| :!: Notice - This page is under construction. | ====== "How To Use a Faction" Template ====== A template for articles pertaining to GM use of a faction or group. First the actual code, and below is the much-easier-to-read pasting of the code for convenience of reading. ====== How to use FACTIONNAME ====== Opening statement == Contacting the FM == This section is for a ground rule on how to treat this faction for use as a whole. Example: A monster that just happens to populate various planets might have "You do not need to contact the FM for use." A more complex group, for instance, might have "FM Permission only" ===== Out of Combat ===== Overview ==== Representatives ==== Pertaining to who one would encounter in a diplomatic or social context. ==== Goals ==== Pertaining to their terms of engagement and what they want in a smaller scale interaction. Larger scale interactions are ultimately up to the FM of the faction. ===== In Combat ===== Of or pertaining to their in-combat attributes. This overview section is an overview, and includes the main tactics one might take if playing them. ==== Armaments ==== The more specific portion. This section won't necessarily include hard numbers, ===== Critical Assets ===== Essentially, anything important that requires FM permission to destroy/interact with. ===== Factional Will ===== In event of sudden long-term FM disappearance, this section serves as a will for the faction to say who it falls into the hands of and so on. ====== How to use FACTIONNAME ====== Opening statement == Contacting the FM == This section is for a ground rule on how to treat this faction for use as a whole. Example: A monster that just happens to populate various planets might have "You do not need to contact the FM for use." A more complex group, say SAINT, for instance, might have "FM Permission only" ===== Out of Combat ===== Overview ==== Representatives ==== Pertaining to who one would encounter in a diplomatic or social context. ==== Goals ==== Pertaining to their terms of engagement and what they want in a smaller scale interaction. Larger scale interactions are ultimately up to the FM of the faction. ===== In Combat ===== Of or pertaining to their in-combat attributes. This overview section is an overview, and includes the main tactics one might take if playing them. ==== Armaments ==== The more specific portion. This section won't necessarily include hard numbers, ===== Critical Assets ===== Essentially, anything important that requires FM permission to destroy/interact with. ===== Factional Will ===== In event of sudden long-term FM disappearance, this section serves as a will for the faction to say who it falls into the hands of and so on. ===== OOC Notes ===== [[user:moogle]] created this article on 2016/01/27 18:44.