Felsal society is one that encourages true loyalty. Wealth is redistributed on all levels to encourage compliance, and all citizens must join the military when they come of age. This allows for people of any socioeconomic status to advance in Felsal.
Felsal feels quietly oppressive. The people don't speak much in public, maybe due to contentment, maybe due to the muffling fog. All of that, thrown in with their muted national colour of steel blue being everywhere, adds up to a seemingly stark and awful place that is in actuality quite pleasant.
Given the misty mires and forests of Felsal territory, Felsal fashion is decidedly practical. Most clothing is of thick fabrics, and cut in as few pieces as possible to not let water in. Ponchos and coats are common attire, as are goggles and respirators. The latter is most necessary at the lower levels of Felsal, where toxic plants and animals pose hazards.
Felsal opts for a “high and dry” approach to their architecture. Their cities are built into the massive trees or above the wetlands on stilts, buildings connected to eachother by suspended bridges and ziplines. The treehomes are primarily wood, while the wetland homes combine stone and wood - but wood plays a predominant focus in their design. Very little metal figures into it since they can form the appropriate bindings and tools with magic. They force the trees to grow out base platforms to support the buildings, then build it around that - then rebind it all together to seal it against the extremely damp and cool climate. Goods transportation is performed by utilizing suspended gondolas to deliver product.
Felsal, like the other Balance societies, blends technology and magic as much as possible for useful results. This is particularly apparent in their licensing of Hekate products and of their own Foxglove technology.
Felsal operates their proprietary specialized plant growth technology, named Foxglove, to thrive in the very hostile territory they make their home. A bit of biology, magic, and technology working in tandem to make these specialized plants grow. Currently, they have three separate varieties to work with.
Felsal heavily focuses on magic. Like the other Balance socieities, Felsal has a magical talent that they pride themselves on beyond any other - the ability to manifest tools and armor, tethered to their form and body. A basic Felsali mage can do one thing, like a hammer or a bracer. The more trained their skills, the more individual pieces and more advanced the pieces can be - but the development and aesthetic of the parts varies wildly from person to person - though they can encourage it in certain directions.
Felsal, like all Balance Societies, focused so hard on magic during its history it quite simply forgot psionics existed.
Felsal exists in two biomes of Balance - forests with massive trees, and a boglike area. Both of which share many of the same attributes, including an everpresent fog and extremely poisonous flora and fauna.
Since much of Felsal's territory is wetlands, they are the primary cultivator of the Eatuflos on Balance. Otherwise, most of their dietary needs are met from the use of graftrees. See Technology for more information. They also do cultivate nuts for use in flours.
Felsal have no mass livestock to keep, as their liveable territory has no grazing lands. However, it's not uncommon for districts to have a local coop housing poultry for eggs. Felsal tend not to keep pets, as most of the local creatures are either too poisonous to tame, or too likely to get preyed on by the local wildlife.
Felsal cooking primarily relies on stews with a water base mixed with egg, effectively making eggdrop stew. Another common addition is nut flour to thicken even further. It is cooking designed to warm up the weary hearts and cold bodies of the average Felsal in the damp, cool climate.
Religion, while once a thing on Balance, faded out of public and private worship shortly after the kingdoms established themselves.
Felsal, as their territory lies within temperate regions, celebrates solstices and equinoxes as proper changes to the season with small festivals involving food and gifts.
Felsal is a bit more formal with life and death than their rival nation, Vadral. Death is treated with honor and solemnity, especially for those that go career with the military. Birth is on the same level, with the child being christened by the military.
Felsal government could be defined as an autocratic government with a dictatorial royal family.
The buck stops at the Grey One/Lady/Man, who controls everything with an iron fist. Since every citizen serves, every citizen has the potential to become a general - but generals are handpicked for their promotion by the Grey One themselves.
Felsal is pretty open with what's allowed and what isn't, but they have extremely heavy libel laws, and seditious talk is punishable by hard labor.
Autocrats - The ruling class of Felsal. Structured as the Grey Lady at the top, with appointed military forces holding down the different regions.