens do with their affairs is in their hands.

Albion's political class and elite who have eyes on marrying into royalty often include businesspeople, entrepreneurs, career politicians, veteran adventurers, and generals. The games of politics these players take upon themselves seem like chaos to the rest of the universe, but within Albion it's defended as a tradition, with severe consequences for doing wrong for the kingdom and its citizens. The Kingdom prides itself on breaking away from a greater tyrant as a part of its independence; It would be for nothing if Albion was to repeat the wrongs of the past.

The Ten City States

The people who live on Albion live in one of ten sectors. Each sector is named after their major city and given a colour for quick identification. Nine of the city states are scattered across three Albion's three continental landmasses: Wace, Nalbin, and Appolyn. The tenth city state and planetary capital is located in the ocean between Wace and Appolyn. They are listed as follows:

Responsibilities and Obligations

As a subject of The Ruler of Albion, citizens are held to the following laws:

Currency

The Kingdom of Albion mints, circulates, and manages the Aleph Currency (AC). It is a decimal currency used and widely accepted throughout the Aleph Cluster, and considered the standard for negotiating trade and services. For decimal currencies below zero, they are denoted in lowercase (ac) and often referred to as pence.

The physical currency of coins and notes may appear inflated to onlookers, but the banknotes were made for the needs of trade with alien species who could not accept wired transfers, and do not appear often in circulation.

TypeValueDescription
Coin AC 0.01 - AC 0.20 Currency within this range comes in copper-alloy coins of varying diameters. They are sorted into denominations of 1, 2, 5, 10, 20. The seal of Albion is on the head face alongside a year of minting, while the opposite face has a local creature with the number of pence on it.
AC 0.50 A round copper-alloy piece 1.05 inches in diameter with “ac50” inscribed around a hole in the middle of the coin, and the seal of Albion etched around it. This marks the largest of the copper coins, with the next coins advancing into silver.
AC 1.00 A octagonal silver-alloy coin with the seal of Albion on the header, and AC1 written on the opposite face - with a honey badger embracing the 1.
AC 2.00 A silver-alloy coin with a seal of Albion on the main face, and AC2 written on two edges of the tails - an image of Gavin the Younger's crown frames the denomination and year inscriptions.
AC 5.00 An electrum-alloy, nearly semicircular coin of noticeably large diameter compared to previous coins. The edges of the semicircle are rounded, and ridged. Sometimes nicknamed 'bananas' by travellers, they often depict events.
AC 10.00 A round gold-alloy coin, and the most regal. Every new Monarch has their face stamped on the head, while the Seal of Albion adorns the tails. It isn't uncommon to eventually collect a whole group of Monarchs from throughout Albion's history.
Banknote AC 50.00 A pink and white banknote with an image of the latest Monarch, and the number 50. A band of the polymer banknote is transparent, and it is surprisingly secure.
AC 100.00 A green banknote with white accents, an image of the latest Monarch, and the number 100. A band inside the polymer banknote is a deep blue colour, often catching the light.
AC 250.00 A red banknote with white accents, an image of the latest Monarch, and the number 250. A band inside the banknote appears to be a bronze colour.
AC 500.00 A yellow banknote with silvery accents, an image of the latest Monarch, and the number 500. A band inside the banknote has a silver foil embedded in it somehow.
AC 1000.00 An orange banknote with gold accents, an image of the latest Monarch, and the number 1000. This is the rarest of the banknotes made, with limited runs made every decade instead of yearly. Many machines and automated services do not recognise them as valid tender.

Relationship with Others

Being host to the Orbital Object Null, and the key in and out of the Aleph Cluster, the Kingdom of Albion is no stranger to travellers from other places in the galaxy and beyond. Albion receives a large amount of traffic from independent peddlers, all the way up to freighter conglomerates. The Kingdom takes a small cut of the profits made from foreign imports and exports around Albion's orbit, in return for the privilege of staying in orbit, and keeping Null maintained. Some traders decry it as a gross invasion of commerce and refuse to trade, but often miss out on unique traffic.

