This is a WIP and will be overhauled when time/will permits |
A primary concern of many civilizations is the movement of people and goods, those within Wandering Star included. This movement of people and goods is typically achieved through the use of interconnected logistics infrastructure consisting of a mixture of roads, rail, waterways, airways, orbital, inter-planetary, and interstellar networks.
This article provides examples of the various methods of travel in the setting while also providing guidelines to help GMs and Players determine how long a journey in the setting would take. This information is intended to give writers tools to help create a sense of scale in their writing to help impress upon the reader that distance has been traveled should the writer choose to include it rather than simply transposing characters between two points during a scene change.
Examples of this could include using ground vehicles to navigate around a city, making use of infrastructure such as train or subway stations, or boarding a boat or airplane to travel between cities. The exact nature of the method of transit used will reflect the society that employs them. To this end, while technology may allow for speeds and in turn transit times which are much lower than those found in real life, limitations such as driver reaction time and even the physiological limitations such as g-force tolerance may lead to much lower speeds and in turn longer travel times than is strictly possible according to the technology available in the setting.
For example a primarily greaseheart composed society is unlikely to have ground vehicles that move at speeds in excess of 100km/h (60mph) in urban areas. This is due to the preference for an individual to manually drive. As a result of this preference and the limitations of greaseheart reaction time and information processing the majority of their citizens are unable to reliably navigate tight densely populated city streets without killing themselves or others leading to a functional limit on effective vehicle transit speeds.
Beyond the limitations of vehicles due to societal requirements simply for operation, is the needs of the society as a whole. Almost all societies in the setting will have some form of ground based transit whether they are nomads or dwell in massive mega-cities. Following this would come any infrastructure such as rail, shipping, and aircraft networks which link cities facilitating planetary (or lunar) trade between the various cities, islands, and continents on a celestial body. Due to the majority of celestial bodies being largely self sufficient in terms of resources, space transport is much less common even in societies with multiple colonies spread out between various celestial bodies and space stations. The demand for transit of goods and people is typically minimal between planets with the exception of luxury goods, contrasting with space colonies which are much more likely to require periodic shipments of resources, assuming they are not sourced from nearby asteroids.
This means that even in the setting, where faster than light travel between star systems is prolific, space travel is still something of a novelty. Individuals who arrive from off-world would have a prestige, distinction, and potentially stigma to the masses who, many of which, have never left the town or city in which they have lived their life. This difference between the individual and common folk only intensifies when an individual is capable of owning a personal spacecraft rather than relying on either government or corporate owned transit giving even modest space faring individuals a reputation.
The simplest form of transport of all. Available to almost anyone/thing capable of self-propulsion. Vehicles are limited partly by physics, mostly by their organic operators.
Unfortunately some environments are not naturally exposed to air, and even these can sometimes only be reachable by crossing aquatic environments. Hydrogen solvent based or otherwise, such as mercury.
Air travel can be accomplished by simple airfoil aircraft, or even chemical propulsion, however the primary difference for most shuttlecraft is a lower altitude, naturally limiting their safely attainable speed. Even craft able to recklessly break the sound barrier are often limited in speed by law to reduce over pressure damage to other craft and local inhabitants and nature.
Space travel is achievable by most purchasable small craft and such, however ships looking to travel a little more widely should look into purchasing a craft with a System Cruise system installed. Trips to artificial satellites are within reach for a reasonable price.
Distance | General Time Span | Notes |
---|---|---|
Surface to LGO | 10 -30 minutes | If using decent shuttlecraft. |
LGO to Natural Satellite | 2 - 10 hours | Highly dependent on body orbit. |
Body to Body | 12 hours to 5 days | Dependent on annual position and system width. |
Body to Oort | 2 to 4 days | Dependent on body position. |
FTL is handled through a variety of means the fastest being established wormhole gates. For ships traveling between stars at FTL speeds to unexplored or unconnected locales the setting has a soft cap of 2500c for travel speed for the fastest purpose built cutting edge tech ships in the setting. Most military grade or highly advanced civilian ships will instead travel around 2000c, and the vast majority of civilian grade and vessels belonging to civilizations with less developed FTL technology will travel slower than this.
Short Range FTL | 2.5ly | 5ly | 7.5ly | 10ly |
---|---|---|---|---|
100c | 9d 3h | 18d 6h | 27d 9h | 36d 12h |
250c | 3d 15h 36m | 7d 7h 12m | 10d 22h 48m | 14d 14h 24m |
500c | 1d 19h 48m | 3d 15h 36m | 5d 11h 31m | 7d 12h |
1000c | 21h 54m | 1d 19h 48m | 2d 17h 42m | 3d 15h 36m |
1500c | 14h 36m | 1d 5h 12m | 1d 19h 48m | 2d 10h 25m |
Long Range FTL | 25ly | 50ly | 250ly | |
---|---|---|---|---|
250c | 36d 12h | 73d | 365d | |
500c | 18d 6h | 36d 12h | 182d 12h | |
1000c | 9d 3h | 18d 6h | 91d 6h | |
1500c | 6d 2h | 12d 4h | 60d 20h | |
2000c | 4d 13h 30m | 9d 3h | 45d 15h | |
2500c | 3d 15h 36m | 7d 7h 12m | 36d 12h |