The Kingdom of Albion shares positive relations with the Unity Protocol and Traveller, as Traveller's citizens and the UDD assisted Albion's path to independence from the Greater Cluster. The Units maintain dialogue with the Kingdom for diplomatic and security purposes, but otherwise mind their own business. There is some friendly ribbing between Albionites and United, calling the living on Traveller's moon-colonies softer than on Albion.

The Monarch and Albion's Politics

The powers of the Monarch themselves are limited in scope, as to Governors and Parliaments handle the day-to-day running of Albion, and are required to be more in touch with their constituents. The Monarch of Albion, and the royal family have the power to do the following:

If a civic or city-state issue such as a coup, an invasion, a disaster, or other calamity cannot be resolved or contained by a governor, it can be elevated by a vote from the city-state parliament to allow the Monarch to intervene. In this instance, the Monarch can send assistance and/or fire from Regum or Orbital Object: Null, and impel other city-states to come to the Kingdom's aid. However, a debt is recorded against the city-state which invokes this.

Defence and Judiciary

To guard its towns and cities, individual city-states employ their own police forces to ensure the safety of the civilisation at the most local level. The reputation of the various police forces boil down to being shaped by their surroundings and the threats they most often face, but they generally project a helpful image first towards citizens. These police forces may coordinate with each other internationally to work on particularly heinous or far-reaching cases, such as roving bandits or criminals from outside of Aleph Cluster.

The Kingdom maintains a planetary force called the Royal Planetary Defence Force1), and a space navy called the Royal Aerospace Flotilla. In addition, Albion employs exceptional and highly skilled individuals referred to as Knights and Dames. With their fealty to Regum and the monarch's interests, these soldiers fight with a fervour. The roles of Knights and Dames are not always combat-oriented: the current head of Albion's R-AIR joined the organisation PA244 as an intelligence officer, and Knighted in PA252 for foiling a plot of treason against King Charles Lysander II by his step-brother, Anacredes.

For coordinating against political and internal threats like coups, treason, and direct threats to the Crown, the intelligence and spy network R-AIR2) and their Special Operations Branch step in to watch the watchmen. The venerable spy network has had a reputation for bastardry and 'ungentlemanly conduct' towards Albion's traitors large and small, as well as subversive threats from the tyrants of the Greater Cluster.

In addition to this force, Albion is also in control of a strange superweapon, orbiting Albion, known as Orbital Object: Null. The possession of this massive object enables the Kingdom of Albion to maintain oversight and combat prowess within Albion's orbit, and throughout by launching ships through mass-driver to the reaches of the Aleph Cluster. The object possesses a strike range of 300 AU, enabling it to snipe hostile targets. Closer threats are monitored by a network of sub-defence satellites, and the ability to fire close ranged lasers itself. In general, its non-military capabilities, coupled with its immense civilian and Navy throughput make it a poor target, as it is always occupied.

Quotes

“We have finally reclaimed this corner of the galaxy from the cruel whims of the Greater Cluster and are able to stand on our own two feet for the first time in centuries. Our defiance and ingenuity has seen us through, and for our efforts and sacrifices together, we no longer suffer alien tyrants and their power-hungry servitors.

“We now live in a future where people are free to live their life as they see fit. They can pursue business without an unknowable bureaucracy holding them back. People can rest assured their children, legacies, and lives aren't cheapened by mass cloning, slavery, and serial intrusion on the individual. The Greater Cluster kept telling us to give up, trying to starve, plague, subvert, and otherwise destroy us. Their sycophants in the state media kept lying about their management of the 'slave colony uprising' - as though they couldn't conceive a loss.

“They kept calling us insolent worms, unable to fathom the consequences of what we were trying to do. The Greater Cluster's arrogance is what sent that rotten and decadent empire into a crushing and humiliating defeat. Alas, that is the way of all tyrants, when their lots become too big and their heads too full of themselves. This is the Aleph Cluster, we are the Kingdom of Albion, and we defy!

“Come and break your arm punching us!”
Gavin the Younger, First Monarch of Albion, Coronation Speech
1)
Composed of army, navy, air, and royal marines.
2)
Royal Albion Intelligence & Reconnaissance